protected virtual void PlayHitNotification(Vector3 point, Character shooterOrNull) { if (WeaponDataBlock._hitNotify || Bundling.Load <AudioClip>("content/shared/sfx/hitnotification", out WeaponDataBlock._hitNotify)) { WeaponDataBlock._hitNotify.PlayLocal(Camera.main.transform, Vector3.zero, 1f, 1); } if (WeaponDataBlock._hitIndicator || Bundling.Load <HUDHitIndicator>("content/hud/HUDHitIndicator", out WeaponDataBlock._hitIndicator)) { HUDHitIndicator.CreateIndicator(point, (!shooterOrNull ? true : !shooterOrNull.stateFlags.aim), WeaponDataBlock._hitIndicator); } }
protected virtual void PlayHitNotification(Vector3 point, Character shooterOrNull) { if ((WeaponDataBlock._hitNotify != null) || Bundling.Load <AudioClip>("content/shared/sfx/hitnotification", out WeaponDataBlock._hitNotify)) { WeaponDataBlock._hitNotify.PlayLocal(Camera.main.transform, Vector3.zero, 1f, 1); } if ((_hitIndicator != null) || Bundling.Load <HUDHitIndicator>("content/hud/HUDHitIndicator", out _hitIndicator)) { bool followPoint = true; HUDHitIndicator.CreateIndicator(point, followPoint, _hitIndicator); } }
public void AutoWood() { if (CVars.Misc.AutoWood) { WoodBlockerTemp.numWood = -1f; Character component = PlayerClient.GetLocalPlayer().controllable.GetComponent <Character>(); Inventory inventory = component.GetComponent(typeof(Inventory)) as Inventory; MeleeWeaponItem <MeleeWeaponDataBlock> meleeWeaponItem = inventory._activeItem as MeleeWeaponItem <MeleeWeaponDataBlock>; if (inventory._activeItem is MeleeWeaponItem <MeleeWeaponDataBlock> && Time.time - this.LAST_ATTACK_TIME > meleeWeaponItem.datablock.fireRate && this.AUTO_WOOD_GATHER) { this.LAST_ATTACK_TIME = Time.time; ItemRepresentation itemRepresentation = meleeWeaponItem.itemRepresentation; IMeleeWeaponItem meleeWeaponItem2 = meleeWeaponItem.iface as IMeleeWeaponItem; RaycastHit2 raycastHit; bool flag = Physics2.Raycast2(component.eyesRay, out raycastHit, meleeWeaponItem.datablock.range, 406721553); Vector3 point = raycastHit.point; itemRepresentation.Action(3, uLink.RPCMode.Server); uLink.BitStream bitStream = new uLink.BitStream(false); if (flag) { IDMain idMain = raycastHit.idMain; bitStream.WriteBoolean(true); bitStream.Write <NetEntityID>(NetEntityID.Get(idMain), new object[0]); bitStream.WriteVector3(point); bitStream.WriteBoolean(false); itemRepresentation.ActionStream(1, uLink.RPCMode.Server, bitStream); HUDHitIndicator hUDHitIndicator; if (Facepunch.Bundling.Load <HUDHitIndicator>("content/hud/HUDHitIndicator", out hUDHitIndicator)) { HUDHitIndicator.CreateIndicator(point, true, hUDHitIndicator); } } else { bitStream.WriteBoolean(false); bitStream.WriteVector3(Vector3.zero); bitStream.WriteBoolean(true); itemRepresentation.ActionStream(1, uLink.RPCMode.Server, bitStream); } } } }
public void AutoWood() { if (CVars.Misc.AutoWood) { Character component = PlayerClient.GetLocalPlayer().controllable.GetComponent <Character>(); Inventory inventory = component.GetComponent(typeof(Inventory)) as Inventory; MeleeWeaponItem <MeleeWeaponDataBlock> item = inventory._activeItem as MeleeWeaponItem <MeleeWeaponDataBlock>; if (((inventory._activeItem is MeleeWeaponItem <MeleeWeaponDataBlock>) && ((Time.time - this.LAST_ATTACK_TIME) > item.datablock.fireRate)) && this.AUTO_WOOD_GATHER) { RaycastHit2 hit; this.LAST_ATTACK_TIME = Time.time; ItemRepresentation itemRepresentation = item.itemRepresentation; IMeleeWeaponItem iface = item.iface as IMeleeWeaponItem; bool flag = Physics2.Raycast2(component.eyesRay, out hit, item.datablock.range, 0x183e1411); Vector3 point = hit.point; itemRepresentation.Action(3, uLink.RPCMode.Server); uLink.BitStream stream = new uLink.BitStream(false); if (flag) { HUDHitIndicator indicator; IDMain idMain = hit.idMain; stream.WriteBoolean(true); stream.Write <NetEntityID>(NetEntityID.Get((UnityEngine.MonoBehaviour)idMain), new object[0]); stream.WriteVector3(point); stream.WriteBoolean(false); itemRepresentation.ActionStream(1, uLink.RPCMode.Server, stream); if (Bundling.Load <HUDHitIndicator>("content/hud/HUDHitIndicator", out indicator)) { HUDHitIndicator.CreateIndicator(point, true, indicator); } } else { stream.WriteBoolean(false); stream.WriteVector3(Vector3.zero); stream.WriteBoolean(true); itemRepresentation.ActionStream(1, uLink.RPCMode.Server, stream); } } } }