コード例 #1
0
        private static int Main(string[] _args)
        {
            Trace.Write("------------ {1} {0} --------------", Assembly.GetExecutingAssembly().GetName().Version.ToString(), Assembly.GetExecutingAssembly().GetName().Name);

            /*if (!Debugger.IsAttached)
             * {
             *      AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
             * }*/
            //Unlike yoyogames. i see NO issue with running a debugger here :D
            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            GMLCompile.Test();
            GMLCompile.Code_Init();
            HTMLRunner             = "C:\\source\\GameMaker\\Runner\\HTML5\\scripts";
            Verbose                = false;
            CompileVerbose         = false;
            Out                    = Console.Out;
            SplashOmit             = true;
            TextureType            = new eTexType[2];
            SeparateOpaqueAndAlpha = false;
            DisplaySortedTextures  = false;
            RemoveDND              = true;
            CenterHTML5Game        = false;
            NoCache                = false;
            HTMLRunner             = string.Empty;
            NoIndexHTML            = false;
            TextureGroups          = new Dictionary <string, List <string> >();
            DoObfuscate            = false;
            ObfuscateObfuscate     = true;
            ObfuscatePrettyPrint   = false;
            ObfuscateRemoveUnused  = true;
            ObfuscateEncodeStrings = true;
            LoadingBarName         = null;
            CustomLoadingScreen    = false;
            ExitCode               = 0;
            InhibitErrorOutput     = false;
            string PreObfuscateLib = string.Empty;

            TextureScale = 1;
            Studio       = false;
            m_options    = new OptionSet().Add("?|help", "display help usage", (Action <string>) delegate
            {
                ShowHelp();
            }).Add("m=|machine=", "set machine type (ios, psp, win, droid)", delegate(string m)
            {
                SetMachineType(m);
            }).Add("t=|tex=", "override opaque texture type (dxt,raw,pvr,png)", delegate(string s)
            {
                TextureType[0] = SetTextureType(s);
            })
                           .Add("at=|alphatex=", "override alpha texture type (dxt,raw,pvr,png)", delegate(string s)
            {
                TextureType[1] = SetTextureType(s);
            })
                           .Add("o=|outputDir=", "set output directory", delegate(string d)
            {
                OutputDir = d;
            })
                           .Add("w=|tpageWidth=", "set texture page width", delegate(int w)
            {
                TexturePageWidth = w;
            })
                           .Add("h=|tpageHeight=", "set texture page height", delegate(int h)
            {
                TexturePageHeight = h;
            })
                           .Add("wt|writeTextures", "optionally write textures generated to output directory", (Action <string>) delegate
            {
                WriteTextures = true;
            })
                           .Add("ww|writeWaves", "optionally write audio waves generated to output directory", (Action <string>) delegate
            {
                WriteTextures = true;
            })
                           .Add("so|splashOmit", "optionally disable writing of the Spash screen to output file", (Action <string>) delegate
            {
                SplashOmit = true;
            })
                           .Add("dst|DisplaySortedTextures", "optionally display sorted texture information", (Action <string>) delegate
            {
                DisplaySortedTextures = true;
            })
                           .Add("c|compile", "do not display gui compile only", (Action <string>) delegate
            {
                CompileOnly = true;
            })
                           .Add("s|separate", "separate the alpha and opaque textures (false by default)", (Action <string>) delegate
            {
                SeparateOpaqueAndAlpha = true;
            })
                           .Add("v|verbose", "output verbose debug info", (Action <string>) delegate
            {
                Verbose = true;
            })
                           .Add("nohtml", "do not output index.html", (Action <string>) delegate
            {
                NoIndexHTML = true;
            })
                           .Add("HTMLRunner=", "directory with HTML Runner (will be copied as scripts)", delegate(string d)
            {
                HTMLRunner = d;
            })
                           .Add("tg=|TextureGroup=", "Group resources onto texture pages comma param is a filename, file has format <groupname> : <comma delim list of resourcenames>, use # for comment (NOTE: entries MUST all be on the same line", delegate(string f)
            {
                string[] array4 = File.ReadAllLines(f);
                string[] array5 = array4;
                foreach (string text3 in array5)
                {
                    string text4 = text3.Trim().Replace(" ", "").Replace("\t", "");
                    if (!string.IsNullOrEmpty(text4) && !text4.StartsWith("#"))
                    {
                        string[] array6 = text4.Split(':');
                        if (array6.Length == 2)
                        {
                            string[] collection2 = array6[1].Split(',');
                            string key           = array6[0];
                            List <string> value  = new List <string>(collection2);
                            TextureGroups.Add(key, value);
                        }
                    }
                }
            })
                           .Add("to=|TextureOption=", "Set an option for a set of textures via <option> : <comma delimited list of resourcenames>. Valid options are: " + TextureOptions.ValidTextureOptions() + ")", delegate(string f)
            {
                string[] array  = File.ReadAllLines(f);
                string[] array2 = array;
                foreach (string text in array2)
                {
                    string text2 = text.Trim().Replace(" ", "").Replace("\t", "");
                    if (!string.IsNullOrEmpty(text2) && !text2.StartsWith("#"))
                    {
                        string[] array3 = text2.Split(':');
                        if (array3.Length == 2)
                        {
                            string[] collection     = array3[1].Split(',');
                            string optionName       = array3[0];
                            List <string> resources = new List <string>(collection);
                            TextureOptions.AddResourceOptions(optionName, resources);
                        }
                    }
                }
            })
                           .Add("nodnd", "remove any Drag and Drop (dnd)", (Action <string>) delegate
            {
                RemoveDND = true;
            })
                           .Add("obfuscate|ob", "obfuscate the Javascript output", (Action <string>) delegate
            {
                DoObfuscate = true;
            })
                           .Add("obfuscateDo=|obob=", "Really do the obfuscation (default true)", delegate(bool v)
            {
                ObfuscateObfuscate = v;
            })
                           .Add("obfuscatePrettyPrint=|obpp=", "when obfuscating Pretty Print the output (default false)", delegate(bool v)
            {
                ObfuscatePrettyPrint = v;
            })
                           .Add("obfuscateRemoveUnused=|obru=", "when obfuscating Remove Unused functions from the output (default true)", delegate(bool v)
            {
                ObfuscateRemoveUnused = v;
            })
                           .Add("obfuscateEncodeStrings=|obes=", "when obfuscating Encode strings in the output (default true)", delegate(bool v)
            {
                ObfuscateEncodeStrings = v;
            })
                           .Add("compileVerbose|cv", "switch on verbose mode when compiling the GML (default false)", (Action <string>) delegate
            {
                CompileVerbose = true;
            })
                           .Add("c_html5", "Center the HTML5 game in the browser", (Action <string>) delegate
            {
                CenterHTML5Game = true;
            })
                           .Add("nocache_html5", "Add the \"no cache\" option to the default index.html page", (Action <string>) delegate
            {
                NoCache = true;
            })
                           .Add("preObfuscateLib=|pob=", "Pre-Obfuscate a directory of JS files into a single file - keep GM public interface", delegate(string v)
            {
                PreObfuscateLib = v;
            })
                           .Add("textureScale=|ts=", "scale textures by an integer amount (default 1)", delegate(int v)
            {
                TextureScale = v;
            })
                           .Add("loadingbarcallback=", "Name of the loading bar callback function", delegate(string v)
            {
                LoadingBarName = v;
            })
                           .Add("customloadingimage", "Use the custom screen provided?", (Action <string>) delegate
            {
                CustomLoadingScreen = true;
            })
                           .Add("studio", "Enable Studio use...", (Action <string>) delegate
            {
                Studio = true;
            });
            List <string> list = m_options.Parse(_args);

            if (!string.IsNullOrEmpty(PreObfuscateLib))
            {
                DoPreObfuscateLib(PreObfuscateLib, OutputDir);
                return(ExitCode);
            }
            GMAssets gMAssets = null;

            foreach (string item in list)
            {
                if (File.Exists(item))
                {
                    gMAssets = Loader.Load(item);
                }
            }
            if (MachineType == null)
            {
                SetMachineType("ios");
            }
            if (gMAssets == null)
            {
                OpenFileDialog openFileDialog = new OpenFileDialog();
                openFileDialog.Filter           = "Exe files (*.exe, *.ios, *.psp, *.win, *.droid)|*.exe;*.ios;*.psp;*.win;*.droid|All files (*.*)|*.*";
                openFileDialog.FilterIndex      = 1;
                openFileDialog.RestoreDirectory = true;
                if (openFileDialog.ShowDialog() != DialogResult.OK)
                {
                    return(-1);
                }
                gMAssets = Loader.Load(openFileDialog.FileName);
            }
            if (OutputDir == null)
            {
                if (gMAssets != null)
                {
                    OutputDir = Path.GetDirectoryName(gMAssets.FileName);
                }
            }
            Assets = gMAssets;
            if (!CompileOnly)
            {
                Application.Run(new Form1(gMAssets));
            }
            else
            {
                string extension = MachineType.Extension;
                if (Studio)
                {
                    extension = ".zip";
                }
                string name = Path.Combine(OutputDir, Path.ChangeExtension(Path.GetFileName(gMAssets.FileName), extension));
                switch (MachineType.OutputType)
                {
                case eOutputType.eWAD:
                    IFFSaver.Save(gMAssets, name);
                    break;

                case eOutputType.eHTML5:
                    HTML5Saver.Save(gMAssets, name);
                    break;
                }
            }
            return(ExitCode);
        }
コード例 #2
0
        private static void DoPreObfuscateLib(string _sourceDir, string _outputDir)
        {
            List <string> files = new List <string>();

            HTML5Saver.GetFiles(_sourceDir, new string[3]
            {
                ".svn",
                "runner.js",
                "particles"
            }, files);
            List <string> list = new List <string>();

            foreach (KeyValuePair <string, GMLFunction> ms_func in GMLCompile.ms_funcs)
            {
                list.Add(ms_func.Key);
            }
            foreach (KeyValuePair <string, GMLVariable> ms_builtin in GMLCompile.ms_builtins)
            {
                list.Add(ms_builtin.Key);
                if (!string.IsNullOrEmpty(ms_builtin.Value.setFunction))
                {
                    list.Add(ms_builtin.Value.setFunction);
                }
                if (!string.IsNullOrEmpty(ms_builtin.Value.getFunction))
                {
                    list.Add(ms_builtin.Value.getFunction);
                }
            }
            foreach (KeyValuePair <string, GMLVariable> item2 in GMLCompile.ms_builtinsArray)
            {
                list.Add(item2.Key);
                if (!string.IsNullOrEmpty(item2.Value.setFunction))
                {
                    list.Add(item2.Value.setFunction);
                }
                if (!string.IsNullOrEmpty(item2.Value.getFunction))
                {
                    list.Add(item2.Value.getFunction);
                }
            }
            foreach (KeyValuePair <string, GMLVariable> item3 in GMLCompile.ms_builtinsLocal)
            {
                list.Add(item3.Key);
                if (!string.IsNullOrEmpty(item3.Value.setFunction))
                {
                    list.Add(item3.Value.setFunction);
                }
                if (!string.IsNullOrEmpty(item3.Value.getFunction))
                {
                    list.Add(item3.Value.getFunction);
                }
            }
            foreach (KeyValuePair <string, GMLVariable> item4 in GMLCompile.ms_builtinsLocalArray)
            {
                list.Add(item4.Key);
                if (!string.IsNullOrEmpty(item4.Value.setFunction))
                {
                    list.Add(item4.Value.setFunction);
                }
                if (!string.IsNullOrEmpty(item4.Value.getFunction))
                {
                    list.Add(item4.Value.getFunction);
                }
            }
            foreach (KeyValuePair <string, double> ms_constant in GMLCompile.ms_constants)
            {
                list.Add(ms_constant.Key);
            }
            string[] array = new string[]
            {
                "antialias",
                "charset",
                "i",
                "c",
                "JSON_game",
                "Options",
                "debugMode",
                "loadingBarCallback",
                "gameId",
                "gameGuid",
                "fullScreen",
                "interpolatePixels",
                "showCursor",
                "scale",
                "allowFullScreenKey",
                "freezeOnLostFocus",
                "showLoadingBar",
                "displayErrors",
                "writeErrors",
                "abortErrors",
                "variableErrors",
                "Textures",
                "Triggers",
                "pName",
                "moment",
                "pFunc",
                "Extensions",
                "TriggerEvents",
                "jsFiles",
                "init",
                "final",
                "Sounds",
                "pName",
                "kind",
                "extension",
                "origName",
                "effects",
                "volume",
                "pan",
                "preload",
                "Sprites",
                "width",
                "height",
                "bboxMode",
                "transparent",
                "smooth",
                "preload",
                "colCheck",
                "xOrigin",
                "yOrigin",
                "bboxLeft",
                "bboxRight",
                "bboxTop",
                "bboxBottom",
                "TPEntryIndex",
                "Masks",
                "Backgrounds",
                "Paths",
                "kind",
                "closed",
                "precision",
                "points",
                "speed",
                "Fonts",
                "size",
                "bold",
                "italic",
                "first",
                "last",
                "TPageEntry",
                "scaleX",
                "scaleY",
                "glyphs",
                "w",
                "h",
                "shift",
                "offset",
                "Timelines",
                "Events",
                "Time",
                "Event",
                "GMObjects",
                "spriteIndex",
                "visible",
                "solid",
                "persistent",
                "depth",
                "parent",
                "spritemask",
                "CollisionEvents",
                "CreateEvent",
                "DestroyEvent",
                "StepBeginEvent",
                "StepNormalEvent",
                "StepEndEvent",
                "DrawEvent",
                "NoButtonPressed",
                "LeftButtonDown",
                "RightButtonDown",
                "MiddleButtonDown",
                "LeftButtonPressed",
                "RightButtonPressed",
                "MiddleButtonPressed",
                "LeftButtonReleased",
                "RightButtonReleased",
                "MiddleButtonReleased",
                "GlobalLeftButtonDown",
                "GlobalRightButtonDown",
                "GlobalMiddleButtonDown",
                "GlobalLeftButtonPressed",
                "GlobalRightButtonPressed",
                "GlobalMiddleButtonPressed",
                "GlobalLeftButtonReleased",
                "GlobalRightButtonReleased",
                "GlobalMiddleButtonReleased",
                "MouseEnter",
                "MouseLeave",
                "OutsideEvent",
                "BoundaryEvent",
                "StartGameEvent",
                "EndGameEvent",
                "StartRoomEvent",
                "EndRoomEvent",
                "NoLivesEvent",
                "AnimationEndEvent",
                "EndOfPathEvent",
                "NoHealthEvent",
                "CloseButtonEvent",
                "OutsideView0Event",
                "BoundaryView0Event",
                "UserEvent0",
                "UserEvent1",
                "UserEvent2",
                "UserEvent3",
                "UserEvent4",
                "UserEvent5",
                "UserEvent6",
                "UserEvent7",
                "UserEvent8",
                "UserEvent9",
                "UserEvent10",
                "UserEvent11",
                "UserEvent12",
                "UserEvent13",
                "UserEvent14",
                "UserEvent15",
                "WebImageLoadedEvent",
                "WebSoundLoadedEvent",
                "WebAsyncEvent",
                "ObjAlarm0",
                "ObjAlarm1",
                "ObjAlarm2",
                "ObjAlarm3",
                "ObjAlarm4",
                "ObjAlarm5",
                "ObjAlarm6",
                "ObjAlarm7",
                "ObjAlarm8",
                "ObjAlarm9",
                "ObjAlarm10",
                "ObjAlarm11",
                "KeyPressed_",
                "KeyPressed_NOKEY",
                "KeyPressed_ANYKEY",
                "KeyPressed_BACKSPACE",
                "KeyPressed_TAB",
                "KeyPressed_ENTER",
                "KeyPressed_SHIFT",
                "KeyPressed_CTRL",
                "KeyPressed_ALT",
                "KeyPressed_PAUSE",
                "KeyPressed_ESCAPE",
                "KeyPressed_SPACE",
                "KeyPressed_PAGEUP",
                "KeyPressed_PAGEDOWN",
                "KeyPressed_END",
                "KeyPressed_HOME",
                "KeyPressed_LEFT",
                "KeyPressed_UP",
                "KeyPressed_RIGHT",
                "KeyPressed_DOWN",
                "KeyPressed_INSERT",
                "KeyPressed_DELETE",
                "KeyPressed_0",
                "KeyPressed_1",
                "KeyPressed_2",
                "KeyPressed_3",
                "KeyPressed_4",
                "KeyPressed_5",
                "KeyPressed_6",
                "KeyPressed_7",
                "KeyPressed_8",
                "KeyPressed_9",
                "KeyPressed_A",
                "KeyPressed_B",
                "KeyPressed_C",
                "KeyPressed_D",
                "KeyPressed_E",
                "KeyPressed_F",
                "KeyPressed_G",
                "KeyPressed_H",
                "KeyPressed_I",
                "KeyPressed_J",
                "KeyPressed_K",
                "KeyPressed_L",
                "KeyPressed_M",
                "KeyPressed_N",
                "KeyPressed_O",
                "KeyPressed_P",
                "KeyPressed_Q",
                "KeyPressed_R",
                "KeyPressed_S",
                "KeyPressed_T",
                "KeyPressed_U",
                "KeyPressed_V",
                "KeyPressed_W",
                "KeyPressed_X",
                "KeyPressed_Y",
                "KeyPressed_Z",
                "KeyPressed_F1",
                "KeyPressed_F2",
                "KeyPressed_F3",
                "KeyPressed_F4",
                "KeyPressed_F5",
                "KeyPressed_F6",
                "KeyPressed_F7",
                "KeyPressed_F8",
                "KeyPressed_F9",
                "KeyPressed_F10",
                "KeyPressed_F11",
                "KeyPressed_F12",
                "KeyPressed_NUM_LOCK",
                "KeyPressed_NUM_0",
                "KeyPressed_NUM_1",
                "KeyPressed_NUM_2",
                "KeyPressed_NUM_3",
                "KeyPressed_NUM_4",
                "KeyPressed_NUM_5",
                "KeyPressed_NUM_6",
                "KeyPressed_NUM_7",
                "KeyPressed_NUM_8",
                "KeyPressed_NUM_9",
                "KeyPressed_NUM_STAR",
                "KeyPressed_NUM_PLUS",
                "KeyPressed_NUM_MINUS",
                "KeyPressed_NUM_DOT",
                "KeyPressed_NUM_DIV",
                "Key_NOKEY",
                "Key_ANYKEY",
                "Key_BACKSPACE",
                "Key_TAB",
                "Key_ENTER",
                "Key_SHIFT",
                "Key_CTRL",
                "Key_ALT",
                "Key_PAUSE",
                "Key_ESCAPE",
                "Key_SPACE",
                "Key_PAGEUP",
                "Key_PAGEDOWN",
                "Key_END",
                "Key_HOME",
                "Key_LEFT",
                "Key_UP",
                "Key_RIGHT",
                "Key_DOWN",
                "Key_INSERT",
                "Key_DELETE",
                "Key_0",
                "Key_1",
                "Key_2",
                "Key_3",
                "Key_4",
                "Key_5",
                "Key_6",
                "Key_7",
                "Key_8",
                "Key_9",
                "Key_A",
                "Key_B",
                "Key_C",
                "Key_D",
                "Key_E",
                "Key_F",
                "Key_G",
                "Key_H",
                "Key_I",
                "Key_J",
                "Key_K",
                "Key_L",
                "Key_M",
                "Key_N",
                "Key_O",
                "Key_P",
                "Key_Q",
                "Key_R",
                "Key_S",
                "Key_T",
                "Key_U",
                "Key_V",
                "Key_W",
                "Key_X",
                "Key_Y",
                "Key_Z",
                "Key_F1",
                "Key_F2",
                "Key_F3",
                "Key_F4",
                "Key_F5",
                "Key_F6",
                "Key_F7",
                "Key_F8",
                "Key_F9",
                "Key_F10",
                "Key_F11",
                "Key_F12",
                "Key_NUM_LOCK",
                "Key_NUM_0",
                "Key_NUM_1",
                "Key_NUM_2",
                "Key_NUM_3",
                "Key_NUM_4",
                "Key_NUM_5",
                "Key_NUM_6",
                "Key_NUM_7",
                "Key_NUM_8",
                "Key_NUM_9",
                "Key_NUM_STAR",
                "Key_NUM_PLUS",
                "Key_NUM_MINUS",
                "Key_NUM_DOT",
                "Key_NUM_DIV",
                "KeyReleased_NOKEY",
                "KeyReleased_ANYKEY",
                "KeyReleased_BACKSPACE",
                "KeyReleased_TAB",
                "KeyReleased_ENTER",
                "KeyReleased_SHIFT",
                "KeyReleased_CTRL",
                "KeyReleased_ALT",
                "KeyReleased_PAUSE",
                "KeyReleased_ESCAPE",
                "KeyReleased_SPACE",
                "KeyReleased_PAGEUP",
                "KeyReleased_PAGEDOWN",
                "KeyReleased_END",
                "KeyReleased_HOME",
                "KeyReleased_LEFT",
                "KeyReleased_UP",
                "KeyReleased_RIGHT",
                "KeyReleased_DOWN",
                "KeyReleased_INSERT",
                "KeyReleased_DELETE",
                "KeyReleased_0",
                "KeyReleased_1",
                "KeyReleased_2",
                "KeyReleased_3",
                "KeyReleased_4",
                "KeyReleased_5",
                "KeyReleased_6",
                "KeyReleased_7",
                "KeyReleased_8",
                "KeyReleased_9",
                "KeyReleased_A",
                "KeyReleased_B",
                "KeyReleased_C",
                "KeyReleased_D",
                "KeyReleased_E",
                "KeyReleased_F",
                "KeyReleased_G",
                "KeyReleased_H",
                "KeyReleased_I",
                "KeyReleased_J",
                "KeyReleased_K",
                "KeyReleased_L",
                "KeyReleased_M",
                "KeyReleased_N",
                "KeyReleased_O",
                "KeyReleased_P",
                "KeyReleased_Q",
                "KeyReleased_R",
                "KeyReleased_S",
                "KeyReleased_T",
                "KeyReleased_U",
                "KeyReleased_V",
                "KeyReleased_W",
                "KeyReleased_X",
                "KeyReleased_Y",
                "KeyReleased_Z",
                "KeyReleased_F1",
                "KeyReleased_F2",
                "KeyReleased_F3",
                "KeyReleased_F4",
                "KeyReleased_F5",
                "KeyReleased_F6",
                "KeyReleased_F7",
                "KeyReleased_F8",
                "KeyReleased_F9",
                "KeyReleased_F10",
                "KeyReleased_F11",
                "KeyReleased_F12",
                "KeyReleased_NUM_LOCK",
                "KeyReleased_NUM_0",
                "KeyReleased_NUM_1",
                "KeyReleased_NUM_2",
                "KeyReleased_NUM_3",
                "KeyReleased_NUM_4",
                "KeyReleased_NUM_5",
                "KeyReleased_NUM_6",
                "KeyReleased_NUM_7",
                "KeyReleased_NUM_8",
                "KeyReleased_NUM_9",
                "KeyReleased_NUM_STAR",
                "KeyReleased_NUM_PLUS",
                "KeyReleased_NUM_MINUS",
                "KeyReleased_NUM_DOT",
                "KeyReleased_NUM_DIV",
                "GMRooms",
                "pCaption",
                "width",
                "height",
                "speed",
                "persistent",
                "colour",
                "showColour",
                "enableViews",
                "viewClearScreen",
                "pCode",
                "visible",
                "foreground",
                "index",
                "htiled",
                "vtiled",
                "hspeed",
                "vspeed",
                "stretch",
                "backgrounds",
                "views",
                "visible",
                "xview",
                "yview",
                "wview",
                "hview",
                "xport",
                "yport",
                "wport",
                "hport",
                "hborder",
                "vborder",
                "hspeed",
                "vspeed",
                "index",
                "pInstances",
                "id",
                "tiles",
                "xo",
                "yo",
                "depth",
                "RoomOrder",
                "TPageEntries",
                "XOffset",
                "YOffset",
                "CropWidth",
                "CropHeight",
                "ow",
                "oh",
                "tp",
                "fontname",
                "array_set_2D",
                "array_set_1D",
                "array_get_2D",
                "array_get_1D",
                "g_pBuiltIn",
                "GetWithArray",
                "yyInst",
                "Scripts",
                "WebGL",
                "CreateEventOrder"
            };
            string[] array2 = array;
            foreach (string item in array2)
            {
                list.Add(item);
            }
            string outputfilename = Path.Combine(_outputDir, "gmRunner.js");

            Out.WriteLine("Obfuscating...");
            YYObfuscate yYObfuscate = new YYObfuscate();

            yYObfuscate.Obfuscate     = ObfuscateObfuscate;
            yYObfuscate.Verbose       = Verbose;
            yYObfuscate.PrettyPrint   = ObfuscatePrettyPrint;
            yYObfuscate.RemovedUnused = ObfuscateRemoveUnused;
            yYObfuscate.EncodeStrings = ObfuscateEncodeStrings;
            yYObfuscate.DoObfuscate(files, outputfilename, list);
        }