// Update is called once per frame void Update() { InputControl.Update(); switch (currentState) { case State.PREGAME: break; case State.INTRO: if (lineTimer > 0.0f) { lineTimer -= Time.deltaTime; if (lineTimer <= 0.0f) { dialog.currentLine++; if (dialog.IntroDone()) { StartGame(); } else { lineTimer = lineDelay; HLG_UI.instance.ShowPlayerTextBubble(dialog.GetCurrentIntroLine()); } } } break; case State.PLAYING: if (lineTimer > 0.0f) { lineTimer -= Time.deltaTime; if (lineTimer <= 0.0f) { dialog.currentLine++; if (dialog.ConversationDone()) { //TODO: figure out what to do here. HLG_UI.instance.HideFollowerTextBubble(); } else { lineTimer = lineDelay; if (dialog.currentLine % 2 == 0) { HLG_UI.instance.ShowFollowerTextBubble(dialog.GetCurrentFollowerLine()); HLG_UI.instance.HidePlayerTextBubble(); } else { HLG_UI.instance.ShowPlayerTextBubble(dialog.GetCurrentFollowerLine()); HLG_UI.instance.HideFollowerTextBubble(); } } } } break; case State.ENDGAME: break; } }
// Update is called once per frame void Update() { InputControl.Update(); switch (currentState) { case State.PREGAME: break; case State.INTRO: if (lineTimer > 0.0f) { lineTimer -= Time.deltaTime; if (lineTimer <= 0.0f) { dialog.currentLine++; if (dialog.IntroDone()) { StartGame(); } else { lineTimer = lineDelay; HLG_UI.instance.ShowPlayerTextBubble(dialog.GetCurrentIntroLine()); } } } break; case State.PLAYING: if (lineTimer > 0.0f) { lineTimer -= Time.deltaTime; if (lineTimer <= 0.0f) { dialog.currentLine++; if (dialog.ConversationDone()) { //TODO: figure out what to do here. HLG_UI.instance.HideFollowerTextBubble(); } else { lineTimer = lineDelay; if (dialog.currentLine % 2 == 0) { HLG_UI.instance.ShowFollowerTextBubble(dialog.GetCurrentFollowerLine()); HLG_UI.instance.HidePlayerTextBubble(); //If it's the last line, end the awkward if (dialog.currentLine == dialog.followerConversations [dialog.currentConversation].lines.Length - 1) { follower.StopFollowing(); awkwardLevel = 1.0f; HLG_UI.instance.SetAwkwardMeterFill(0.0f); HLG_UI.instance.UpdateAwkwardMultiLabel(awkwardLevel); DOTween.Kill(HLG_UI.instance.awkwardMeter.transform); } else { currentAwkwardStep++; UpdateAwkwardLevel(); } } else { HLG_UI.instance.ShowPlayerTextBubble(dialog.GetCurrentFollowerLine()); HLG_UI.instance.HideFollowerTextBubble(); } } } } break; case State.GRENADE: if (scoreTimer > 0.0f) { scoreTimer -= Time.deltaTime; if (scoreTimer <= 0.0f) { EndGame(); } } break; case State.ENDGAME: break; } }