public void AddNewGlobe() { if (globesCount < globesMaxCount) { globesCount++; lastActiveGlobe++; healthBar.AddGlobe(); CalculatePlayerMaxHp(); Debug.Log("There is a " + globesCount + "globes now."); } else if (globesCount > globesMaxCount) { Debug.Log("Cannot create new globe. HP bar is full now. "); } }