void OnEnable() { editorTitle = "HUD Settings Asset"; splashTexture = (Texture2D)Resources.Load("splashTexture_Settings", typeof(Texture2D)); hudTarget = (HUDNavigationElementSettings)target; }
protected override void OnEnable() { base.OnEnable(); editorTitle = "HUD Navigation Settings"; splashTexture = (Texture2D)Resources.Load("Textures/splashTexture_Settings", typeof(Texture2D)); hudTarget = (HUDNavigationElementSettings)target; }