void OnEnable()
    {
        editorTitle   = "HUD Settings Asset";
        splashTexture = (Texture2D)Resources.Load("splashTexture_Settings", typeof(Texture2D));

        hudTarget = (HUDNavigationElementSettings)target;
    }
    protected override void OnEnable()
    {
        base.OnEnable();

        editorTitle   = "HUD Navigation Settings";
        splashTexture = (Texture2D)Resources.Load("Textures/splashTexture_Settings", typeof(Texture2D));

        hudTarget = (HUDNavigationElementSettings)target;
    }