private bool Initalize(GvrPixelFormat pixelFormat, GvrDataFormat dataFormat) { // Set the default values dataFlags = GvrDataFlags.None; hasGlobalIndex = true; gbixType = GvrGbixType.Gbix; globalIndex = 0; // Set the data format and pixel format and load the appropiate codecs this.dataFormat = dataFormat; dataCodec = GvrDataCodec.GetDataCodec(dataFormat); // Make sure the data codec exists and we can encode to it if (dataCodec == null || !dataCodec.CanEncode) { return(false); } // Only palettized formats require a pixel codec. if (dataCodec.PaletteEntries != 0) { this.pixelFormat = pixelFormat; pixelCodec = GvrPixelCodec.GetPixelCodec(pixelFormat); // Make sure the pixel codec exists and we can encode to it if (pixelCodec == null || !pixelCodec.CanEncode) { return(false); } dataCodec.PixelCodec = pixelCodec; dataFlags |= GvrDataFlags.InternalPalette; // Convert the bitmap to an array containing indicies. decodedData = BitmapToRawIndexed(decodedBitmap, dataCodec.PaletteEntries, out texturePalette); //decodedData = BitmapToRawIndexed(decodedBitmap, 8, out texturePalette); } else { this.pixelFormat = GvrPixelFormat.Unknown; pixelCodec = null; // Convert the bitmap to an array decodedData = BitmapToRaw(decodedBitmap); } return(true); }
private static string DataFlagsToString(GvrDataFlags flags) { // Even though these are flags, only one of them is set at a time // (although some textures may have more than one set, only one of them matters) if ((flags & GvrDataFlags.Mipmaps) != 0) { return("Mipmaps"); } if ((flags & GvrDataFlags.ExternalPalette) != 0) { return("External Palette"); } if ((flags & GvrDataFlags.InternalPalette) != 0) { return("Internal Palette"); } return("None"); }
private bool Initalize(GvrPixelFormat pixelFormat, GvrDataFormat dataFormat) { // Set the default values dataFlags = GvrDataFlags.None; hasGlobalIndex = true; gbixType = GvrGbixType.Gbix; globalIndex = 0; // Set the data format and pixel format and load the appropiate codecs this.dataFormat = dataFormat; dataCodec = GvrDataCodec.GetDataCodec(dataFormat); // Make sure the data codec exists and we can encode to it if (dataCodec == null || !dataCodec.CanEncode) return false; // Only palettized formats require a pixel codec. if (dataCodec.PaletteEntries != 0) { this.pixelFormat = pixelFormat; pixelCodec = GvrPixelCodec.GetPixelCodec(pixelFormat); // Make sure the pixel codec exists and we can encode to it if (pixelCodec == null || !pixelCodec.CanEncode) return false; dataCodec.PixelCodec = pixelCodec; dataFlags |= GvrDataFlags.InternalPalette; // Convert the bitmap to an array containing indicies. decodedData = BitmapToRawIndexed(decodedBitmap, dataCodec.PaletteEntries, out texturePalette); } else { this.pixelFormat = GvrPixelFormat.Unknown; pixelCodec = null; // Convert the bitmap to an array decodedData = BitmapToRaw(decodedBitmap); } return true; }
private static string DataFlagsToString(GvrDataFlags flags) { // Even though these are flags, only one of them is set at a time // (although some textures may have more than one set, only one of them matters) if ((flags & GvrDataFlags.Mipmaps) != 0) { return "Mipmaps"; } if ((flags & GvrDataFlags.ExternalPalette) != 0) { return "External Palette"; } if ((flags & GvrDataFlags.InternalPalette) != 0) { return "Internal Palette"; } return "None"; }
protected override void Initalize() { // Check to see if what we are dealing with is a GVR texture if (!Is(encodedData)) { throw new NotAValidTextureException("This is not a valid GVR texture."); } // Determine the offsets of the GBIX/GCIX (if present) and GCIX header chunks. if (PTMethods.Contains(encodedData, 0, Encoding.UTF8.GetBytes("GBIX")) || PTMethods.Contains(encodedData, 0, Encoding.UTF8.GetBytes("GCIX"))) { gbixOffset = 0x00; pvrtOffset = 0x10; } else { gbixOffset = -1; pvrtOffset = 0x00; } // Read the global index (if it is present). If it is not present, just set it to 0. if (gbixOffset != -1) { globalIndex = PTMethods.ToUInt32BE(encodedData, gbixOffset + 0x08); } else { globalIndex = 0; } // Read information about the texture textureWidth = PTMethods.ToUInt16BE(encodedData, pvrtOffset + 0x0C); textureHeight = PTMethods.ToUInt16BE(encodedData, pvrtOffset + 0x0E); pixelFormat = (GvrPixelFormat)(encodedData[pvrtOffset + 0x0A] >> 4); // Only the first 4 bits matter dataFlags = (GvrDataFlags)(encodedData[pvrtOffset + 0x0A] & 0x0F); // Only the last 4 bits matter dataFormat = (GvrDataFormat)encodedData[pvrtOffset + 0x0B]; // Get the codecs and make sure we can decode using them dataCodec = GvrDataCodec.GetDataCodec(dataFormat); // We need a pixel codec if this is a palettized texture if (dataCodec != null && dataCodec.PaletteEntries != 0) { pixelCodec = GvrPixelCodec.GetPixelCodec(pixelFormat); if (pixelCodec != null) { dataCodec.PixelCodec = pixelCodec; canDecode = true; } } else { pixelFormat = GvrPixelFormat.Unknown; if (dataCodec != null) { canDecode = true; } } // Set the palette and data offsets paletteEntries = dataCodec.PaletteEntries; if (!canDecode || paletteEntries == 0 || (paletteEntries != 0 && (dataFlags & GvrDataFlags.ExternalPalette) != 0)) { paletteOffset = -1; dataOffset = pvrtOffset + 0x10; } else { paletteOffset = pvrtOffset + 0x10; dataOffset = paletteOffset + (paletteEntries * (pixelCodec.Bpp >> 3)); } // If the texture contains mipmaps, gets the offsets of them if (canDecode && paletteEntries == 0 && (dataFlags & GvrDataFlags.Mipmaps) != 0) { mipmapOffsets = new int[(int)Math.Log(textureWidth, 2) + 1]; int mipmapOffset = 0; for (int i = 0, size = textureWidth; i < mipmapOffsets.Length; i++, size >>= 1) { mipmapOffsets[i] = mipmapOffset; mipmapOffset += Math.Max(size * size * (dataCodec.Bpp >> 3), 32); } } initalized = true; }
protected override void Initalize() { // Check to see if what we are dealing with is a GVR texture if (!Is(encodedData)) { throw new NotAValidTextureException("This is not a valid GVR texture."); } // Determine the offsets of the GBIX/GCIX (if present) and GCIX header chunks. if (PTMethods.Contains(encodedData, 0, Encoding.UTF8.GetBytes("GBIX")) || PTMethods.Contains(encodedData, 0, Encoding.UTF8.GetBytes("GCIX"))) { gbixOffset = 0x00; pvrtOffset = 0x10; } else { gbixOffset = -1; pvrtOffset = 0x00; } // Read the global index (if it is present). If it is not present, just set it to 0. if (gbixOffset != -1) { globalIndex = PTMethods.ToUInt32BE(encodedData, gbixOffset + 0x08); } else { globalIndex = 0; } // Read information about the texture textureWidth = PTMethods.ToUInt16BE(encodedData, pvrtOffset + 0x0C); textureHeight = PTMethods.ToUInt16BE(encodedData, pvrtOffset + 0x0E); pixelFormat = (GvrPixelFormat)(encodedData[pvrtOffset + 0x0A] >> 4); // Only the first 4 bits matter dataFlags = (GvrDataFlags)(encodedData[pvrtOffset + 0x0A] & 0x0F); // Only the last 4 bits matter dataFormat = (GvrDataFormat)encodedData[pvrtOffset + 0x0B]; // Get the codecs and make sure we can decode using them dataCodec = GvrDataCodec.GetDataCodec(dataFormat); // We need a pixel codec if this is a palettized texture if (dataCodec != null && dataCodec.PaletteEntries != 0) { pixelCodec = GvrPixelCodec.GetPixelCodec(pixelFormat); if (pixelCodec != null) { dataCodec.PixelCodec = pixelCodec; canDecode = true; } } else { pixelFormat = GvrPixelFormat.Unknown; if (dataCodec != null) { canDecode = true; } } // Set the palette and data offsets if (!canDecode || dataCodec.PaletteEntries == 0 || (dataCodec.PaletteEntries != 0 && (dataFlags & GvrDataFlags.ExternalPalette) != 0)) { paletteOffset = -1; dataOffset = pvrtOffset + 0x10; } else { paletteOffset = pvrtOffset + 0x10; dataOffset = paletteOffset + (dataCodec.PaletteEntries * (pixelCodec.Bpp >> 3)); } // If the texture contains mipmaps, gets the offsets of them if (canDecode && dataCodec.PaletteEntries == 0 && (dataFlags & GvrDataFlags.Mipmaps) != 0) { mipmapOffsets = new int[(int)Math.Log(textureWidth, 2) + 1]; int mipmapOffset = 0; for (int i = 0, size = textureWidth; i < mipmapOffsets.Length; i++, size >>= 1) { mipmapOffsets[i] = mipmapOffset; mipmapOffset += Math.Max(size * size * (dataCodec.Bpp >> 3), 32); } } initalized = true; }