コード例 #1
0
 void Start()
 {
     if (hnManager == null)
     {
         hnManager = GameObject.FindObjectOfType <HNGameManager>();
     }
 }
コード例 #2
0
 public GameBase(HNGameManager ma)
 {
     m_kIndividualMission = new CGPIndividualMission(System.Text.Encoding.Default.GetBytes(LoginScene.m_strServerIP),
                                                     LoginScene.m_nLogonServerPort);
     m_kIndividualMission.setMissionSink(this);
     hnManager = ma;
 }
コード例 #3
0
 void Start()
 {
     if (hnGameManager == null)
     {
         hnGameManager = GameObject.FindObjectOfType <HNGameManager>();
     }
     if (gamePlayUI_HT == null)
     {
         gamePlayUI_HT = GameObject.Find("CanvasGamePaly_demo");
     }
     //if (listChatTextObj == null)
     //{
     //    listChatTextObj = new List<GameObject>();
     //    GameObject ChatTexts = gamePlayUI_HT.transform.Find("Chat/Texts").gameObject;
     //    if (ChatTexts.transform.childCount > 0)
     //    {
     //        for (int i = 0; i < ChatTexts.transform.childCount; i++)
     //        {
     //            GameObject chat = ChatTexts.transform.GetChild(i).gameObject;
     //            listChatTextObj.Add(chat);
     //        }
     //        listChatTextObj.Reverse();
     //    }
     //}
 }
コード例 #4
0
    // Use this for initialization
    void Start()
    {
        //scoreText默认值
        scoreIdx       = 0;
        scoreMark      = baseScores[scoreIdx];
        scoreText.text = scoreMark.ToString();

        hnGameManager = GameObject.FindObjectOfType <HNGameManager>();
    }
コード例 #5
0
ファイル: PlayBackUI.cs プロジェクト: jok886/6020FD772C01DD09
 void Start()
 {
     hnGameManager = GameObject.FindObjectOfType <HNGameManager>();
     AllRecordsWin.SetActive(true);
     DetailRecordWin.SetActive(false);
     recordsList = new List <GameObject>();
     detailList  = new List <GameObject>();
     UpdateAllRecords();
 }
コード例 #6
0
    void Start()
    {
        hnGameManager = GameObject.FindObjectOfType <HNGameManager>();

        for (int i = 0; i < 9; i++)
        {
            cardValueToClipMap.Add(i + 11, i);
            cardValueToClipMap.Add(i + 21, i + 9);
            cardValueToClipMap.Add(i + 31, i + 18);
        }
        for (int i = 0; i < 4; i++)
        {
            cardValueToClipMap.Add(i + 41, i + 27);
        }
        for (int i = 0; i < 3; i++)
        {
            cardValueToClipMap.Add(i + 45, i + 31);
        }

        //init m_soundClipInfos m_cardClipInfos
        for (int place = (int)Sound_Place.Place_Start; place < (int)Sound_Place.PlaceNum; place++)
        {
            for (int iGender = 0; iGender < 2; iGender++)
            {
                string clipFilePlath = "Sounds/" + m_soundPlaceName[place] + "/";
                if (iGender == 1)
                {
                    clipFilePlath = clipFilePlath + "Male/";
                }
                else
                {
                    clipFilePlath = clipFilePlath + "Female/";
                }

                for (int soundId = (int)Sound_Defines.Sound_Start; soundId < (int)Sound_Defines.SOUND_Num; soundId++)
                {
                    string soundClipFilePlath = clipFilePlath + m_soundClipName[soundId];
                    m_soundClipInfos[place, iGender, soundId].clipFilePlath = soundClipFilePlath;
                }

                for (int cardClipId = 0; cardClipId < 9 + 9 + 9 + 7 + 1; cardClipId++)
                {
                    string cardClipFilePlath = clipFilePlath + m_cardClipName[cardClipId];
                    m_cardClipInfos[place, iGender, cardClipId].clipFilePlath = cardClipFilePlath;
                }
            }
        }

        for (int effectId = (int)Sound_Effect_Defines.Sound_EFFECT_Start; effectId < (int)Sound_Effect_Defines.SOUND_EFFECT_Num; effectId++)
        {
            m_soundEffect[effectId].clipFilePlath = "Sounds/Effects/" + m_soundEffectClipName[effectId];
        }
        for (int bgmId = (int)Sound_BGM_Difines.BGM1; bgmId < (int)Sound_BGM_Difines.BGM_Num; bgmId++)
        {
            m_BGM[bgmId].clipFilePlath = "Sounds/BGM/" + (bgmId + 1);
        }
    }
コード例 #7
0
 public static GameManagerBaseNet InstanceBase()
 {
     if (ms_pkInstanceBase == null)
     {
         ms_pkInstanceBase = new GameManagerBaseNet();
         hnManager         = GameObject.FindObjectOfType <HNGameManager>();
     }
     return(ms_pkInstanceBase);
 }
コード例 #8
0
        public HNPrivateScenceBase(HNGameManager ma)
        {
            m_iJoinCout         = (0);
            m_eLinkAction       = (Type_LinkAction.Type_Link_NULL);
            m_kCreatePrivateNet = new CMD_GR_Create_Private();
            m_kPrivateInfo      = new CMD_GR_Private_Info();
            m_kPrivateRoomInfo  = new CMD_GF_Private_Room_Info();

            CServerItem.get().SetServerPrivateSink(this);
            hnManager = ma;
        }
コード例 #9
0
 public bool SendCard(int cardValue, int dataIndex)
 {
     if (m_pLocal.GetChairID() == m_iCurrentUser && getGameState() == MJState.HNMJ_STATE_PLAYING && (m_pLocal.m_bCanDirectSendCard))
     {
         preRemovedIndex = dataIndex;
         //if (m_kTouchSrcPos.y == HNMJPlayer::CARD_UP_POSY)
         {
             SendOutCard(HNGameManager.GetCardValueByte(cardValue));
         }
         return(true);
     }
     return(false);
 }
コード例 #10
0
    public void OnLeaveMatchButtonClick()
    {
        if (_leaveMatchButton != null)
        {
            _leaveMatchButton.SetActive(false);
        }
        if (_showRoomUsersBtn != null)
        {
            _showRoomUsersBtn.SetActive(false);
        }

        if (m_hnGameManager == null)
        {
            m_hnGameManager = GameObject.FindObjectOfType <HNGameManager>();
        }

        if (GameManager.s_gameSingleMultiType == GameSingleMultiType.SingleGame)
        {
            m_hnGameManager.StopSingleGame();
            m_hnGameManager.LeaveGameToHall();
            return;
        }

        int             nStatus = SocketDefines.US_NULL;
        IClientUserItem pMeItem = null;

        if (CServerItem.get() != null)
        {
            pMeItem = CServerItem.get().GetMeUserItem();
        }
        if (pMeItem != null)
        {
            nStatus = pMeItem.GetUserStatus();
        }
        if (true)//if (nStatus == SocketDefines.US_LOOKON)
        {
            m_hnGameManager.PopLeaveRoomWindow();
        }
        else
        {
            //_joinMatchButton.active = true;
            m_hnGameManager.DismissBtnClicked();
            if (GameManager.s_NetWorkClient != null)
            {
                GameManager.s_NetWorkClient.LeaveMatchToRoom();
            }
        }

        HideMatchStartCountDown();
        HideWaitToJoinNextMatchLabel();
    }
コード例 #11
0
    public void InitUserInfo(int recordIdx, ref tagUserInfo uInfo, int iIndex)
    {
        uInfo.wTableID = uInfo.wLastTableID = 0;
        var trueChairID = m_allRecords[recordIdx].localUserID;
        var cout        = iIndex;

        while (--cout >= 0)
        {
            trueChairID = HNGameManager.getNextPlayerChairID(trueChairID);
        }
        uInfo.wChairID = (ushort)trueChairID;
        //userinfo里的内容是先存本人,然后其他人,所以索引和iIndex相同
        uInfo.dwUserID = m_allRecords[recordIdx].userInfo[iIndex].IUserId;
        uInfo.cbGender = m_allRecords[recordIdx].userInfo[iIndex].BGender;
        Buffer.BlockCopy(m_allRecords[recordIdx].userInfo[iIndex].NickName, 0, uInfo.szNickName, 0, m_allRecords[recordIdx].userInfo[iIndex].NickName.Length);
    }
コード例 #12
0
    // Use this for initialization
    void Start()
    {
        hnManager = FindObjectOfType <HNGameManager>();

        //Log框
        GameObject serverLogObj = GameObject.Find("ServerLog");

        if (serverLogObj != null)
        {
            serverLogObj.SetActive(true);
            DontDestroyOnLoad(serverLogObj.transform.parent.gameObject);

            m_serverLogText = serverLogObj.transform.Find("ServerLogText").GetComponent <Text>();
            if (m_serverLogText != null)
            {
                m_serverLogText.text = "";
            }
        }
    }
コード例 #13
0
    // Use this for initialization
    void Start()
    {
        //Check ipv6
        m_bIsIpv6 = false;
        if (gameObject.name == "LandButton")
        {
            AddressFamily family = AddressFamily.InterNetwork;
            //ipv4转ipv6 - 苹果ios
#if !UNITY_EDITOR && UNITY_IPHONE
            IPAddress[] address = Dns.GetHostAddresses("www.baidu.com");
            if (address[0].AddressFamily == AddressFamily.InterNetworkV6)
            {
                family = AddressFamily.InterNetworkV6;
                Debug.Log("Is InterNetworkV6");
            }
            else
            {
                family = AddressFamily.InterNetwork;
                Debug.Log("Is InterNetwork");
            }
#endif
            if (family == AddressFamily.InterNetworkV6)
            {
                m_bIsIpv6 = true;

                Image image = gameObject.GetComponent <Image>();
                if (image != null)
                {
                    image.sprite = Resources.Load("LandButtons/Button_GameIn", typeof(Sprite)) as Sprite;
                }
            }
        }

        var dddb = Loom.Current;
        hnManager   = GameObject.FindObjectOfType <HNGameManager>();
        eventHandle = GameObject.FindObjectOfType <EventHandle>();
        //CustomNameWindow= GameObject.Find("Canvas/CustomNameWindow").gameObject;
        CustomNameWindow = gameObject.transform.parent.transform.Find("CustomNameWindow").gameObject;
    }
コード例 #14
0
    // Use this for initialization
    void Start()
    {
        Debug.Log("UIManager Start()");
        if (m_hnGameManager == null)
        {
            m_hnGameManager = GameObject.FindObjectOfType <HNGameManager>();
        }
        m_Canvas     = GameObject.Find("CanvasGamePaly_demo");
        _loseUIPopup = GameObject.Find("LosePopup");
        HideLoseUI();

        GameObject pickupTooFarTextObj = GameObject.Find("PickupTooFarText");

        //_pickupTooFarText = pickupTooFarTextObj.GetComponent<Text>();
        HidePickupTooFarText();

        _pickupWrongUI = GameObject.Find("PickupWrongUI");
        HidePickupWrongUI();


        // Multi UI
        _matchStartCountDownUI = GameObject.Find("MatchStartCountDown");
        //WQ changge
        //_matchStartCountDownText = _matchStartCountDownUI.GetComponent<Text>();
        //_matchStartCountDownUI.active = false;

        //_joinMatchButton = GameObject.Find("JoinMatchButton");
        //_joinMatchButton.active = false;
        _leaveMatchButton = GameObject.Find("LeaveMatchButton");
        if (_leaveMatchButton != null)
        {
            _leaveMatchButton.SetActive(true);
        }
        _showRoomUsersBtn = GameObject.Find("ShowRoomUsersBtn");
        if (_showRoomUsersBtn != null)
        {
            _showRoomUsersBtn.SetActive(false);
        }
        _backMatchButton = m_Canvas.transform.Find("BackMatchButton").gameObject;
        if (_backMatchButton != null)
        {
            _backMatchButton.SetActive(true);
        }
        _MiddleTips = m_Canvas.transform.Find("MiddleTips").gameObject;
        if (_MiddleTips != null)
        {
            _MiddleTips.SetActive(false);
        }
        _ManualControlTips = m_Canvas.transform.Find("ManualControlTips").gameObject;
        if (_ManualControlTips != null)
        {
            _ManualControlTips.SetActive(false);
        }
        _Glod = m_Canvas.transform.Find("Glod").gameObject;
        if (_Glod != null)
        {
            _Glod.SetActive(true);
        }

        _StatusTips = m_Canvas.transform.Find("StatusTips").gameObject;
        if (_StatusTips != null)
        {
            _StatusTips.SetActive(false);
        }

        TimeTip     = m_Canvas.transform.Find("Time/TimeCount").gameObject;
        HideCount   = m_Canvas.transform.Find("Time/UserCountBackground/HideCount").GetComponent <Text>();
        TaggerCount = m_Canvas.transform.Find("Time/UserCountBackground/TaggerCount").GetComponent <Text>();

        ControlSpriteR = m_Canvas.transform.Find("ControlSpriteR").gameObject;
        Sprite ctrName = Resources.Load <Sprite>("UI/Joystick/Conctrol");

        if (ControlSpriteR != null)
        {
            ControlSpriteR.GetComponent <Image>().sprite = ctrName;
        }
        //GameStatusDeal();
        //输赢窗口
        LosePopup = m_Canvas.transform.Find("LosePopup").gameObject;
        WinPopup  = m_Canvas.transform.Find("WinPopup").gameObject;
    }
コード例 #15
0
ファイル: Boom.cs プロジェクト: jok886/6020FD772C01DD09
 void Start()
 {
     hnGameManager = GameObject.FindObjectOfType <HNGameManager>();
 }
コード例 #16
0
    void Start()
    {
        //mChen add, try to fix返回大厅后,有小概率HideTeam会剩余一个没清除
        GameObjectsManager.GetInstance().ClearPlayers();

        m_fDeltaTimeAfterLastClick = 0f;

        Debug.Log("startcj");
        Canvas         = GameObject.Find("Canvas");
        DiamondNum     = Canvas.transform.Find("Diamond/DiamondCount").GetComponent <Text>();
        GlodNum        = Canvas.transform.Find("Glod/GlodCount").GetComponent <Text>();
        StoreDiamonNum = Canvas.transform.Find("Window/StoreWindow/Diamond/DiamondCount").GetComponent <Text>();
        StoreGlodNum   = Canvas.transform.Find("Window/StoreWindow/Glod/GlodCount").GetComponent <Text>();

        ExpNum    = Canvas.transform.Find("Experience/ExperienceFill").GetComponent <Image>();
        ExpNumTxt = Canvas.transform.Find("Experience/Level").GetComponent <Text>();
        Name      = Canvas.transform.Find("User/Name").GetComponent <Text>();
        Name.text = GlobalUserInfo.getNickName();
        ID        = Canvas.transform.Find("User/ID").GetComponent <Text>();
        ID.text   = GlobalUserInfo.getUserID().ToString();

        RoomIdValue   = 0;
        hnGameManager = GameObject.FindObjectOfType <HNGameManager>();

        //GameHall场景隐藏GameLogoUI
        hnGameManager.gameplayUIETC.SetActive(false);
        hnGameManager.gamePlayUI_HT.SetActive(false);

        HeadImage = Canvas.transform.Find("User/UserMask/UserImage").GetComponent <Image>();
        if (hnGameManager != null)
        {
            //Sound
            Slider musicSlider = transform.Find("SetupWindow/Music/Slider").GetComponent <Slider>();
            if (musicSlider != null)
            {
                musicSlider.value = hnGameManager.BackgroundAudioSource.volume;
            }

            Slider soundSlider = transform.Find("SetupWindow/Sound/Slider").GetComponent <Slider>();
            if (soundSlider != null)
            {
                soundSlider.value = hnGameManager.GlobalEffectAudioSource.volume;
            }

            //Rule
            hnGameManager.m_baseScore          = 1;
            hnGameManager.m_cbPlayCoutIdex     = 0;
            hnGameManager.m_cbPlayCostTypeIdex = 1;

            //mChen add, for HideSeek
            hnGameManager.m_cbGameEndReason = HNMJ_Defines.GER_NOT_END;
        }

        //控制方案切换
        ControlCase = Canvas.transform.Find("Window/SetupWindow/ControlCase").GetComponent <Button>();
        ControlCase.gameObject.GetComponent <Image>().sprite = Resources.Load("UI/EasyTouchCase/" + HNGameManager.ControlCase, typeof(Sprite)) as Sprite;
        ControlCase.onClick.RemoveAllListeners();
        ControlCase.onClick.AddListener(() =>
        {
            HNGameManager.ControlCase++;
            HNGameManager.ControlCase %= 4;
            ControlCase.gameObject.GetComponent <Image>().sprite = Resources.Load("UI/EasyTouchCase/" + HNGameManager.ControlCase, typeof(Sprite)) as Sprite;
        });
        //ControlType.Add(Canvas.transform.Find("Window/SetupWindow/Joystick/ChangeWindow/BackImage/Joystick1").gameObject.GetComponent<Toggle>());
        //ControlType.Add(Canvas.transform.Find("Window/SetupWindow/Joystick/ChangeWindow/BackImage/Joystick2").gameObject.GetComponent<Toggle>());
        UpdateControlType();
        UserInfo.getInstance().reqAccountInfo();
    }
コード例 #17
0
//登录成功
        bool onSocketSubLogonSuccess(byte[] data, int size)
        {
            //登陆成功
            CMD_GP_LogonSuccess pData =
                (CMD_GP_LogonSuccess)StructConverterByteArray.BytesToStruct(data, typeof(CMD_GP_LogonSuccess));

            // for Match Time
            Loom.QueueOnMainThread(() =>
            {
                if (hnManager == null)
                {
                    hnManager = GameObject.FindObjectOfType <HNGameManager>();
                }
                hnManager.m_matchStartTime = pData.MatchStartTime;
                hnManager.m_matchEndTime   = pData.MatchEndTime;
            });

            //变量定义
            GlobalUserInfo    pGlobalUserInfo = GameNet.GlobalUserInfo.GetInstance();
            tagGlobalUserData pGlobalUserData = pGlobalUserInfo.GetGlobalUserData();

            pGlobalUserData.lUserScore  = pData.lUserScore;
            pGlobalUserData.lUserInsure = pData.lUserInsure;

            // for签到
            pGlobalUserData.wSeriesDate = pData.wSeriesDate;

            // 已打场次,for抽奖
            pGlobalUserData.dwPlayCount = pData.dwPlayCount;

            //WQ add,抽奖记录
            pGlobalUserData.dwRaffleCount        = pData.dwRaffleCount;
            pGlobalUserData.dwPlayCountPerRaffle = pData.dwPlayCountPerRaffle;

            // 代理
            pGlobalUserData.iSpreaderLevel = pData.iSpreaderLevel;  // -1:不是代理人

            // for HideSeek:查询警察模型库
            pGlobalUserData.lModelIndex0 = pData.lModelIndex0;

            pGlobalUserData.bGPIsForAppleReview = (pData.cbGPIsForAppleReview != 0);

            //WQ 头像Http
            string szHeadHttp = GlobalUserInfo.GBToUtf8(pData.szHeadHttp);

            Buffer.BlockCopy(pData.szHeadHttp, 0, pGlobalUserData.szHeadHttp, 0, pData.szHeadHttp.Length);

            //WQ add,公告信息
            string szPublicNotice = GlobalUserInfo.GBToUtf8(pData.szPublicNotice);

            Buffer.BlockCopy(pData.szPublicNotice, 0, pGlobalUserData.szPublicNotice, 0, pData.szPublicNotice.Length);

            //保存信息
            pGlobalUserData.wFaceID         = pData.wFaceID;
            pGlobalUserData.cbGender        = pData.cbGender;
            pGlobalUserData.dwUserID        = pData.dwUserID;
            pGlobalUserData.dwGameID        = pData.dwGameID;
            pGlobalUserData.dwSpreaderID    = pData.dwSpreaderID;
            pGlobalUserData.dwExperience    = pData.dwExperience;
            pGlobalUserData.cbInsureEnabled = pData.cbInsureEnabled;

            Debug.Log("onSocketSubLogonSuccess " + Encoding.Default.GetString(pData.szNickName));
            Buffer.BlockCopy(pData.szNickName, 0, pGlobalUserData.szNickName, 0, pData.szNickName.Length);
            // strcpy(pGlobalUserData.szNickName, utility::a_u8((char*)pData.szNickName).c_str());

            Buffer.BlockCopy(pData.szAccounts, 0, pGlobalUserData.szAccounts, 0, pData.szAccounts.Length);
            // strncpy(pGlobalUserData.szAccounts, ((char*)pData.szAccounts), countarray(pGlobalUserData.szAccounts));

            //金币信息
            pGlobalUserInfo.upPlayerInfo();

            if (mIGPLoginMissionSink != null)
            {
                mIGPLoginMissionSink.onGPLoginSuccess();
            }

            return(true);
        }
コード例 #18
0
    IEnumerator DirectShareIcon(Platform p)
    {
        yield return(new WaitForEndOfFrame());

        HNGameManager.Share(p);
    }
コード例 #19
0
 void Start()
 {
     hnManger    = GameObject.Find("HNGameManager").GetComponent <HNGameManager>();
     eventHandle = GameObject.FindObjectOfType <EventHandle>();
 }
コード例 #20
0
 public GameScene(HNGameManager ma) : base(ma)
 {
     init();
 }
コード例 #21
0
        //用户事件
        //用户进入
        public virtual void OnEventUserEnter(IClientUserItem pIClientUserItem, bool bLookonUser)
        {
            if (HNGameManager.LockObjOfLoadScene == null)
            {
                Debug.LogError("HNGameManager.LockObjOfLoadScene == null");
                HNGameManager.LockObjOfLoadScene = new object();
            }

            lock (HNGameManager.LockObjOfLoadScene)
            {
                GamePlayer pPlayer = getGamePlayerByUserItem(pIClientUserItem);
                if (pPlayer != null)
                {
                    pPlayer.upPlayerInfo();
                    return;
                }
            }

            if (CServerItem.get() == null)
            {
                Debug.LogError("OnEventUserEnter:ServerItem.get() == null");
                return;
            }

            IClientUserItem pMeItem = CServerItem.get().GetMeUserItem();

            if (pMeItem == null)
            {
                return;
            }
            if (pMeItem.GetTableID() != pIClientUserItem.GetTableID())
            {
                return;
            }

            if (pIClientUserItem.GetUserStatus() == SocketDefines.US_LOOKON)
            {
                return;
            }

            //UI Log
            string strNickName = GlobalUserInfo.GBToUtf8(pIClientUserItem.GetNickName());

            Debug.Log("---------------------OnEventUserEnter:" + strNickName);
            String[] strName = strNickName.Split(new char[] { '\0' }, StringSplitOptions.RemoveEmptyEntries);
            if (strName.Length > 0)
            {
                Loom.QueueOnMainThread(() =>
                {
                    if (ChatSystem.GetInstance != null)
                    {
                        ChatSystem.GetInstance.ShowChatText("通知", strName[0] + " 加入了房间!");
                    }
                });
            }

            if (CServerItem.get().GetMeUserItem() == pIClientUserItem)
            {
                Debug.Log("OnEventUserEnter:Local Player Enter");

                if (m_pSelfPlayer == null)
                {
                    Debug.Log("---------------------Disconnect back 2 ?: Try to Create Local Player");

                    //GameObject LocalTaggerObj = GameObject.Find("Player/TaggerTeam/LocalTagger");
                    //GameObject.Destroy(LocalTaggerObj);
                    //删除Human
                    //GameObjectsManager.GetInstance().ClearPlayers(false);

                    m_pSelfPlayer = CreatePlayer(pIClientUserItem);

                    Loom.QueueOnMainThread(() =>
                    {
                        if (hnManager == null)
                        {
                            hnManager = GameObject.FindObjectOfType <HNGameManager>();
                        }
                        if (hnManager != null)
                        {
                            if (m_pSelfPlayer != null)
                            {
                                int nChairId = m_pSelfPlayer.GetChairID();//m_pSelfPlayer
                                hnManager.LocalUserEnter(nChairId);
                            }
                        }
                    });

                    addGamePlayerToList(m_pSelfPlayer);
                }

                upSelfPlayerInfo();

                int iIdex = 0;
                while (true)
                {
                    IClientUserItem pTempUserItem = CServerItem.get().GetTableUserItem((ushort)iIdex);
                    iIdex++;
                    if (pTempUserItem == null)
                    {
                        break;
                    }
                    if (pTempUserItem.GetTableID() != pMeItem.GetTableID())
                    {
                        continue;
                    }
                    if (pTempUserItem.GetUserStatus() == SocketDefines.US_LOOKON)
                    {
                        continue;
                    }

                    if (m_bEnterGetUserInfo)
                    {
                        m_kIndividualMission.query((int)pIClientUserItem.GetUserID(), false);
                    }
                    if (pTempUserItem == pIClientUserItem)
                    {
                        continue;
                    }
                    GamePlayer pTempPlayer = CreatePlayer(pTempUserItem);
                    addGamePlayerToList(pTempPlayer);
                }
            }
            else
            {
                if (m_pSelfPlayer != null || pMeItem.GetUserStatus() == SocketDefines.US_LOOKON)
                {
                    GamePlayer pTempPlayer = CreatePlayer(pIClientUserItem);
                    addGamePlayerToList(pTempPlayer);
                }
            }
            if (m_bEnterGetUserInfo)
            {
                m_kIndividualMission.query((int)pIClientUserItem.GetUserID(), false);
            }
        }
コード例 #22
0
    // Use this for initialization
    protected void Start()
    {
        m_hnGameManager = GameObject.FindObjectOfType <HNGameManager>();

        if (gameObject.tag == "LocalHuman")
        {
            _controller = transform.GetComponent <CharacterController>();
            if (_controller == null)
            {
                _controller = gameObject.AddComponent <CharacterController>();
                Renderer render = null;
                if (TeamType == PlayerTeam.PlayerTeamType.HideTeam)
                {
                    GameObject ModelObj = gameObject.transform.GetChild(0).gameObject;
                    if (ModelObj.transform.childCount == 0)   //整体模型
                    {
                        render = ModelObj.GetComponent <Renderer>();
                    }
                    else if (ModelObj.transform.childCount > 0)  //多段模型
                    {
                        render = ModelObj.transform.GetChild(0).GetComponent <Renderer>();
                    }
                }
                if (render != null)
                {
                    float min = render.bounds.size.x;
                    if (min > render.bounds.size.y)
                    {
                        min = render.bounds.size.y;
                    }
                    if (min > render.bounds.size.z)
                    {
                        min = render.bounds.size.z;
                    }
                    _controller.radius          = min / 2f;
                    _controller.height          = render.bounds.size.y;
                    _controller.center          = new Vector3(0, _controller.height / 2f, 0);
                    _controller.skinWidth       = _controller.radius * 0.1f;
                    _controller.minMoveDistance = 0;
                    _controller.stepOffset      = _controller.height * 0.3f / 2;
                }
                else
                {
                    _controller.height          = 1.7f;
                    _controller.center          = new Vector3(0, _controller.height / 2f, 0);
                    _controller.skinWidth       = _controller.radius * 0.1f;
                    _controller.minMoveDistance = 0;
                    _controller.stepOffset      = _controller.height * 0.3f / 2;
                }
            }
            SetJumpSpeed(_controller);
        }
        // Disable local human rendering:
        if (IsLocalHuman() && TeamType == PlayerTeam.PlayerTeamType.TaggerTeam)
        {
            //DisableModelDisplay();//mChen
        }

        if (TeamType == PlayerTeam.PlayerTeamType.HideTeam)
        {
            if (_controller)
            {
                //_controller.height = 1f;
            }
        }

        if (_controller)
        {
            //_controller.stepOffset = 0.1f;
        }

        m_lastPlayerPos = transform.position;
    }
コード例 #23
0
    public void StartRecord(HNGameManager hnGameManager)
    {
        Debug.LogError("StartRecord");
        return;

#if UNITY_STANDALONE
        if (HNGameManager.m_iLocalChairID != 0)
        {
            return;
        }
#endif
        var kernel = (GameScene)CServerItem.get().GetClientKernelSink();
        CurrentRecordCount = PlayerPrefs.GetInt("RecordNum", 0);
        var dirStr     = "";
        var trueRecord = CurrentRecordCount;
        if (kernel.getPlayCount() == 1)//新的一场游戏
        {
            CurrentRecordCount++;
            PlayerPrefs.SetInt("RecordNum", CurrentRecordCount);
            DirectoryInfo dInfo =
                new DirectoryInfo(Application.persistentDataPath + string.Format("/{0}", DateTime.Now.ToString("yyyyMMddhhmmss")));
            dInfo.Create();
            Debug.Log("creating saved Dir :" + dInfo.FullName);
            if (CurrentRecordCount > MaxRecordCount)
            {
                trueRecord = (CurrentRecordCount % (MaxRecordCount + 1)) + 1;
                //删除之前的文件夹
                dirStr = PlayerPrefs.GetString(string.Format("RecordFile{0}", trueRecord));
                Debug.Log("deleting saved dir :" + dirStr);
                var oldDirInfo = new DirectoryInfo(dirStr);
                oldDirInfo.Delete(true);
            }
            else
            {
                trueRecord = CurrentRecordCount;
            }
            Debug.Log("dir full name " + dInfo.FullName);
            PlayerPrefs.SetString(string.Format("RecordFile{0}", trueRecord), dInfo.FullName);
            dirStr = dInfo.FullName;
            FileStream fInfo = new FileStream(string.Format("{0}/recordInfo.save", dInfo.FullName), FileMode.OpenOrCreate);
            bwWriter = new BinaryWriter(fInfo);
            bwWriter.Write(hnGameManager.TempRoomId);
            bwWriter.Write(hnGameManager.CreateUserID);
            bwWriter.Write(hnGameManager.totalcount);
            bwWriter.Write(HNGameManager.m_iLocalChairID);

            userInfoStorages = new UserInfoStorage[4];

            hnGameManager.SaveUserInfo(ref userInfoStorages);
            savedUserInfoData = new UserInfoStruct[4];
            for (int i = 0; i < userInfoStorages.Length; i++)
            {
                savedUserInfoData[i] = new UserInfoStruct
                {
                    BGender  = userInfoStorages[i].BGender,
                    IUserId  = userInfoStorages[i].IUserId,
                    NickName = new byte[SocketDefines.LEN_NICKNAME]
                };
                var nickBuf = Encoding.UTF8.GetBytes(userInfoStorages[i].NickName);
                Buffer.BlockCopy(nickBuf, 0, savedUserInfoData[i].NickName, 0, SocketDefines.LEN_NICKNAME);
                var infoBuf = StructConverterByteArray.StructToBytes(savedUserInfoData[i]);
                bwWriter.Write(infoBuf, 0, infoBuf.Length);
            }

            bwWriter.Flush();
            bwWriter.Close();
            fInfo.Close();
        }
        else
        {
            if (CurrentRecordCount > MaxRecordCount)
            {
                trueRecord = (CurrentRecordCount % (MaxRecordCount + 1)) + 1;
            }
            Debug.Log("True record is " + trueRecord);
            dirStr = PlayerPrefs.GetString(string.Format("RecordFile{0}", trueRecord));
        }

        fs       = new FileStream(string.Format("{0}/recordInfo.save", dirStr), FileMode.Append);
        bwWriter = new BinaryWriter(fs);
        bwWriter.Write(DateTime.Now.ToString("yyyyMMddhhmmss"));
        bwWriter.Flush();
        bwWriter.Close();
        fs.Close();
        Debug.Log("dirStr path: " + dirStr);
        //DirectoryInfo dInfo = new DirectoryInfo(Application.persistentDataPath);
        //var files = dInfo.GetFiles()
        fs = new FileStream(string.Format("{0}/{1}.save", dirStr, hnGameManager.nowcount),
                            FileMode.OpenOrCreate);
        Debug.Log("writing saved file :" + fs.Name);
        bwWriter = new BinaryWriter(fs);

        bRecording = true;
        msgQueue.Clear();
    }