コード例 #1
0
    public static HabilitesHandler Instance()
    {
        if (!habiliteH)
        {
            habiliteH = FindObjectOfType(typeof(HabilitesHandler)) as HabilitesHandler;
            if (!habiliteH)             // Make sure that Modalpanel existes.
            {
                Debug.Log("There needs to be one active HabilitesHandler Script on a GameObject in your scene");
            }
        }

        return(habiliteH);
    }
コード例 #2
0
    void Awake()
    {
        eventTrigger = GetComponent <EventTrigger> ();
        GameObject go = GameObject.FindGameObjectWithTag("Player");

        playerControl = go.GetComponent <PlayerControl> ();
        gameSetupL    = GameSetupLanguages.Instance();

        tutorialComplete     = transform.FindChild("Tutorial Complete");
        tutorialInstructions = transform.FindChild("Tutorial Instructions");
        HandAnim             = tutorialInstructions.FindChild("HandAnim");
        instructionText      = tutorialInstructions.FindChild("InstructionText").GetComponent <Text>();
        HandAnimAnimator     = HandAnim.gameObject.GetComponent <Animator> ();

        habilitesHandler = HabilitesHandler.Instance();
    }
コード例 #3
0
ファイル: StartHabilites.cs プロジェクト: junqfisica/ArrowWay
 void Awake()
 {
     habiliteHandler = HabilitesHandler.Instance();
 }