public void showItemModal(TriggerGiveItem sender) { Gwen.Control.WindowControl w = new Gwen.Control.WindowControl(_canvas, "Items", true); w.Width = 200; w.Height = 120; //w.DeleteOnClose = true; Gwen.Control.ImagePanel img = new Gwen.Control.ImagePanel(w); img.ImageName = "./assets/" + sender.item.iconName; img.SetPosition(5, 10); img.SetSize(32, 32); Gwen.Control.CheckBox check = new Gwen.Control.CheckBox(w); check.SetPosition(w.Width - 29, 32 / 2 + 3); check.IsChecked = true; Gwen.Control.Label itemName = new Gwen.Control.Label(w); itemName.Text = sender.item.name; itemName.SetPosition(48, 14); Gwen.Control.Label itemDescription = new Gwen.Control.Label(w); Gwen.Font descFont = defaultFont; descFont.Size = 9; itemDescription.Width = 200; itemDescription.Text = sender.item.description; itemDescription.Font = descFont; itemDescription.SetPosition(48, 25); Gwen.Control.Button takeAll = new Gwen.Control.Button(w); takeAll.SetText("Take All"); takeAll.TextColor = System.Drawing.Color.White; takeAll.TextColorOverride = System.Drawing.Color.FromArgb(236, 236, 255); takeAll.Width = 60; takeAll.X = 5; takeAll.Y = w.Height - takeAll.Height - 40; takeAll.Clicked += delegate { if (sender._amount > 0) { while(sender._amount > 0) { Engine.player.inventory.Add(sender.item); if (Engine.player.activeWeapon.name == null && sender.item.GetType().IsSubclassOf(typeof(Weapon))) { Engine.player.activeWeapon = (Panjin.Weapon)Engine.player.inventory[Engine.player.inventory.Count -1]; } sender._amount--; } w.SetPosition(-99, -99); w.Hide(); w.Close(); } else { w.SetPosition(-99, -99); w.Hide(); w.Close(); } }; Gwen.Control.Button takeSelected = new Gwen.Control.Button(w); takeSelected.SetText("Take Selected"); takeSelected.Width = 80; takeSelected.TextColor = System.Drawing.Color.White; takeSelected.TextColorOverride = System.Drawing.Color.FromArgb(236, 236, 255); takeSelected.X = w.Width - takeSelected.Width - 17; takeSelected.Y = w.Height - takeSelected.Height - 40; }
public void showRespawnModal(Vector2i spawn) { Gwen.Control.WindowControl w = new Gwen.Control.WindowControl(_canvas, "Respawn", true); w.Width = 150; w.Height = 100; w.IsClosable = false; Align.Center(w); Gwen.Control.Label text = new Gwen.Control.Label(w); text.Text = "You Died!"; text.SetPosition(5, 10); Gwen.Control.Button respawn = new Gwen.Control.Button(w); respawn.SetText("Respawn"); respawn.TextColor = System.Drawing.Color.White; respawn.TextColorOverride = System.Drawing.Color.FromArgb(236, 236, 255); respawn.Width = 60; respawn.X = w.Width / 2 - (respawn.Width/2); respawn.Y = w.Height - respawn.Height - 40; respawn.Clicked += delegate { //Engine.map.entities.Add(new Player(spawn)); Log.WriteError("Not currently implemented in this refactoring!"); Engine.view.Center = new Vector2f(spawn.X*16, spawn.Y*16); w.Close(); }; }