コード例 #1
0
        /// <summary>
        /// 添加基本走势
        /// </summary>
        private void AddHC1_JBZS(string issuseNumber, string winNumber)
        {
            var manager = new HC1_JBZSManager();
            var issuse  = manager.QueryHC1_JBZSIssuseNumber(issuseNumber);

            if (issuse > 0)
            {
                return;
            }

            var last = manager.QueryLastHC1_JBZS();
            var dic  = new Dictionary <string, object>();

            dic.Add("IssuseNumber", issuseNumber);
            dic.Add("WinNumber", winNumber);
            dic.Add("CreateTime", DateTime.Now);
            var entity = this.CreateNewEntity <HC1_JBZS>(dic, (p) =>
            {
                //取上一期的数据+1
                var lastValue = (last == null ? 1 : int.Parse(p.GetValue(last, null).ToString()) + 1);
                //判断有没有开出此号
                if (p.Name.StartsWith("Red_"))
                {
                    var order = p.Name.Replace("Red_", string.Empty);
                    lastValue = winNumber == order ? 0 : lastValue;
                }
                return(lastValue);
            });

            manager.AddHC1_JBZS(entity);
        }
コード例 #2
0
        public HC1_JBZS_InfoCollection QueryHC1_JBZS(int index)
        {
            HC1_JBZS_InfoCollection Collection = new HC1_JBZS_InfoCollection();
            var list = this.QueryGameChart <HC1_JBZS_Info>(string.Format("QueryHC1_JBZS_{0}", index), () =>
            {
                var infoList   = new List <HC1_JBZS_Info>();
                var entityList = new HC1_JBZSManager().QueryHC1_JBZS(index);

                ObjectConvert.ConvertEntityListToInfoList <List <HC1_JBZS>, HC1_JBZS, List <HC1_JBZS_Info>, HC1_JBZS_Info>(entityList, ref infoList,
                                                                                                                           () => { return(new HC1_JBZS_Info()); },
                                                                                                                           (entity, info) =>
                {
                    //处理info里面有,页entity里面没有的属性
                    //info.WinNumber = entity.WinNumber;
                });
                return(infoList);
            });

            Collection.AddRange(list);
            return(Collection);
        }