/// <summary> /// The OnResult method fires when it recieves the answer from the server /// </summary> /// <param name="resultCode">Code</param> public void OnResult(int resultCode) { callbacksHandler = GameObject.Find("HMSManager").GetComponent <HMSCallbacksHandler>(); #if DEBUG Debug.Log("Saving players info callback"); #endif if (resultCode == 0) { callbacksHandler.OnSavePlayerSucccess(); } else { callbacksHandler.OnSavePlayerError(resultCode); } }