public List <SNAMField> SNAMs = new List <SNAMField>(); // Sounds public override bool CreateField(BinaryFileReader r, GameFormat format, string type, int dataSize) { switch (type) { case "EDID": EDID = r.ReadSTRV(dataSize); return(true); case "MODL": MODL = new MODLGroup(r, dataSize); return(true); case "MODB": MODL.MODBField(r, dataSize); return(true); case "CNAM": CNAM = r.ReadFILE(dataSize); return(true); case "DNAM": DNAM = r.ReadFILE(dataSize); return(true); case "NAM0": NAM0 = r.ReadBYTV(dataSize); return(true); case "FNAM": FNAM = new FNAMField(r, dataSize); return(true); case "HNAM": HNAM = new HNAMField(r, dataSize); return(true); case "DATA": DATA = new DATAField(r, dataSize); return(true); case "SNAM": SNAMs.Add(new SNAMField(r, dataSize)); return(true); default: return(false); } }
public List <FMIDField <GRASRecord> > GNAMs = new List <FMIDField <GRASRecord> >(); // Potential grass public override bool CreateField(UnityBinaryReader r, GameFormatId format, string type, int dataSize) { switch (type) { case "EDID": case "NAME": EDID = r.ReadSTRV(dataSize); return(true); case "INTV": INTV = r.ReadINTV(dataSize); return(true); case "ICON": case "DATA": ICON = r.ReadFILE(dataSize); return(true); // TES4 case "HNAM": HNAM = new HNAMField(r, dataSize); return(true); case "SNAM": SNAM = r.ReadT <BYTEField>(dataSize); return(true); case "GNAM": GNAMs.Add(new FMIDField <GRASRecord>(r, dataSize)); return(true); default: return(false); } }