void Awake() { rb = GetComponent <Rigidbody>(); meshRenderer = GetComponent <Renderer>(); colliderComp = GetComponent <Collider>(); hudLayerController = FindObjectOfType <HUDLayerController>(); }
void Awake() { rendererComp = GetComponent <Renderer>(); player = FindObjectOfType <PlayerBouncingObject>(); hudLayerController = FindObjectOfType <HUDLayerController>(); }
void Awake() { player = FindObjectOfType <PlayerBouncingObject>(); hudLayerController = FindObjectOfType <HUDLayerController>(); }