コード例 #1
0
        // Method to return prize
        public static int Winning(HAND hand)
        {
            switch (hand)
            {
            case HAND.JacksOrBetter: return(1);

            case HAND.TwoPair: return(2);

            case HAND.ThreeOfAKind: return(3);

            case HAND.Straight: return(4);

            case HAND.Flush: return(6);

            case HAND.FullHouse: return(9);

            case HAND.FourOfAKind: return(25);

            case HAND.StraightFlush: return(50);

            case HAND.RoyalFlush: return(800);

            default: return(0);
            }
        }
コード例 #2
0
        // Method to return hand
        public static string HandCombo(HAND hand)
        {
            switch (hand)
            {
            case HAND.JacksOrBetter: return("Jacks Or Better");

            case HAND.TwoPair: return("Two Pair");

            case HAND.ThreeOfAKind: return("Three Of A Kind");

            case HAND.Straight: return("Straight");

            case HAND.Flush: return("Flush");

            case HAND.FullHouse: return("Full House");

            case HAND.FourOfAKind: return("Four Of A Kind");

            case HAND.StraightFlush: return("Straight Flush");

            case HAND.RoyalFlush: return("Royal Flush");

            default: return("All others");
            }
        }
コード例 #3
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    public IEnumerator ActivateAttack(float time, HAND hand)
    {
        if (hand == HAND.two_hand)
        {
            twoHandBow.GetComponent <BowKind>().ActivateAttack(true);
        }
        if (hand == HAND.left)
        {
            swordL.GetComponent <SwordKind>().ActivateAttack(true);
        }
        if (hand == HAND.right)
        {
            swordR.GetComponent <SwordKind>().ActivateAttack(true);
        }
        yield return(new WaitForSeconds(time / animationSpeed));

        if (hand == HAND.two_hand)
        {
            twoHandBow.GetComponent <BowKind>().ActivateAttack(false);
        }
        if (hand == HAND.left)
        {
            swordL.GetComponent <SwordKind>().ActivateAttack(false);
        }
        if (hand == HAND.right)
        {
            swordR.GetComponent <SwordKind>().ActivateAttack(false);
        }
    }
コード例 #4
0
        /// <summary>
        /// VTM 로봇이 Wafer를 들고 있는지
        /// </summary>
        /// <returns></returns>
        public bool IsInVTM(HAND arm)
        {
            if (robotVTM[(int)arm] == null)
            {
                return(false);
            }

            return(true);
        }
コード例 #5
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        // Method to handle DRAW choice
        private void HandleDraw()
        {
            EvaluateHand evaluator = new EvaluateHand(deckArray);
            HAND         hand      = evaluator.HandEvaluator();     // gets value of hand displayed

            currentPlayer.AddCredit(DetermineWinner.Winning(hand)); // Adds credit to player's balance
            View.DisplayWinning(hand, deckArray);
            ResetLocalDeck();
            View.DealCards(deckArray);
        }
コード例 #6
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        private void DisplayCardRanking(Hand player2Hand, HAND comparisonHandRanking, CARD comparisonHiCardInRank, bool isCurrentRankBest)
        {
            string output = string.Format("{0} [{1,12}:{2,1}] {3,1}{4} [{5,12}:{6,1}] {7}",
                                          GetHand(), bestRankForHand, highestCardInRank.ToString()[1],
                                          highestCardInRank > comparisonHiCardInRank ? ">" :
                                          (highestCardInRank < comparisonHiCardInRank ? "<" : "="),
                                          player2Hand.GetHand(), comparisonHandRanking, comparisonHiCardInRank.ToString()[1],
                                          isCurrentRankBest ? "WIN" : ""
                                          );

            Console.WriteLine(output);
        }
コード例 #7
0
ファイル: View.cs プロジェクト: Lukasjkl/VideoPokerConsoleApp
 // Method to display old hand and winning on the console
 public static void DisplayWinning(HAND hand, Card[] oldDeck)
 {
     Console.Clear();
     Console.WriteLine("Your hand was: ");
     for (int i = 0; i < oldDeck.Length; i++)
     {
         Console.Write("{0, -20}", oldDeck[i]);
     }
     Console.WriteLine();
     Console.WriteLine("Result: " + DetermineWinner.HandCombo(hand) + " and "
                       + DetermineWinner.Winning(hand) + " was added to your credit.");
 }
コード例 #8
0
        /// <summary>
        /// CP에서 FM으로 이동
        /// </summary>
        /// <param name="nSlot"></param>
        /// <returns></returns>
        public bool LoadingCpToFm(int nSlot, HAND arm)
        {
            if (CP[nSlot] == null || robotFM[(int)arm] != null)
            {
                return(false);
            }

            robotFM[(int)arm] = CP[nSlot];
            CP[nSlot]         = null;

            Save();

            return(true);
        }
コード例 #9
0
        /// <summary>
        /// ATM에서 CP로 이동
        /// </summary>
        /// <param name="nSlot">CP 슬롯 번호</param>
        /// <returns></returns>
        public bool LoadingAtmToCp(int nSlot, HAND arm)
        {
            if (robotATM[(int)arm] == null || CP[nSlot] != null)
            {
                return(false);
            }

            CP[nSlot]          = robotATM[(int)arm];
            robotATM[(int)arm] = null;

            Save();

            return(true);
        }
コード例 #10
0
        /// <summary>
        /// HP에서 VTM으로 이동
        /// </summary>
        /// <returns></returns>
        public bool LoadingHpToVtm(HAND arm)
        {
            if (hp == null || robotVTM[(int)arm] != null)
            {
                return(false);
            }

            robotVTM[(int)arm] = hp;
            hp = null;

            Save();

            return(true);
        }
コード例 #11
0
        /// <summary>
        /// VTM에서 HP로 이동
        /// </summary>
        /// <returns></returns>
        public bool LoadingVtmToHp(HAND arm)
        {
            if (robotVTM[(int)arm] == null || hp != null)
            {
                return(false);
            }

            hp = robotVTM[(int)arm];
            robotVTM[(int)arm] = null;

            Save();

            return(true);
        }
コード例 #12
0
        /// <summary>
        /// Aligner에서 ATM으로 이동
        /// </summary>
        /// <returns></returns>
        public bool LoadingAlignerToAtm(HAND arm)
        {
            if (aligner == null || robotATM[(int)arm] != null)
            {
                return(false);
            }

            robotATM[(int)arm] = aligner;
            aligner            = null;

            Save();

            return(true);
        }
コード例 #13
0
        /// <summary>
        /// LAMI에서 ATM으로 이동
        /// </summary>
        /// <returns></returns>
        public bool LoadingLamiToAtm(HAND arm, int nlami)
        {
            if (lami[nlami] == null || robotATM[(int)arm] != null)
            {
                return(false);
            }

            robotATM[(int)arm] = lami[nlami];
            lami[nlami]        = null;

            Save();

            return(true);
        }
コード例 #14
0
        ///// <summary>
        ///// Loadlock에서 VTM으로 이동
        ///// </summary>
        ///// <param name="nSlot">Loadlock 슬롯</param>
        ///// <returns></returns>
        //public bool LoadingLoadLockToVtm(int nSlot, HAND arm)
        //{
        //    if (loadlock[nSlot] == null || robotVTM[(int)arm] != null)
        //        return false;

        //    robotVTM[(int)arm] = loadlock[nSlot];
        //    loadlock[nSlot] = null;

        //    Save();

        //    return true;
        //}

        ///// <summary>
        ///// Loadlock에서 VTM으로 이동
        ///// </summary>
        ///// <param name="wType">로드락 슬롯</param>
        ///// <returns></returns>
        //public bool LoadingLoadLockToVtm(WaferType wType, HAND arm)
        //{
        //    int nSlot = GetLoadlockSlot(wType);

        //    if (loadlock[nSlot] == null || robotVTM[(int)arm] != null)
        //        return false;

        //    robotVTM[(int)arm] = loadlock[nSlot];
        //    loadlock[nSlot] = null;

        //    Save();

        //    return true;
        //}

        /// <summary>
        /// VTM에서 Bonder로 이동
        /// </summary>
        /// <returns></returns>
        public bool LoadingVtmToBonder(HAND arm)
        {
            if (robotVTM[(int)arm] == null || bonder != null)
            {
                return(false);
            }

            bonder             = robotVTM[(int)arm];
            robotVTM[(int)arm] = null;

            Save();

            return(true);
        }
コード例 #15
0
        /// <summary>
        /// Loadlock에서 VTM으로 이동
        /// </summary>
        /// <param name="nSlot">Loadlock 슬롯</param>
        /// <returns></returns>
        public bool LoadingLoadLockToVtm(int nSlot, HAND arm)
        {
            if (loadlock[nSlot] == null || robotVTM[(int)arm] != null)
            {
                return(false);
            }

            robotVTM[(int)arm] = loadlock[nSlot];
            loadlock[0]        = null;
            loadlock[1]        = null;
            Save();

            return(true);
        }
コード例 #16
0
        /// <summary>
        /// ATM에서 Loadlock으로 이동
        /// </summary>
        /// <param name="nSlot">Loadlock 슬롯</param>
        /// <returns></returns>
        public bool LoadingAtmToLoadLock(int nSlot, HAND arm)
        {
            if (robotATM[(int)arm] == null || loadlock[nSlot] != null)
            {
                return(false);
            }

            loadlock[nSlot]    = robotATM[(int)arm];
            robotATM[(int)arm] = null;

            Save();

            return(true);
        }
コード例 #17
0
        /// <summary>
        /// ATM에서 LAMI로 이동
        /// </summary>
        /// <returns></returns>
        public bool LoadingAtmToLami(HAND arm, int nlami)
        {
            if (robotATM[(int)arm] == null || lami[nlami] != null)
            {
                return(false);
            }

            lami[nlami]        = robotATM[(int)arm];
            robotATM[(int)arm] = null;

            Save();

            return(true);
        }
コード例 #18
0
        /// <summary>
        /// FM Robot에서 Aligner로 이동
        /// </summary>
        /// <returns></returns>
        public bool LoadingFmToAligner(HAND arm)
        {
            if (robotFM[(int)arm] == null || aligner != null)
            {
                return(false);
            }

            aligner           = robotFM[(int)arm];
            robotFM[(int)arm] = null;

            Save();

            return(true);
        }
コード例 #19
0
        /// <summary>
        /// Bonder에서 VTM으로 이동
        /// </summary>
        /// <returns></returns>
        public bool LoadingBonderToVtm(HAND arm)
        {
            if (bonder == null || robotVTM[(int)arm] != null)
            {
                return(false);
            }

            robotVTM[(int)arm] = bonder;
            bonder             = null;

            Save();

            return(true);
        }
コード例 #20
0
        /// <summary>
        /// EFEM에서 FM Robot으로 이동
        /// </summary>
        /// <param name="nSlot"></param>
        public bool LoadingEfemToFm(EFEM_TYPE efType, int nSlot, HAND arm)
        {
            WaferData[] wData = GetEfemData(efType);
            if (wData[nSlot] == null || robotFM[(int)arm] != null)
            {
                return(false);
            }

            robotFM[(int)arm] = wData[nSlot];
            wData[nSlot]      = null;

            Save();

            return(true);
        }
コード例 #21
0
        /// <summary>
        /// FM에서 EFEM으로 이동
        /// </summary>
        /// <param name="efType"></param>
        /// <param name="nSlot"></param>
        /// <returns></returns>
        public bool LoadingFmToEfem(EFEM_TYPE efType, int nSlot, HAND arm)
        {
            WaferData[] wData = GetEfemData(efType);
            if (robotFM[(int)arm] == null || wData[nSlot] != null)
            {
                return(false);
            }

            wData[nSlot]      = robotFM[(int)arm];
            robotFM[(int)arm] = null;

            Save();

            return(true);
        }
コード例 #22
0
        /// <summary>
        /// ATM에서 LoadLock으로 이동
        /// </summary>
        /// <param name="wType">Wafer Type</param>
        /// <returns></returns>
        public bool LoadingAtmToLoadLock(WaferType wType, HAND arm)
        {
            int nSlot = GetLoadlockSlot(wType);

            if (robotATM[(int)arm] == null || loadlock[nSlot] != null)
            {
                return(false);
            }

            loadlock[nSlot]    = robotATM[(int)arm];
            robotATM[(int)arm] = null;

            Save();

            return(true);
        }
コード例 #23
0
 public void activateWeaponAttack(HAND hand, bool state)
 {
     if (hand == HAND.left)
     {
         leftHand.ActivateAttack(state);
     }
     else if (hand == HAND.right)
     {
         rightHand.ActivateAttack(state);
     }
     else
     {
         leftHand.ActivateAttack(state);
         rightHand.ActivateAttack(state);
     }
 }
コード例 #24
0
        /// <summary>
        /// Loadlock에서 VTM으로 이동
        /// </summary>
        /// <param name="wType">로드락 슬롯</param>
        /// <returns></returns>
        public bool LoadingLoadLockToVtm(WaferType wType, HAND arm)
        {
            int nSlot = GetLoadlockSlot(wType);

            if (loadlock[nSlot] == null || robotVTM[(int)arm] != null)
            {
                return(false);
            }

            robotVTM[(int)arm] = loadlock[nSlot];
            loadlock[0]        = null;
            loadlock[1]        = null;

            Save();

            return(true);
        }
コード例 #25
0
        // Method to find which hand was displayed
        public HAND HandEvaluator()
        {
            HAND tempHand = HAND.AllOther;

            if (IsJacksOrGreater())
            {
                tempHand = HAND.JacksOrBetter;
            }
            if (IsTwoPair())
            {
                tempHand = HAND.TwoPair;
            }
            if (IsThreeOfAKind())
            {
                tempHand = HAND.ThreeOfAKind;
            }
            if (IsStraight())
            {
                tempHand = HAND.Straight;
            }
            if (IsFlush())
            {
                tempHand = HAND.Flush;
            }
            if (IsFullHouse())
            {
                tempHand = HAND.FullHouse;
            }
            if (IsFourOfAKind())
            {
                tempHand = HAND.FourOfAKind;
            }
            if (IsStraightFlush())
            {
                tempHand = HAND.StraightFlush;
            }
            if (IsRoyalFlush())
            {
                tempHand = HAND.RoyalFlush;
            }

            return(tempHand);
        }
コード例 #26
0
        private HAND FindBestHand()
        {
            HAND bestHand = HAND.CARDVALUE;

            if (IsRoyalFlush())
            {
                bestHand = HAND.ROYALFLUSH;
            }
            else if (IsStraightFlush())
            {
                bestHand = HAND.STRAIGHTFLUSH;
            }
            else if (IsFourOfAkind())
            {
                bestHand = HAND.FOUROFAKIND;
            }
            else if (IsFullHouse())
            {
                bestHand = HAND.FULLHOUSE;
            }
            else if (IsFlush())
            {
                bestHand = HAND.FLUSH;
            }
            else if (IsStraight())
            {
                bestHand = HAND.STRAIGHT;
            }
            else if (IsThreeOfAKind())
            {
                bestHand = HAND.THREEOFAKIND;
            }
            else if (IsTwoPairs())
            {
                bestHand = HAND.TWOPAIRS;
            }
            else if (IsOnePair())
            {
                bestHand = HAND.ONEPAIR;
            }

            return(bestHand);
        }
コード例 #27
0
        // -------------------------------------------

        /*
         * AssignLaserByButtonPressed
         */
        protected virtual void AssignLaserByButtonPressed(HAND _handSelected, GameObject _myLaserPointer)
        {
            if (m_currentHandWithLaser != _handSelected)
            {
                m_currentHandWithLaser = _handSelected;
                ActivateTeleportController(m_handsBeingTracked);
                YourVRUIScreenController.Instance.LaserPointer = _myLaserPointer.gameObject;
                if (m_currentHandWithLaser == HAND.right)
                {
                    YourVRUIScreenController.Instance.LaserLeftPointer.SetActive(false);
                    YourVRUIScreenController.Instance.LaserRightPointer.SetActive(true);
                }
                else
                {
                    YourVRUIScreenController.Instance.LaserLeftPointer.SetActive(true);
                    YourVRUIScreenController.Instance.LaserRightPointer.SetActive(false);
                }
                KeysEventInputController.Instance.IgnoreNextAction = true;
                UIEventController.Instance.DispatchUIEvent(EVENT_OCULUSHANDMANAGER_UPDATE_LASER, YourVRUIScreenController.Instance.LaserPointer, (m_currentHandWithLaser == HAND.right));
            }
        }
コード例 #28
0
        public Hand(string[] fiveCardHand)
        {
            if (fiveCardHand.Count() != numCards)
            {
                throw new IllegalNumberOfCards();
            }
            refHand = fiveCardHand;
            allCardValuesInOrder = GetStandardCardValues();

            fiveCards = (from v in GetCardValues(fiveCardHand.ToList()) select GetEnumFromString("_" + v)).ToArray();
            fiveSuits = (from s in GetCardSuits(fiveCardHand.ToList()) select(SUIT) Enum.Parse(typeof(SUIT), s.ToString())).ToArray();

            stackedValues = fiveCards.GroupBy(t => t.ToString()).OrderByDescending(u => u.Count()).ToList();
            stackedSuits  = fiveSuits.GroupBy(t => t.ToString()).OrderByDescending(u => u.Count()).ToList();

            orderedUniqueValues = new List <CARD>(fiveCards.Distinct().ToList());
            orderedUniqueValues.Sort();

            highestCardInRank = orderedUniqueValues.Last();
            bestRankForHand   = FindBestHand();
        }
コード例 #29
0
        public bool IsBetterThan(Hand player2Hand)
        {
            HAND comparisonHandRanking  = player2Hand.GetRank();
            CARD comparisonHiCardInRank = player2Hand.GetHighestCardInRank();

            bool isCurrentRankBest = false;

            if (bestRankForHand != comparisonHandRanking)
            {
                isCurrentRankBest = bestRankForHand > comparisonHandRanking;
                //if (isCurrentRankBest)
                //    DisplayHandRanking(player2Hand, comparisonHandRanking, comparisonHiCardInRank, isCurrentRankBest);
            }
            else
            {
                isCurrentRankBest = highestCardInRank > comparisonHiCardInRank;
                //if (isCurrentRankBest)
                //    DisplayCardRanking(player2Hand, comparisonHandRanking, comparisonHiCardInRank, isCurrentRankBest);
            }

            return(isCurrentRankBest);
        }
コード例 #30
0
ファイル: frmSemiAUto.cs プロジェクト: phjungDiones/merge
        private void btnPickup_Click(object sender, EventArgs e)
        {
            if (!ShowDialog())
            {
                return;
            }
            if (cbUnitSel.SelectedIndex < 0 || m_nSelectSource < 0)
            {
                return;
            }

            bool       bFail = false;
            ManualUnit Unit  = (ManualUnit)m_nSelectSource;
            HAND       arm   = HAND.LOWER;

            if (cbArmSel.SelectedIndex == 0)
            {
                arm = HAND.LOWER;
            }
            else
            {
                arm = HAND.UPPER;
            }

            ManualRun.MANUAL_SEQ Manul_Seq = ManualRun.MANUAL_SEQ.NONE;

            switch (cbUnitSel.SelectedIndex)
            {
            case 0:
                //FM Robot
                GlobalVariable.manualInfo.SelArmFM    = arm;
                GlobalVariable.manualInfo.nSlotSource = Convert.ToInt32(cbSlotSource.Text);
                switch (Unit)
                {
                case ManualUnit.LPMA:
                    GlobalVariable.manualInfo.mnlStageFM = FMStage.LPMA;
                    Manul_Seq = ManualRun.MANUAL_SEQ.FMRobot_Pickup_LPM;
                    break;

                case ManualUnit.LPMB:
                    GlobalVariable.manualInfo.mnlStageFM = FMStage.LPMB;
                    Manul_Seq = ManualRun.MANUAL_SEQ.FMRobot_Pickup_LPM;
                    break;

                case ManualUnit.LPMC:
                    GlobalVariable.manualInfo.mnlStageFM = FMStage.LPMC;
                    Manul_Seq = ManualRun.MANUAL_SEQ.FMRobot_Pickup_LPM;
                    break;

                case ManualUnit.LPMD:
                    GlobalVariable.manualInfo.mnlStageFM = FMStage.LPMD;
                    Manul_Seq = ManualRun.MANUAL_SEQ.FMRobot_Pickup_LPM;
                    break;

                case ManualUnit.CP1:
                    GlobalVariable.manualInfo.mnlStageFM = FMStage.CP1;
                    Manul_Seq = ManualRun.MANUAL_SEQ.FMRobot_Pickup_Buffer;
                    break;

                case ManualUnit.CP2:
                    GlobalVariable.manualInfo.mnlStageFM = FMStage.CP2;
                    Manul_Seq = ManualRun.MANUAL_SEQ.FMRobot_Pickup_Buffer;
                    break;

                case ManualUnit.CP3:
                    GlobalVariable.manualInfo.mnlStageFM = FMStage.CP3;
                    Manul_Seq = ManualRun.MANUAL_SEQ.FMRobot_Pickup_Buffer;
                    break;

                default:
                    bFail = true;
                    break;
                }
                break;

            case 1:
                //ATM Robot
                GlobalVariable.manualInfo.SelArmATM   = arm;
                GlobalVariable.manualInfo.nSlotSource = Convert.ToInt32(cbSlotSource.Text);
                switch (Unit)
                {
                case ManualUnit.AL:
                    GlobalVariable.manualInfo.mnlStageATM = AtmStage.ALIGN;
                    Manul_Seq = ManualRun.MANUAL_SEQ.ATMRobot_Pickup_Buffer;
                    break;

                case ManualUnit.HP:
                    GlobalVariable.manualInfo.mnlStageATM = AtmStage.HP;
                    Manul_Seq = ManualRun.MANUAL_SEQ.ATMRobot_Pickup_Buffer;
                    break;

                case ManualUnit.LAMI:
                    GlobalVariable.manualInfo.mnlStageATM = AtmStage.LAMI_ULD;
                    Manul_Seq = ManualRun.MANUAL_SEQ.ATMRobot_Unload_Lami;
                    break;

                case ManualUnit.LL_BD:
                    GlobalVariable.manualInfo.mnlStageATM = AtmStage.BD;
                    Manul_Seq = ManualRun.MANUAL_SEQ.ATMRobot_Place_Loadlock;
                    break;

                default:
                    bFail = true;
                    break;
                }
                break;

            case 2:
                //VTM Robot
                GlobalVariable.manualInfo.SelArmVTM   = arm;
                GlobalVariable.manualInfo.nSlotSource = Convert.ToInt32(cbSlotSource.Text);
                switch (Unit)
                {
                case ManualUnit.LL1_DIV:
                    GlobalVariable.manualInfo.mnlStageVTM = VtmStage.LL;
                    Manul_Seq = ManualRun.MANUAL_SEQ.VTMRobot_Pickup_Loadlock;
                    break;

                case ManualUnit.LL2_CARR:
                    GlobalVariable.manualInfo.mnlStageVTM = VtmStage.LL;
                    Manul_Seq = ManualRun.MANUAL_SEQ.VTMRobot_Pickup_Loadlock;
                    break;

                case ManualUnit.PMC:
                    GlobalVariable.manualInfo.mnlStageVTM = VtmStage.PMC1_ULD;
                    Manul_Seq = ManualRun.MANUAL_SEQ.VTMRobot_Unload_PMC;
                    break;

                default:
                    bFail = true;
                    break;
                }
                break;

            default:
                bFail = true;
                break;

                //매뉴얼 동작 스타트
                GlobalSeq.manualRun.StartManualSeq(Manul_Seq);
            }
        }