public Dictionary <HM.Resources.PlayerSkillTypes, double> GetPositionWeights(HM.Resources.FieldPositionCode selectedPosition) { for (int i = 0; i < playerPositionsListField.Count; i++) { Position position = playerPositionsListField[i]; if (position.positionID == selectedPosition) { return(position.positionWeights); } } return(new Dictionary <HM.Resources.PlayerSkillTypes, double>()); }
/// <summary> /// Constructor /// </summary> public Position() { this.positionID = HM.Resources.FieldPositionCode.Unavailable; this.positionWeights = new Dictionary <Resources.PlayerSkillTypes, double>(); }