コード例 #1
0
ファイル: Turns.cs プロジェクト: Cheebychibs/Summoners-2D
    // Use this for initialization
    void Start()
    {
        playerTurn = 1;

        hub         = GameObject.FindObjectOfType <HUB>();
        turnDisplay = GameObject.Find("TurnDisplay");
    }
コード例 #2
0
 // Use this for initialization
 void Start()
 {
     hub          = GameObject.FindObjectOfType <HUB>();
     menuItems    = new ArrayList();
     selectedItem = 0;
     canMove      = false;
 }
コード例 #3
0
    // Use this for initialization
    void Start()
    {
        canMove          = false;
        hub              = GameObject.FindObjectOfType <HUB>();
        characterObjects = Resources.LoadAll("Prefab/Characters/Units");

        characters = new Character[characterObjects.Length];        //set the character array to the same size as the number of objects
        for (int i = 0; i < characterObjects.Length; i++)
        {
            GameObject obj = GameObject.Instantiate((GameObject)characterObjects[i]);
            characters[i] = obj.GetComponent <Character>();
            characters[i].runStart();            //to get values specified in the "start" function
            GameObject.Destroy(obj);
        }
        index         = 0;
        startList     = 0;
        endList       = 5;
        summonOptions = new List <SummonOption>();
        for (int i = 0; i < characters.Length; i++)
        {
            //summonOptions.Add(new SummonOption());
            summonOptions.Add(((GameObject)(GameObject.Instantiate(Resources.Load("Prefab/SummonMenu/SummonMenuOption")))).GetComponent <SummonOption>());
            summonOptions[i].c = characters[i];            // ((GameObject)characters[i]).GetComponent<Character>();
            summonOptions[i].Start();
        }
    }
コード例 #4
0
ファイル: Character.cs プロジェクト: Cheebychibs/Summoners-2D
 // Use this for initialization
 protected virtual void Start()
 {
     if (maxHp == 0)
     {
         maxHp = 1;
         hp    = 1;
     }
     zeal     = 0;
     hp       = maxHp;
     canMove  = true;
     hub      = FindObjectOfType <HUB>();
     spacer   = hub.cursor.spacer;
     iconPath = "Icons/" + name + "Icon";
 }
コード例 #5
0
 // Use this for initialization
 void Start()
 {
     hub    = GameObject.FindObjectOfType <HUB>();
     size   = transform.localScale.x;
     spacer = size / 1.5f;
     //we do not start with a character started
     selectedCharacter = null;
     canSelect         = true;
     cursorCanMove     = true;
     turn      = FindObjectOfType <Turns>();
     maxX      = spacer * (hub.mapGenerator.boundsX - 1);
     maxY      = spacer * (hub.mapGenerator.boundsY - 1);
     summoning = false;
     attacking = false;
 }
コード例 #6
0
    // Use this for initialization
    void Start()
    {
        hub  = GameObject.FindObjectOfType <HUB>();
        sum1 = ((GameObject)Instantiate(Resources.Load("Prefab/Characters/Summoner1")));
        sum2 = ((GameObject)Instantiate(Resources.Load("Prefab/Characters/Summoner2")));

        spacer = hub.cursor.size / 1.5f;
        //Eventually, I want to be able to pass in a string and have that string be built. So that I can have several pre-built maps that are set to this variable.
        string tempMap = "MMMGGGGGGGGGGGGGGGGGG MMMMGGGGGGGGGGGGGGGGG MMMMMGGGGGGGGGGGGGGGG MMMMGGGGGGGGGGGGGGGGG MMMGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGGGGG GGGGGGGWWGGGGGGGGGGGG GGGGGGGGWWGGGGGGGGGGG GGGGGGGGGWWGGGGGGGGGG GGGGGGGGGGWWWWGGGGGGG GGGGGGGGGWWWWWGGGGGGG GGGGGGGGGGGGGWGGGGGGG GGGGGGGGGGGGGGWGGGGGG GGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGGGGGGGGGGGG GGGGGGGGGGWWWWWWGGGGG GGGGGGGGGGWWWWWWGGGGG GGGGGGGGGGWWWWWWGGGGG";

        string[] n = tempMap.Split(" "[0]);
        boundsY = n.Length;
        boundsX = n[0].Length;
        MakeMap(n);
        SpawnItems(n);
    }
コード例 #7
0
ファイル: MoveTile.cs プロジェクト: Cheebychibs/Summoners-2D
 // Use this for initialization
 void Start()
 {
     hub = FindObjectOfType <HUB>();
 }
コード例 #8
0
ファイル: HUB.cs プロジェクト: facybenbook/VersusBulletHell
 void Awake()
 {
     S = this;
 }
コード例 #9
0
 void Awake()
 {
     hub = FindObjectOfType <HUB>();
 }