void Start() { mScrollRect = this.gameObject.GetComponent <ScrollRect>(); if (Application.isPlaying) { mCellPrefab = HS_ResourceManager.LoadAsset <GameObject>(mCellPrefabName); } }
public void Init(MushroomsCfgElement e) { // scheduler.Timeout(() => // { // HS_ViewManager.Open<UILoginView>(); // HS_ViewManager.Close<UILogoView>(); // }, 2); GameObject obj = new GameObject(); _Image = obj.AddComponent <Image>(); _Image.sprite = HS_ResourceManager.LoadAsset <Sprite>(e.AnimationName); obj.AddComponent <MushroomsRipeStateBehaviour>().Init(this); obj.AddComponent <MushroomsWitherStateBehaviour>().Init(this);; }
internal override GameObject GetViewPrefab() { return(HS_ResourceManager.LoadAsset <GameObject>("UIHome")); }