コード例 #1
0
ファイル: GvrTexture.cs プロジェクト: memerdot/puyotools-1
        public GvrTexture()
        {
            // Set default values
            HasGlobalIndex = true;
            GlobalIndex = 0;
            gbixType = GvrGbixType.Gbix;

            PaletteFormat = GvrPixelFormat.Unknown;
            DataFormat = GvrDataFormat.Rgb5a3;

            HasMipmaps = false;
        }
コード例 #2
0
        private bool Initalize(GvrPixelFormat pixelFormat, GvrDataFormat dataFormat)
        {
            // Set the default values
            dataFlags      = GvrDataFlags.None;
            hasGlobalIndex = true;
            gbixType       = GvrGbixType.Gbix;
            globalIndex    = 0;

            // Set the data format and pixel format and load the appropiate codecs
            this.dataFormat = dataFormat;
            dataCodec       = GvrDataCodec.GetDataCodec(dataFormat);

            // Make sure the data codec exists and we can encode to it
            if (dataCodec == null || !dataCodec.CanEncode)
            {
                return(false);
            }

            // Only palettized formats require a pixel codec.
            if (dataCodec.PaletteEntries != 0)
            {
                this.pixelFormat = pixelFormat;
                pixelCodec       = GvrPixelCodec.GetPixelCodec(pixelFormat);

                // Make sure the pixel codec exists and we can encode to it
                if (pixelCodec == null || !pixelCodec.CanEncode)
                {
                    return(false);
                }

                dataCodec.PixelCodec = pixelCodec;

                dataFlags |= GvrDataFlags.InternalPalette;

                // Convert the bitmap to an array containing indicies.
                decodedData = BitmapToRawIndexed(decodedBitmap, dataCodec.PaletteEntries, out texturePalette);
                //decodedData = BitmapToRawIndexed(decodedBitmap, 8, out texturePalette);
            }
            else
            {
                this.pixelFormat = GvrPixelFormat.Unknown;
                pixelCodec       = null;

                // Convert the bitmap to an array
                decodedData = BitmapToRaw(decodedBitmap);
            }

            return(true);
        }
コード例 #3
0
        private bool Initalize(GvrPixelFormat pixelFormat, GvrDataFormat dataFormat)
        {
            // Set the default values
            dataFlags = GvrDataFlags.None;
            hasGlobalIndex = true;
            gbixType = GvrGbixType.Gbix;
            globalIndex = 0;

            // Set the data format and pixel format and load the appropiate codecs
            this.dataFormat = dataFormat;
            dataCodec = GvrDataCodec.GetDataCodec(dataFormat);

            // Make sure the data codec exists and we can encode to it
            if (dataCodec == null || !dataCodec.CanEncode) return false;

            // Only palettized formats require a pixel codec.
            if (dataCodec.PaletteEntries != 0)
            {
                this.pixelFormat = pixelFormat;
                pixelCodec = GvrPixelCodec.GetPixelCodec(pixelFormat);

                // Make sure the pixel codec exists and we can encode to it
                if (pixelCodec == null || !pixelCodec.CanEncode) return false;

                dataCodec.PixelCodec = pixelCodec;

                dataFlags |= GvrDataFlags.InternalPalette;

                // Convert the bitmap to an array containing indicies.
                decodedData = BitmapToRawIndexed(decodedBitmap, dataCodec.PaletteEntries, out texturePalette);
            }
            else
            {
                this.pixelFormat = GvrPixelFormat.Unknown;
                pixelCodec = null;

                // Convert the bitmap to an array
                decodedData = BitmapToRaw(decodedBitmap);
            }

            return true;
        }