public void Skill() { //photonView.RPC("RealSkill", PhotonTargets.All); //gameObject.GetComponent<MoveScript>().stopwalking(); //gameObject.GetComponent<StealthScript>().StealthEnd(); currentcooldown = 0; skillavaliable = false; float radius = 1.5f; Vector2 actionplace = transform.position; Collider2D[] colliders = Physics2D.OverlapCircleAll(actionplace, radius); foreach (Collider2D hit in colliders) { HPScript hp = hit.GetComponent <HPScript>(); if (hp != null) { if (hit == gameObject.GetComponent <Collider2D>()) { hp.GetHurt(Mathf.Min(10, hp.currentHP - 1)); } else { hp.GetHurt(10); Rigidbody2D rb = hit.GetComponent <Rigidbody2D>(); if (rb != null) { Vector2 explforce; explforce = rb.position - actionplace; hit.GetComponent <RBScript>().GetPushed(explforce.normalized * 15, 1f); } } } } }
public void RealSkill() { Fix64 ff = (Fix64)bombforce; Vector2 actionplacev = transform.position; Fix64Vector2 actionplacef = (Fix64Vector2)actionplacev; Collider2D[] colliders = Physics2D.OverlapCircleAll(actionplacev, radius + 0.1f); foreach (Collider2D hit in colliders) { /*Fix64 dfs = ((Fix64Vector2)(Vector2)hit.transform.position - actionplacef).LengthSquare(); * if (dfs > rfs) * continue;*/ HPScript hp = hit.GetComponent <HPScript>(); if (hp != null) { hp.GetHurt(damage); Rigidbody2D rb = hit.GetComponent <Rigidbody2D>(); if (rb != null) { Fix64Vector2 explforce; explforce = (Fix64Vector2)rb.position - actionplacef; hit.GetComponent <RBScript>().GetPushed(explforce.normalized() * ff, pushtime); } } } }
private void OnCollisionEnter2D(Collision2D collision) { if (!photonView.isMine) { return; } if (gameObject.GetComponent <DestroyScript>().selfprotect&& collision.gameObject == sender) { return; } /*if (selfprotect && collision.gameObject.GetComponent<ShieldScript>().sender == sender) * return;*/ Rigidbody2D rb = collision.gameObject.GetComponent <Rigidbody2D>(); HPScript hp = collision.gameObject.GetComponent <HPScript>(); if (hp != null && rb != null) { Vector2 explforce; Rigidbody2D selfrb = gameObject.GetComponent <Rigidbody2D>(); explforce = rb.position - selfrb.position; collision.gameObject.GetComponent <RBScript>().GetPushed(explforce.normalized * bombpower, pushtime); //hp.GetKicked(explforce.normalized * bombpower); hp.GetHurt(bombdamage); Jumb(); bonus = true; } if (selfbreak) { gameObject.GetComponent <DestroyScript>().Destroyself(); } }
private void OnCollisionEnter2D(Collision2D collision) { Rigidbody2D rb = collision.gameObject.GetComponent <Rigidbody2D>(); HPScript hp = collision.gameObject.GetComponent <HPScript>(); if (hp != null && rb != null) { hp.GetHurt(leechdamage); sender.GetComponent <HPScript>().GetHurt(-leechdamage); } gameObject.GetComponent <DestroyScript>().Destroyself(); }
public void perSkill() { float radius = transform.lossyScale.x / 2; Vector2 actionplace = transform.position; Collider2D[] colliders = Physics2D.OverlapCircleAll(actionplace, radius); foreach (Collider2D hit in colliders) { HPScript hp = hit.GetComponent <HPScript>(); if (hp != null) { if (hp.gameObject == sender) { hp.GetHurt(-powerpers * Time.fixedDeltaTime); } else { hp.GetHurt(powerpers * Time.fixedDeltaTime); } } } }
public void Skill() { //photonView.RPC("RealSkill", PhotonTargets.All); //gameObject.GetComponent<MoveScript>().stopwalking(); //gameObject.GetComponent<StealthScript>().StealthEnd(); currentcooldown = 0; skillavaliable = false; float radius = 2; Vector2 actionplace = transform.position; Fix64 rfix = (Fix64)4; Fix64Vector2 apf = new Fix64Vector2(actionplace); Collider2D[] colliders = Physics2D.OverlapCircleAll(actionplace, radius); foreach (Collider2D hit in colliders) { HPScript hp = hit.GetComponent <HPScript>(); if (hp != null) { if (hit == gameObject.GetComponent <Collider2D>()) { hp.GetHurt(Mathf.Min(10, hp.currentHP - 1)); } else { Rigidbody2D rb = hit.GetComponent <Rigidbody2D>(); Fix64Vector2 rbpf = new Fix64Vector2(rb.position); Fix64Vector2 explforce = rbpf - apf; if (explforce.LengthSquare() > rfix) { continue; } hp.GetHurt(10); hit.GetComponent <RBScript>().GetPushed(explforce.normalized() * (Fix64)9, 1f); } } } }
public void rollSkill() { float radius = transform.lossyScale.x / 2; Vector2 actionplace = transform.position; Collider2D[] colliders = Physics2D.OverlapCircleAll(actionplace, radius); foreach (Collider2D hit in colliders) { HPScript hp = hit.GetComponent <HPScript>(); if (hp != null) { hp.GetHurt(rolldamage * Time.fixedDeltaTime); } } }
private void OnCollisionEnter2D(Collision2D collision) { //if (!photonView.isMine) //return; Rigidbody2D rb = collision.gameObject.GetComponent <Rigidbody2D>(); HPScript hp = collision.gameObject.GetComponent <HPScript>(); if (hp != null && rb != null) { Vector2 explforce; Rigidbody2D selfrb = gameObject.GetComponent <Rigidbody2D>(); explforce = rb.position - selfrb.position; collision.gameObject.GetComponent <RBScript>().GetPushed((FixMath.Fix64Vector2)(explforce.normalized * bombpower), pushtime); hp.GetHurt(bombdamage); } gameObject.GetComponent <DestroyScript>().Destroyself(); }
void OnCollisionEnter2D(Collision2D collision) { if (!CanDo) { return; } Rigidbody2D rb = collision.gameObject.GetComponent <Rigidbody2D>(); HPScript hp = collision.gameObject.GetComponent <HPScript>(); if (hp != null && rb != null) { Fix64Vector2 explforce; Rigidbody2D selfrb = gameObject.GetComponent <Rigidbody2D>(); explforce = (Fix64Vector2)rb.position - (Fix64Vector2)selfrb.position; collision.gameObject.GetComponent <RBScript>().GetPushed(explforce.normalized() * (Fix64)pushpower, pushtime); hp.GetHurt(pushdamage); } StopKick(); }
private void OnCollisionEnter2D(Collision2D collision) { if (!photonView.isMine) { return; } if (collision.gameObject == sender && gameObject.GetComponent <DestroyScript>().selfprotect) { return; } Rigidbody2D rb = collision.gameObject.GetComponent <Rigidbody2D>(); HPScript hp = collision.gameObject.GetComponent <HPScript>(); if (hp != null && rb != null) { hp.GetHurt(leechdamage); sender.GetComponent <HPScript>().GetHurt(-leechdamage); } gameObject.GetComponent <DestroyScript>().Destroyself(); }
//[PunRPC] public void RealSkill() { //gameObject.GetComponent<MoveScript>().stopwalking(); float radius = transform.lossyScale.x / 2; Vector2 actionplace = transform.position; Collider2D[] colliders = Physics2D.OverlapCircleAll(actionplace, radius); foreach (Collider2D hit in colliders) { HPScript hp = hit.GetComponent <HPScript>(); if (hp != null) { hp.GetHurt(damage); Rigidbody2D rb = hit.GetComponent <Rigidbody2D>(); if (rb != null) { Vector2 explforce; explforce = rb.position - actionplace; hit.GetComponent <RBScript>().GetPushed(explforce.normalized * bombforce, pushtime); } } } }
private void OnCollisionEnter2D(Collision2D collision) { /*if (gameObject.GetComponent<DestroyScript>().selfprotect && collision.gameObject == sender) * return;*/ /*if (selfprotect && collision.gameObject.GetComponent<ShieldScript>().sender == sender) * return;*/ Rigidbody2D rb = collision.gameObject.GetComponent <Rigidbody2D>(); HPScript hp = collision.gameObject.GetComponent <HPScript>(); if (hp != null && rb != null) { Fix64Vector2 explforce; Rigidbody2D selfrb = gameObject.GetComponent <Rigidbody2D>(); explforce = (Fix64Vector2)rb.position - (Fix64Vector2)selfrb.position; collision.gameObject.GetComponent <RBScript>().GetPushed(explforce.normalized() * (Fix64)bombpower, pushtime); //hp.GetKicked(explforce.normalized * bombpower); hp.GetHurt(bombdamage); } if (selfbreak) { gameObject.GetComponent <DestroyScript>().Destroyself(); } }