/// <summary> /// Starts the RepeatingWorker Function and sets the TimesPerSec variable /// </summary> /// <param name="TimesPerSec">How many times a second should the RepeatingWorker Function be run</param> /// <returns>The RunningState of the RepeatinWorker Function</returns> internal Boolean StartRepeatingWorker(Int32 TimesPerSec) { Log.dbg("Starting the repeating function"); //Stop it if its running StopRepeatingWorker(); //Set the new value SetRepeatTimesPerSecond(TimesPerSec); //Start it and return the result return(StartRepeatingWorker()); }
/// <summary> /// Stop the RepeatingWorkerFunction /// </summary> /// <returns>The RunningState of the RepeatinWorker Function</returns> internal Boolean StopRepeatingWorker() { try { Log.dbg("Cancelling the repeating function"); this.CancelInvoke("RepeatingWorkerWrapper"); _RepeatRunning = false; } catch (Exception) { Log.err("Unable to cancel the repeating function"); //throw; } return(_RepeatRunning); }
/// <summary> /// Starts the Repeating worker /// </summary> /// <returns>The RunningState of the RepeatinWorker Function</returns> internal Boolean StartRepeatingWorker() { try { Log.dbg("Invoking the repeating function"); this.InvokeRepeating("RepeatingWorkerWrapper", _RepeatInitialWait, RepeatingWorkerRate); _RepeatRunning = true; } catch (Exception) { Log.err("Unable to invoke the repeating function"); //throw; } return(_RepeatRunning); }
/// <summary> /// Extension Function - this will run only once each time the monobehaviour is awakened /// /// Added this so you can put your GUI initialisation code in here. Running GUI initialisation stuff in Awake/Start will throw an error /// </summary> internal virtual void OnGUIOnceOnly() { Log.dbg("Running OnGUI OnceOnly Code"); }
/// <summary> /// Unity Help: This function is called when the MonoBehaviour will be destroyed.. /// /// Trigger: Override this for destruction and cleanup code /// See this for info on order of execuction: http://docs.unity3d.com/Documentation/Manual/ExecutionOrder.html /// </summary> internal virtual void OnDestroy() { Log.dbg("Destroying MBExtended"); }
/// <summary> /// Unity: Start is called on the frame when a script is enabled just before any of the Update methods is called the first time. /// /// Trigger: This is the last thing that happens before the scene starts doing stuff /// See this for info on order of execuction: http://docs.unity3d.com/Documentation/Manual/ExecutionOrder.html /// </summary> internal virtual void Start() { Log.dbg("New MBExtended Started"); }
//See this for info on order of execuction // http://docs.unity3d.com/Documentation/Manual/ExecutionOrder.html /// <summary> /// Unity Help: Awake is called when the script instance is being loaded. /// /// Trigger: Override this for initialization Code - this is before the Start Event /// See this for info on order of execuction: http://docs.unity3d.com/Documentation/Manual/ExecutionOrder.html /// </summary> internal virtual void Awake() { Log.dbg("New MBExtended Awakened"); }