private void OnCancelClick() { popupCanvas.gameObject.SetActive(false); settingCommSocket.gameObject.SetActive(false); hm10.StopSearch(); }
public override void OnInspectorGUI() { this.serializedObject.Update(); #if UNITY_STANDALONE_OSX #if UNITY_EDITOR_OSX HM10 socket = (HM10)target; if (Application.isPlaying) { if (socket.isSupport) { GUILayout.Label(string.Format("Device: {0}", socket.device.name)); if (socket.IsOpen) { } else { if (socket.isSearching) { EditorUtility.SetDirty(target); if (GUILayout.Button("Stop Search")) { socket.StopSearch(); } } else { if (GUILayout.Button("Start Search")) { socket.StartSearch(); } } if (socket.foundDevices.Count > 0) { EditorGUILayout.Foldout(true, "Found Devices"); List <string> names = new List <string>(); int selection = -1; for (int i = 0; i < socket.foundDevices.Count; i++) { names.Add(socket.foundDevices[i].name); if (socket.foundDevices[i].Equals(socket.device)) { selection = i; } } int newSelection = GUILayout.SelectionGrid(selection, names.ToArray(), 1); if (selection != newSelection) { socket.device = new CommDevice(socket.foundDevices[newSelection]); } } } } else { EditorGUILayout.HelpBox("This machine is not supported BLE", MessageType.Info); } } #else EditorGUILayout.HelpBox("Inspector is not support on current OS.", MessageType.Warning); #endif #elif UNITY_ANDROID EditorGUILayout.HelpBox("Inspector is not support on current platform.", MessageType.Warning); #else EditorGUILayout.HelpBox("This component is not supported on current platform.", MessageType.Warning); #endif EditorGUILayout.PropertyField(searchTimeout, new GUIContent("searchTimeout")); EditorGUILayout.PropertyField(serviceUUID, new GUIContent("Service UUID")); EditorGUILayout.PropertyField(charUUID, new GUIContent("Characteristic UUID")); foldout = EditorGUILayout.Foldout(foldout, "Events"); if (foldout) { EditorGUILayout.PropertyField(OnOpen, new GUIContent("OnOpen")); EditorGUILayout.PropertyField(OnClose, new GUIContent("OnClose")); EditorGUILayout.PropertyField(OnOpenFailed, new GUIContent("OnOpenFailed")); EditorGUILayout.PropertyField(OnErrorClosed, new GUIContent("OnErrorClosed")); EditorGUILayout.PropertyField(OnStartSearch, new GUIContent("OnStartSearch")); EditorGUILayout.PropertyField(OnStopSearch, new GUIContent("OnStopSearch")); } this.serializedObject.ApplyModifiedProperties(); }