コード例 #1
0
    void Update()
    {
        if (CurrentStage == Stage.Normal)
        {
            if (!hp.isDead)
            {
                float angle = Mathf.Atan2(Player.transform.position.y - transform.position.y, Player.transform.position.x - transform.position.x);

                float newX = move_speed * Mathf.Cos(angle);
                float newY = move_speed * Mathf.Sin(angle);

                rb.velocity = new Vector2(newX * 1.5f, newY);

                if (DetectRange >= Vector3.Distance(Player.transform.position, transform.position))
                {
                    CurrentStage = Stage.PlayerDetected;
                    timer        = DashDelay;
                }
            }
        }
        else if (CurrentStage == Stage.PlayerDetected)
        {
            timer -= Time.deltaTime;

            if (timer <= 0 && !hp.isDead)
            {
                if (!setPosition)
                {
                    PlayerLastPosition = Player.transform.position;

                    float angle = Mathf.Atan2(PlayerLastPosition.y - transform.position.y, PlayerLastPosition.x - transform.position.x);
                    setPosition = true;

                    float newX = dash_speed * Mathf.Cos(angle);
                    float newY = dash_speed * Mathf.Sin(angle);

                    rb.velocity = new Vector2(newX, newY);
                }

                if (Vector3.Distance(PlayerLastPosition, transform.position) < 1)
                {
                    rb.velocity = Vector2.zero;
                    Explode.Invoke();
                    hp.StartCoroutine(hp.Dead(1));
                }
            }
            else
            {
                rb.velocity = Vector2.zero;
            }
        }
    }
コード例 #2
0
    public void Dead()
    {
        GameObject effect = spawner.GetObjectFromPool("BeaconEffect");

        effect.transform.position = this.transform.position;
        player.hp = player.Maxhp;
        ui.score += ui.BeaconScore;
        hp.StartCoroutine(hp.Dead(1));
    }
コード例 #3
0
 public void Dead()
 {
     ui.score += ui.EnemyScore;
     GameObject.Find("Spawner").GetComponent <SpawnSystem>().GetObjectFromPool("Effect").transform.position = this.transform.position;
     hp.StartCoroutine(hp.Dead(1));
 }