public void Be_Attacked() { if (Next_Attack < Time.time) { Current_Health--; Next_Attack = Time.time + Attack_Delay; if (Current_Health > 0) { Glucose_An.Launch_Stunt_Animation(); Glucose_Mo.Stunt(); Audio_Prefab_Sp.Play_A_Sound(1); } else { print("Health Dead"); Glucose_St.Change_Glucose_Controls(Glucose_States.Player_Control.Dead); } } HUD.Update_Glucose_Health_Bar(Current_Health, Max_Health); }