public void AudioFrameUpdate(float[] data, int channels, bool physicsBasedAttenuation, float directMixFraction, bool directBinauralEnabled, HRTFInterpolation hrtfInterpolation) { float distanceAttenuation = (physicsBasedAttenuation) ? directSoundPath.distanceAttenuation : 1f; directAttnLerp.Set(directSoundPath.occlusionFactor * directMixFraction * distanceAttenuation); float perSampleIncrement; int numFrames = data.Length / channels; float attnFactor = directAttnLerp.Update(out perSampleIncrement, numFrames); Vector3 directDirection = directSoundPath.direction; AudioBuffer inputBuffer; inputBuffer.audioFormat = inputFormat; inputBuffer.numSamples = data.Length / channels; inputBuffer.deInterleavedBuffer = null; inputBuffer.interleavedBuffer = data; AudioBuffer outputBuffer; outputBuffer.audioFormat = outputFormat; outputBuffer.numSamples = data.Length / channels; outputBuffer.deInterleavedBuffer = null; outputBuffer.interleavedBuffer = data; if ((outputFormat.channelLayout == ChannelLayout.Stereo) && directBinauralEnabled) { // Apply binaural audio to direct sound. PhononCore.iplApplyBinauralEffect(directBinauralEffect, inputBuffer, directDirection, hrtfInterpolation, outputBuffer); } else if (outputFormat.channelLayout == ChannelLayout.Custom) { // Apply panning fo custom speaker layout. PhononCore.iplApplyPanningEffect(directCustomPanningEffect, inputBuffer, directDirection, outputBuffer); } // Process direct sound occlusion for (int i = 0, count = 0; i < numFrames; ++i) { for (int j = 0; j < channels; ++j, ++count) { data[count] *= attnFactor; } attnFactor += perSampleIncrement; } }
public static extern void iplApplyBinauralEffect(IntPtr effect, AudioBuffer inputAudio, Vector3 direction, HRTFInterpolation interpolation, AudioBuffer outputAudio);
public void AudioFrameUpdate(float[] data, int channels, bool physicsBasedAttenuation, float directMixFraction, bool directBinauralEnabled, bool applyAirAbsorption, HRTFInterpolation hrtfInterpolation, OcclusionMode directOcclusionMode, OcclusionMethod directOcclusionMethod) { DirectSoundEffectOptions directSoundEffectOptions; directSoundEffectOptions.applyDistanceAttenuation = physicsBasedAttenuation ? Bool.True : Bool.False; directSoundEffectOptions.applyAirAbsorption = applyAirAbsorption ? Bool.True : Bool.False; directSoundEffectOptions.occlusionMode = directOcclusionMode; AudioBuffer inputBuffer; inputBuffer.audioFormat = inputFormat; inputBuffer.numSamples = data.Length / channels; inputBuffer.deInterleavedBuffer = null; inputBuffer.interleavedBuffer = data; AudioBuffer outputBuffer; outputBuffer.audioFormat = outputFormat; outputBuffer.numSamples = data.Length / channels; outputBuffer.deInterleavedBuffer = null; outputBuffer.interleavedBuffer = data; for (int i = 0; i < data.Length; i++) { data[i] *= directMixFraction; } PhononCore.iplApplyDirectSoundEffect(directSoundEffect, inputBuffer, directSoundPath, directSoundEffectOptions, outputBuffer); Vector3 directDirection = directSoundPath.direction; if ((outputFormat.channelLayout == ChannelLayout.Stereo) && directBinauralEnabled) { // Apply binaural audio to direct sound. PhononCore.iplApplyBinauralEffect(directBinauralEffect, outputBuffer, directDirection, hrtfInterpolation, outputBuffer); } else if (outputFormat.channelLayout == ChannelLayout.Custom) { // Apply panning fo custom speaker layout. PhononCore.iplApplyPanningEffect(directCustomPanningEffect, outputBuffer, directDirection, outputBuffer); } }