// Use this for initialization void Start() { random_c = GameObject.Find("Main Camera").GetComponent <HL_Level_Manager>(); if (random_c.random_C_change == true) { str_curent_colour = "blue"; } }
// Use this for initialization void Start() { // start the asign colour Asign_Colour(); // get the rendered to be modyfied from script rend_display_colour = GetComponent <Renderer>(); light_option = GameObject.Find("Main Camera").GetComponent <HL_Level_Manager>(); }
//public List<GameObject> list_respawn = new List<GameObject>(); // Use this for initialization void Start() { can_spawn = GameObject.Find("Main Camera").GetComponent <HL_Level_Manager>(); Instantiate(baloon, gameObject.transform.position, gameObject.transform.rotation); }