// Use this for initialization void Start() { HUDCanvas = GameObject.FindGameObjectWithTag("HUDCanvas") as GameObject; if (HUDCanvas != null) { canvasController = HUDCanvas.GetComponent <HUDCanvasController>(); } }
void AttachNetworkController() { NetworkController.Instance.InstantiateRPCController(); GameCoreController.Instance.Opponent = NetworkController.Instance; HUDCanvasController script = HUDCanvas.GetComponent <HUDCanvasController>(); script.OpponentName = NetworkController.OpponentName; }
void Awake() { Debug.Log("GUIController initializing"); if (HUDCanvas != null) { canvasController = HUDCanvas.GetComponent <HUDCanvasController>(); } if (GameCamera != null) { cameraControls = GameCamera.GetComponent <CameraMotionControls>(); } }