/** * Represents a group of games. * * Normally a group only has 1 game but * for situations where we need more than * 1 game ... * */ public HFTGameGroup(string gameId, HFTGameManager relayServer) { log_ = new HFTLog("HFTGameGroup[" + gameId + "]"); gameId_ = gameId; //this.runtimeInfo = gameDB.getGameById(gameId); relayServer_ = relayServer; }
public HFTPlayerManager(GameServer server, GameObject gameObject, int maxPlayers, int timeoutForDisconnectedPlayerToReconnect, GetGameObject getGameObjectFn) { m_log = new HFTLog("PlayerManager"); m_maxPlayers = maxPlayers; m_gameObject = gameObject; m_getGameObject = getGameObjectFn; m_timeoutForDisconnectedPlayersToReconnect = timeoutForDisconnectedPlayerToReconnect; server.OnPlayerConnect += StartNewPlayer; ResetState(); }
public void Init(Options options) { log_ = new HFTLog("HFTSite"); options_ = options; rendezvousUri_ = new System.Uri(options_.rendezvousUrl); string[] ipv4Addresses = GetIPAddresses(DNS.Protocol.RecordType.A); string[] ipv6Addresses = GetIPAddresses(DNS.Protocol.RecordType.AAAA); informers_[0] = new Informer(log_, sharedState_, ipv4Addresses.Length > 0 ? MakeDirectUrl(ipv4Addresses[0]) : null, rendezvousUri_.Host); informers_[1] = new Informer(log_, sharedState_, ipv6Addresses.Length > 0 ? MakeDirectUrl(ipv6Addresses[0]) : null, rendezvousUri_.Host); checkCoroutine_ = CheckAddresses(); StartCoroutine(checkCoroutine_); }
public HFTWebServer(HFTRuntimeOptions options, string[] addresses) { m_log = new HFTLog("HFTWebServer"); m_options = options; m_gamePath = "/"; m_webServerUtils = new HFTWebServerUtils(m_gamePath); // Touch the HFTWebFileDB // We do this be because we want it to get the list // of files BEFORE run the server. The server will // run in a different thread and HFTWebFileDB will // not be able to populate its database from that thread. HFTWebFileDB.GetInstance(); // FIX: sysname and gamename string sysName = Environment.MachineName; if (sysName.EndsWith(".local")) { sysName = sysName.Substring(0, sysName.Length - 6); } string gameName = m_options.name; string ping = Serializer.Serialize(new HFTPing(sysName + ": " + gameName, "HappyFunTimes")); m_ping = System.Text.Encoding.UTF8.GetBytes(ping); m_log.Info("Ping: " + ping); m_liveSettingsStr = "define([], function() { return " + Serializer.Serialize(new LiveSettings()) + "; })\n"; m_liveSettings = System.Text.Encoding.UTF8.GetBytes(m_liveSettingsStr); if (options.captivePortal || options.installationMode) { m_captivePortalHandler = new HFTCaptivePortalHandler(m_webServerUtils); m_getRouter.Add(m_captivePortalHandler.HandleRequest); } m_getRouter.Add(HandleRoot); m_getRouter.Add(HandleLiveSettings); m_getRouter.Add(HandleFile); m_getRouter.Add(HandleMissingRoute); m_getRouter.Add(HandleNotFound); m_addresses = addresses; }
public PlayerConnector() { m_log = new HFTLog("PlayerConnector"); }
HFTGameManager() { log_ = new HFTLog("HFTGameManager"); }
public HFTEventProcessor() { m_log = new HFTLog("HFTEventProcessor"); }
public Informer(HFTLog log, SharedState sharedState, string url, string domain) { sharedState_ = sharedState; log_ = log; url_ = url; domain_ = domain; }
public HFTSocket() { base.IgnoreExtensions = true; log_ = new HFTLog("HFTSocket"); }