コード例 #1
0
ファイル: OppositeBear.cs プロジェクト: boehmz/HighFiveBear
 // Use this for initialization
 protected override void Start()
 {
     exciteBear   = (ExciteBear)GameObject.FindObjectOfType(typeof(ExciteBear));
     velocity.x   = -6f;       // Random.Range( -6.5f, -5f );
     currentState = HFState.PREPARING;
     base.Start();
 }
コード例 #2
0
ファイル: OppositeBear.cs プロジェクト: boehmz/HighFiveBear
    public override void JumpUp()
    {
        if (onGround)
        {
            //gravity*1.25f is a good max
            float gravMultiplier = .9f;
            velocity.y = Random.Range(gravity * (.6f - groundHeight * .1f), gravity * (.88f - groundHeight * .1f));
        }

        currentState = HFState.AWAITING_HIGH_FIVE;
        currentDistFromExciteBear = -1f;
    }
コード例 #3
0
ファイル: OppositeBear.cs プロジェクト: boehmz/HighFiveBear
 void HitHighFive(float dist)
 {
     // successful high five
     //Time.timeScale = 0;
     rotationalVelocity            = 720f;
     exciteBear.rotationalVelocity = -720f;
     SetSlowDownPercentDirectly(Vector2.zero);
     exciteBear.SetSlowDownPercentDirectly(Vector2.zero);
     exciteBear.FoundAHighFiver();
     currentState = HFState.SUCCESSFUL_HIGH_FIVE;
     GetComponent <SpriteRenderer>().color = new Color(0, .92f, 1f);
     OppositeBear[] allOppositeBears = (OppositeBear[])GameObject.FindObjectsOfType(typeof(OppositeBear));
     for (int i = 0; i < allOppositeBears.Length; ++i)
     {
         if (allOppositeBears[i].currentState == HFState.AWAITING_HIGH_FIVE || allOppositeBears[i].currentState == HFState.PREPARING)
         {
             Vector2 newSlowDownPercent = GameManager.Instance.oppositeBearsBaseMovementPercent;
             newSlowDownPercent.Scale(new Vector2(.4f, .35f));
             allOppositeBears[i].SetSlowDownPercentDirectly(newSlowDownPercent);
         }
     }
     GameManager.Instance.GotHighFive(this);
 }
コード例 #4
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 public State(HFState state, int start)
 {
     HFState   = state;
     StartYear = start;
     EndYear   = -1;
 }
コード例 #5
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 public State(HFState state, int start)
 {
     HFState = state;
     StartYear = start;
     EndYear = -1;
 }
コード例 #6
0
ファイル: OppositeBear.cs プロジェクト: boehmz/HighFiveBear
 void MissedHighFive()
 {
     GetComponent <SpriteRenderer>().color = Color.red;
     velocity.y  -= gravity;
     currentState = HFState.MISSED_HIGH_FIVE;
 }