コード例 #1
0
        /// <summary>
        /// Generate the instances of instancer parts.
        /// </summary>
        internal void GeneratePartInstances(HEU_SessionBase session)
        {
            List <HEU_PartData> partsToDestroy = new List <HEU_PartData>();
            int numParts = _parts.Count;

            for (int i = 0; i < numParts; ++i)
            {
                if (_parts[i].IsPartInstancer() && !_parts[i].HaveInstancesBeenGenerated())
                {
                    if (!_parts[i].GeneratePartInstances(session))
                    {
                        partsToDestroy.Add(_parts[i]);
                    }
                }
            }

            int numPartsToDestroy = partsToDestroy.Count;

            for (int i = 0; i < numPartsToDestroy; ++i)
            {
                HEU_GeoNode parentNode = partsToDestroy[i].ParentGeoNode;
                if (parentNode != null)
                {
                    parentNode.RemoveAndDestroyPart(partsToDestroy[i]);
                }
                else
                {
                    HEU_PartData.DestroyPart(partsToDestroy[i]);
                }
            }
            partsToDestroy.Clear();
        }
コード例 #2
0
        /// <summary>
        /// Process the part at the given index, creating its data (geometry),
        /// and adding it to the list of parts.
        /// </summary>
        /// <param name="session"></param>
        /// <param name="partID"></param>
        /// <returns>A valid HEU_PartData if it has been successfully processed.</returns>
        private void ProcessPart(HEU_SessionBase session, int partID, ref HAPI_PartInfo partInfo, ref HEU_PartData partData)
        {
            HEU_HoudiniAsset parentAsset = ParentAsset;
            bool             bResult     = true;

            //Debug.LogFormat("Part: name={0}, id={1}, type={2}, instanced={3}, instance count={4}, instance part count={5}", HEU_SessionManager.GetString(partInfo.nameSH, session), partID, partInfo.type, partInfo.isInstanced, partInfo.instanceCount, partInfo.instancedPartCount);

#if HEU_PROFILER_ON
            float processPartStartTime = Time.realtimeSinceStartup;
#endif

            bool isPartEditable    = IsIntermediateOrEditable();
            bool isAttribInstancer = false;

            if (IsGeoInputType())
            {
                // Setup for input node to accept inputs
                if (_inputNode == null)
                {
                    string partName = HEU_SessionManager.GetString(partInfo.nameSH, session);
                    _inputNode = HEU_InputNode.CreateSetupInput(GeoID, 0, partName, HEU_InputNode.InputNodeType.NODE, ParentAsset);
                    if (_inputNode != null)
                    {
                        ParentAsset.AddInputNode(_inputNode);
                    }
                }

                if (HEU_HAPIUtility.IsSupportedPolygonType(partInfo.type) && partInfo.vertexCount == 0)
                {
                    // No geometry for input asset

                    if (partData != null)
                    {
                        // Clean up existing part
                        HEU_PartData.DestroyPart(partData);
                        partData = null;
                    }

                    // No need to process further since we don't have geometry
                    return;
                }
            }
            else
            {
                // Preliminary check for attribute instancing (mesh type with no verts but has points with instances)
                if (HEU_HAPIUtility.IsSupportedPolygonType(partInfo.type) && partInfo.vertexCount == 0 && partInfo.pointCount > 0)
                {
                    HAPI_AttributeInfo instanceAttrInfo = new HAPI_AttributeInfo();
                    HEU_GeneralUtility.GetAttributeInfo(session, GeoID, partID, HEU_PluginSettings.UnityInstanceAttr, ref instanceAttrInfo);
                    if (instanceAttrInfo.exists && instanceAttrInfo.count > 0)
                    {
                        isAttribInstancer = true;
                    }
                }
            }

            if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_INVALID)
            {
                // Clean up invalid parts
                if (partData != null)
                {
                    HEU_PartData.DestroyPart(partData);
                    partData = null;
                }
            }
            else if (partInfo.type < HAPI_PartType.HAPI_PARTTYPE_MAX)
            {
                // Process the part based on type. Keep or ignore.

                // We treat parts of type curve as curves, along with geo nodes that are editable and type curves
                if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_CURVE)
                {
                    if (partData == null)
                    {
                        partData = ScriptableObject.CreateInstance <HEU_PartData>();
                    }

                    partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo,
                                        HEU_PartData.PartOutputType.CURVE, isPartEditable, _containerObjectNode.IsInstancer(), false);
                    SetupGameObjectAndTransform(partData, parentAsset);
                    partData.ProcessCurvePart(session);
                }
                else if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_VOLUME)
                {
                    // We only process "height" volume parts. Other volume parts are ignored for now.

#if TERRAIN_SUPPORTED
                    HAPI_VolumeInfo volumeInfo = new HAPI_VolumeInfo();
                    bResult = session.GetVolumeInfo(GeoID, partID, ref volumeInfo);
                    if (!bResult)
                    {
                        Debug.LogErrorFormat("Unable to get volume info for geo node {0} and part {1} ", GeoID, partID);
                    }
                    else
                    {
                        if (Displayable && !IsIntermediateOrEditable())
                        {
                            if (partData == null)
                            {
                                partData = ScriptableObject.CreateInstance <HEU_PartData>();
                            }
                            else
                            {
                                // Clear volume data (case where switching from polygonal mesh to volume output)
                                partData.ClearGeneratedMeshOutput();
                            }

                            partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo,
                                                HEU_PartData.PartOutputType.VOLUME, isPartEditable, _containerObjectNode.IsInstancer(), false);
                            SetupGameObjectAndTransform(partData, ParentAsset);
                        }
                    }
#else
                    Debug.LogWarningFormat("Terrain (heightfield volume) is not yet supported.");
#endif
                }
                else if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_INSTANCER || isAttribInstancer)
                {
                    if (partData == null)
                    {
                        partData = ScriptableObject.CreateInstance <HEU_PartData>();
                    }
                    else
                    {
                        partData.ClearGeneratedMeshOutput();
                        partData.ClearGeneratedVolumeOutput();
                    }

                    partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo,
                                        HEU_PartData.PartOutputType.INSTANCER, isPartEditable, _containerObjectNode.IsInstancer(), isAttribInstancer);
                    SetupGameObjectAndTransform(partData, parentAsset);
                }
                else if (HEU_HAPIUtility.IsSupportedPolygonType(partInfo.type))
                {
                    if (partData == null)
                    {
                        partData = ScriptableObject.CreateInstance <HEU_PartData>();
                    }
                    else
                    {
                        // Clear volume data (case where switching from something other output to mesh)
                        partData.ClearGeneratedVolumeOutput();
                    }

                    partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo,
                                        HEU_PartData.PartOutputType.MESH, isPartEditable, _containerObjectNode.IsInstancer(), false);

                    // This check allows to ignore editable non-display nodes by default, but commented out to allow
                    // them for now. Users can also ignore them by turning on IgnoreNonDisplayNodes
                    //if (Displayable || (Editable && ParentAsset.EditableNodesToolsEnabled))
                    {
                        SetupGameObjectAndTransform(partData, parentAsset);
                    }
                }
                else
                {
                    Debug.LogWarningFormat("Unsupported part type {0}", partInfo.type);
                }

                if (partData != null)
                {
                    // Success!
                    _parts.Add(partData);

                    // Set unique name for the part
                    string partName = HEU_PluginSettings.UseFullPathNamesForOutput ? GeneratePartFullName(partData.PartName) : partData.PartName;
                    partData.SetGameObjectName(partName);

                    // For intermediate or default-type editable nodes, setup the HEU_AttributeStore
                    if (isPartEditable)
                    {
                        partData.SyncAttributesStore(session, _geoInfo.nodeId, ref partInfo);
                    }
                    else
                    {
                        // Remove attributes store if it has it
                        partData.DestroyAttributesStore();
                    }
                }
            }

#if HEU_PROFILER_ON
            Debug.LogFormat("PART PROCESS TIME:: NAME={0}, TIME={1}", HEU_SessionManager.GetString(partInfo.nameSH, session), (Time.realtimeSinceStartup - processPartStartTime));
#endif
        }
コード例 #3
0
 public void RemoveAndDestroyPart(HEU_PartData part)
 {
     _parts.Remove(part);
     HEU_PartData.DestroyPart(part);
 }
コード例 #4
0
	public void GenerateGeometry(HEU_SessionBase session, bool bRebuild)
	{
	    // Volumes could come in as a geonode + part for each heightfield layer.
	    // Otherwise the other geo types can be done individually.

	    bool bResult = false;

	    List<HEU_PartData> meshParts = new List<HEU_PartData>();
	    List<HEU_PartData> volumeParts = new List<HEU_PartData>();

	    List<HEU_PartData> partsToDestroy = new List<HEU_PartData>();

	    HEU_HoudiniAsset parentAsset = ParentAsset;

	    foreach (HEU_GeoNode geoNode in _geoNodes)
	    {
		geoNode.GetPartsByOutputType(meshParts, volumeParts);

		if (volumeParts.Count > 0)
		{
		    // Volumes
		    // Each layer in the volume is retrieved as a volume part, in the display geo node. 
		    // But we need to handle all layers as 1 terrain output in Unity, with 1 height layer and 
		    // other layers as alphamaps.
		    geoNode.ProcessVolumeParts(session, volumeParts, bRebuild);

		    // Clear the volume parts after processing since we are done with this set
		    volumeParts.Clear();
		}
	    }

	    // Meshes
	    foreach (HEU_PartData part in meshParts)
	    {
		// This returns false when there is no valid geometry or is not instancing. Should remove it as otherwise
		// stale data sticks around on recook
		bResult = part.GenerateMesh(session, parentAsset.GenerateUVs, parentAsset.GenerateTangents, parentAsset.GenerateNormals, parentAsset.UseLODGroups);
		if (!bResult)
		{
		    partsToDestroy.Add(part);
		}
	    }

	    int numPartsToDestroy = partsToDestroy.Count;
	    for (int i = 0; i < numPartsToDestroy; ++i)
	    {
		HEU_GeoNode parentNode = partsToDestroy[i].ParentGeoNode;
		if (parentNode != null)
		{
		    parentNode.RemoveAndDestroyPart(partsToDestroy[i]);
		}
		else
		{
		    HEU_PartData.DestroyPart(partsToDestroy[i]);
		}
	    }
	    partsToDestroy.Clear();

	    ApplyObjectTransformToGeoNodes();

	    // Set visibility and attribute-based tag, layer, and scripts
	    bool bIsVisible = IsVisible();
	    foreach (HEU_GeoNode geoNode in _geoNodes)
	    {
		geoNode.CalculateVisiblity(bIsVisible);
		geoNode.CalculateColliderState();

		geoNode.SetAttributeModifiersOnPartOutputs(session);
	    }

	    // Create editable attributes.
	    // This should happen after visibility has been calculated above
	    // since we need to show/hide the intermediate geometry during painting.
	    foreach (HEU_PartData part in meshParts)
	    {
		if (part.ParentGeoNode.IsIntermediateOrEditable())
		{
		    part.SetupAttributeGeometry(session);
		}
	    }
	}
コード例 #5
0
ファイル: HEU_ObjectNode.cs プロジェクト: all-in-one-of/pds
		public void GenerateGeometry(HEU_SessionBase session)
		{
			// Volumes could come in as a geonode + part for each heightfield layer.
			// Otherwise the other geo types can be done individually.

			bool bResult = false;

			List<HEU_PartData> meshParts = new List<HEU_PartData>();
			List<HEU_PartData> volumeParts = new List<HEU_PartData>();

			List<HEU_PartData> partsToDestroy = new List<HEU_PartData>();

			HEU_HoudiniAsset parentAsset = ParentAsset;

			foreach (HEU_GeoNode geoNode in _geoNodes)
			{
				geoNode.GetPartsByOutputType(meshParts, volumeParts);
			}

			// Meshes
			foreach (HEU_PartData part in meshParts)
			{
				bResult = part.GenerateMesh(session, parentAsset.GenerateUVs, parentAsset.GenerateTangents, parentAsset.GenerateNormals, parentAsset.UseLODGroups);
				if (!bResult)
				{
					partsToDestroy.Add(part);
				}
			}

#if TERRAIN_SUPPORTED
			// Volumes
			// Each layer in the volume is retrieved as a volume part, in the display geo node. 
			// But we need to handle all layers as 1 terrain output in Unity, with 1 height layer and 
			// other layers as alphamaps.
			if (volumeParts.Count > 0)
			{
				HEU_PartData heightLayerPart = null;
				HEU_VolumeCache volumeCache = new HEU_VolumeCache();
				volumeCache.GenerateTerrainFromParts(session, volumeParts, ParentAsset, out heightLayerPart);

				// Remove volume parts that are not the height layer (even if heightLayerPart is null)
				foreach (HEU_PartData part in volumeParts)
				{
					if (part != heightLayerPart)
					{
						partsToDestroy.Add(part);
					}
				}
			}
#endif

			int numPartsToDestroy = partsToDestroy.Count;
			for(int i = 0; i < numPartsToDestroy; ++i)
			{
				HEU_GeoNode parentNode = partsToDestroy[i].ParentGeoNode;
				if (parentNode != null)
				{
					parentNode.RemoveAndDestroyPart(partsToDestroy[i]);
				}
				else
				{
					HEU_PartData.DestroyPart(partsToDestroy[i]);
				}
			}
			partsToDestroy.Clear();

			ApplyObjectTransformToGeoNodes();

			// Set visibility
			bool bIsVisible = IsVisible();
			foreach (HEU_GeoNode geoNode in _geoNodes)
			{
				geoNode.CalculateVisiblity(bIsVisible);
			}

			// Create editable attributes.
			// This should happen after visibility has been calculated above
			// since we need to show/hide the intermediate geometry during painting.
			foreach (HEU_PartData part in meshParts)
			{
				if (part.ParentGeoNode.IsIntermediateOrEditable())
				{
					part.SetupAttributeGeometry(session);
				}
			}
		}
コード例 #6
0
        /// <summary>
        /// Process the part at the given index, creating its data (geometry),
        /// and adding it to the list of parts.
        /// </summary>
        /// <param name="session"></param>
        /// <param name="partID"></param>
        /// <returns>A valid HEU_PartData if it has been successfully processed.</returns>
        private void ProcessPart(HEU_SessionBase session, int partID, ref HAPI_PartInfo partInfo, ref HEU_PartData partData)
        {
            HEU_HoudiniAsset parentAsset = ParentAsset;
            bool             bResult     = true;

            //Debug.LogFormat("Part: name={0}, id={1}, type={2}, instanced={3}, instance count={4}, instance part count={5}", HEU_SessionManager.GetString(partInfo.nameSH, session), partID, partInfo.type, partInfo.isInstanced, partInfo.instanceCount, partInfo.instancedPartCount);

#if HEU_PROFILER_ON
            float processPartStartTime = Time.realtimeSinceStartup;
#endif

            bool isPartEditable = IsIntermediateOrEditable();

            if (IsGeoInputType())
            {
                // Setup for input node to accept inputs
                if (_inputNode == null)
                {
                    string partName = HEU_SessionManager.GetString(partInfo.nameSH, session);
                    _inputNode = HEU_InputNode.CreateSetupInput(GeoID, 0, partName, HEU_InputNode.InputNodeType.NODE, ParentAsset);
                    if (_inputNode != null)
                    {
                        ParentAsset.AddInputNode(_inputNode);
                    }
                }

                if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_MESH && partInfo.vertexCount == 0)
                {
                    // No geometry for input asset

                    if (partData != null)
                    {
                        // Clean up existing part
                        HEU_PartData.DestroyPart(partData);
                        partData = null;
                    }

                    // No need to process further since we don't have geometry
                    return;
                }
            }

            if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_INVALID)
            {
                // Clean up invalid parts
                if (partData != null)
                {
                    HEU_PartData.DestroyPart(partData);
                    partData = null;
                }
            }
            else if (partInfo.type < HAPI_PartType.HAPI_PARTTYPE_MAX)
            {
                // Process the part based on type. Keep or ignore.

                // We treat parts of type curve as curves, along with geo nodes that are editable and type curves
                if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_CURVE)
                {
                    if (partData == null)
                    {
                        partData = ScriptableObject.CreateInstance <HEU_PartData>();
                    }

                    partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo, HEU_PartData.PartOutputType.CURVE, isPartEditable);
                    SetupGameObjectAndTransform(partData, parentAsset);
                    partData.ProcessCurvePart(session);
                }
                else if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_VOLUME)
                {
                    // We only process "height" volume parts. Other volume parts are ignored for now.

#if TERRAIN_SUPPORTED
                    HAPI_VolumeInfo volumeInfo = new HAPI_VolumeInfo();
                    bResult = session.GetVolumeInfo(GeoID, partID, ref volumeInfo);
                    if (!bResult)
                    {
                        Debug.LogErrorFormat("Unable to get volume info for geo node {0} and part {1} ", GeoID, partID);
                    }
                    else
                    {
                        if (Displayable && !IsIntermediateOrEditable())
                        {
                            if (partData == null)
                            {
                                partData = ScriptableObject.CreateInstance <HEU_PartData>();
                            }

                            partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo, HEU_PartData.PartOutputType.VOLUME, isPartEditable);
                            SetupGameObjectAndTransform(partData, ParentAsset);
                        }
                    }
#else
                    Debug.LogWarningFormat("Terrain (heightfield volume) is not yet supported.");
#endif
                }
                else if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_MESH)
                {
                    if (partData == null)
                    {
                        partData = ScriptableObject.CreateInstance <HEU_PartData>();
                    }

                    partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo, HEU_PartData.PartOutputType.MESH, isPartEditable);
                    SetupGameObjectAndTransform(partData, parentAsset);
                }
                else if (partInfo.type == HAPI_PartType.HAPI_PARTTYPE_INSTANCER)
                {
                    if (partData == null)
                    {
                        partData = ScriptableObject.CreateInstance <HEU_PartData>();
                    }

                    partData.Initialize(session, partID, GeoID, _containerObjectNode.ObjectID, this, ref partInfo, HEU_PartData.PartOutputType.INSTANCER, isPartEditable);
                    SetupGameObjectAndTransform(partData, parentAsset);
                }
                else
                {
                    Debug.LogWarningFormat("Unsupported part type {0}", partInfo.type);
                }

                if (partData != null)
                {
                    // Success!
                    _parts.Add(partData);

                    // Set unique name for the part
                    string partFullName = GeneratePartFullName(partData.PartName);
                    partFullName = HEU_EditorUtility.GetUniqueNameForSibling(ParentAsset.RootGameObject.transform, partFullName);
                    partData.SetGameObjectName(partFullName);

                    // For intermediate or default-type editable nodes, setup the HEU_AttributeStore
                    if (isPartEditable)
                    {
                        partData.SyncAttributesStore(session, _geoInfo.nodeId, ref partInfo);
                    }
                    else
                    {
                        // Remove attributes store if it has it
                        partData.DestroyAttributesStore();
                    }

                    HEU_GeneralUtility.AssignUnityTag(session, GeoID, partData.PartID, partData._gameObject);
                    HEU_GeneralUtility.MakeStaticIfHasAttribute(session, GeoID, partData.PartID, partData._gameObject);
                }
            }

#if HEU_PROFILER_ON
            Debug.LogFormat("PART PROCESS TIME:: NAME={0}, TIME={1}", HEU_SessionManager.GetString(partInfo.nameSH, session), (Time.realtimeSinceStartup - processPartStartTime));
#endif
        }