/// <summary> /// Finds the least common sector between a set of <see cref="WorldPoint"/>s. /// </summary> /// <param name="points">The set of <see cref="WorldPoint"/>s.</param> /// <returns>A new <see cref="WorldPoint"/>, located at the origin of the least common sector.</returns> public static WorldPoint LeastCommonSector(params WorldPoint[] points) { if (points != null && points.Length > 0) { int[] x = new int[points.Length]; int[] y = new int[points.Length]; for (int i = 0; i < points.Length; i++) { x[i] = points[i].X.Sector; y[i] = points[i].Y.Sector; } int xSec = HMath.Min(x); int ySec = HMath.Min(y); return(new WorldPoint(new WorldCoordinate(xSec, 0), new WorldCoordinate(ySec, 0))); } else { Log.Error("couldn't find least common sector: WorldPoint array is null or 0-length"); } return(WorldPoint.Zero); }