void Update() { if (controller == null) { Debug.LogError("there is no dominant hand Daydream controller connected"); return; } if (controller.GetButtonDown(GvrControllerButton.App)) { if (paused) { if (hidePopupDuringPause) { popup.gameObject.SetActive(true); } ResumeGame(); } else { PauseGame(); } } if (currentState != null && !paused) { currentState.OnUpdate(this); } }
// Update is called once per frame void Update() { if (controller.GetButtonDown(GvrControllerButton.App)) { timer = 0; } else if (controller.GetButton(GvrControllerButton.App)) { timer += Time.deltaTime; if (timer >= APP_LONG_PRESS_DURATION && !actionComplete) { // Do "long press" actions here menuActive = !menuActive; menu.transform.position = camera.transform.position + camera.transform.forward * 0.75f; menu.transform.rotation = camera.transform.rotation; menu.SetActive(menuActive); actionComplete = true; } } else if (controller.GetButtonUp(GvrControllerButton.App)) { actionComplete = false; } }
// Runtime switching enabled only in-editor. private void Update() { UpdateStatusMessage(); // Scan all devices' buttons for button down, and switch the singleton pointer // to the controller the user last clicked. int newPointer = activeControllerPointer; if (controllerPointers.Length > 1 && controllerPointers[1] != null) { GvrTrackedController trackedController1 = controllerPointers[1].GetComponent <GvrTrackedController>(); foreach (var hand in ALL_HANDS) { GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand); if (device.GetButtonDown(POINTER_BUTTON_MASK)) { // Match the button to our own controllerPointers list. if (device == trackedController1.ControllerInputDevice) { newPointer = 1; } else { newPointer = 0; } break; } } } if (newPointer != activeControllerPointer) { activeControllerPointer = newPointer; SetVRInputMechanism(); } #if !RUNNING_ON_ANDROID_DEVICE UpdateEmulatedPlatformIfPlayerSettingsChanged(); if ((isDaydream && gvrEmulatedPlatformType == EmulatedPlatformType.Daydream) || (!isDaydream && gvrEmulatedPlatformType == EmulatedPlatformType.Cardboard)) { return; } isDaydream = (gvrEmulatedPlatformType == EmulatedPlatformType.Daydream); SetVRInputMechanism(); #else // Running on an Android device. // Viewer type switched at runtime. if (!IsDeviceDaydreamReady() || viewerPlatform == GvrSettings.ViewerPlatform) { return; } isDaydream = GvrSettings.ViewerPlatform == GvrSettings.ViewerPlatformType.Daydream; viewerPlatform = GvrSettings.ViewerPlatform; SetVRInputMechanism(); #endif // !RUNNING_ON_ANDROID_DEVICE }
// Update is called once per frame void Update() { if (controller.GetButtonDown(GvrControllerButton.App)) { sceneController.Reset(); resetCanvas.enabled = true; } }
// Update is called once per frame void Update() { if (_pointingAt) { // While touching the pad pan the map if (_dominantController.GetButton(GvrControllerButton.TouchPadTouch)) { Vector2 touchPos = _dominantController.TouchPos; if (_previousTouchState) { _translate = new Vector3(); Vector2 orientationDelta = touchPos - _previousTouch; _translate.x += orientationDelta.x * panFactor; _translate.z += orientationDelta.y * panFactor; this.transform.Translate(_translate); } _previousTouchState = true; _previousTouch = touchPos; } // When the pad is let go recenter the map if (_dominantController.GetButtonUp(GvrControllerButton.TouchPadTouch)) { Recenter(); _previousTouch = _dominantController.TouchPos; _previousTouchState = false; } // When the button is clicked zoom in if (_dominantController.GetButtonDown(GvrControllerButton.TouchPadButton)) // Using event instead { } // When the app button is clicked zoom out if (_dominantController.GetButtonDown(GvrControllerButton.App)) // TODO: Change to double click { ZoomOut(); } } CullSiteMarkers(); }
/// Returns true in the frame the user starts pressing down any of buttons specified /// in `buttons` on any controller. public static bool AnyButtonDown(GvrControllerButton buttons) { bool ret = false; foreach (var hand in AllHands) { GvrControllerInputDevice device = GvrControllerInput.GetDevice(hand); ret |= device.GetButtonDown(buttons); } return(ret); }
public override void OnUpdate(GameController gameController) { if (controller.GetButtonDown(GvrControllerButton.TouchPadButton)) { downTime = Time.time; } if (controller.GetButtonUp(GvrControllerButton.TouchPadButton)) { if ((Time.time - downTime) < 1.0f) { gameController.GoToNextHole(); } } }
public override void OnUpdate(GameController gameController) { if (controller.GetButtonDown(GvrControllerButton.TouchPadButton)) { downTime = Time.time; } if (controller.GetButtonUp(GvrControllerButton.TouchPadButton)) { if ((Time.time - downTime) < 1.0f) { gameController.SetState(State.PRE_THROW); } } }
private void Update() { //Checking for click towards the left if (controller.GetButtonDown(GvrControllerButton.TouchPadButton) && controller.TouchPos.x < 0) { BackPage(); } //Checking for click towards the right if (controller.GetButtonDown(GvrControllerButton.TouchPadButton) && controller.TouchPos.x > 0) { ForwardPage(); } /* This will correctly check if a swipe is occurring. Sensitivity * most likely needs adjustment * distance = lastTouchPos - controller.TouchPos; * if (distance.magnitude >= 0.1) * { * OnSwipe(); * } * lastTouchPos = controller.TouchPos; */ }
public override void OnUpdate(GameController gameController) { if (controller.GetButtonDown(GvrControllerButton.TouchPadButton)) { downTime = Time.time; } if (controller.GetButtonUp(GvrControllerButton.TouchPadButton)) { if ((Time.time - downTime) < 1.0f) { Vector3 position = gameController.GetDisc().transform.position; gameController.MovePlayerToDiscPosition(position); gameController.SetState(State.PRE_THROW); } } }
// Update is called once per frame void Update() { if (controller.GetButtonDown(GvrControllerButton.App)) { currentActive = (currentActive + 1) % 4; } switch (currentActive) { case 0: hudVideo.SetActive(true); followVideo.SetActive(false); podium.SetActive(false); break; case 1: hudVideo.SetActive(false); followVideo.SetActive(true); podium.SetActive(false); followVideo.GetComponent <FrontVideo>().enabled = true; followVideo.GetComponent <DelayFollowVideo>().enabled = false; break; case 2: hudVideo.SetActive(false); followVideo.SetActive(true); podium.SetActive(false); followVideo.GetComponent <FrontVideo>().enabled = false; followVideo.GetComponent <DelayFollowVideo>().enabled = true; break; case 3: hudVideo.SetActive(false); followVideo.SetActive(false); podium.SetActive(true); break; default: hudVideo.SetActive(true); followVideo.SetActive(false); podium.SetActive(false); break; } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.C) || gvrController.GetButtonDown(GvrControllerButton.App)) { aud.volume = 1; aud.PlayOneShot(CoinSE); StartCoroutine(FadeOut()); credit++; } CreditText.text = credit.ToString(); if (credit > 0) { StartButton.interactable = true; } else { StartButton.interactable = false; } }
public override void OnUpdate(GameController gameController) { GvrControllerInputDevice controller = gameController.GetController(); //Vector3 lookDirection = Camera.main.transform.forward; //lookDirection.y = 0; //lookDirection.Normalize(); //if(Vector3.Dot(direction, lookDirection) < 0.95f) //{ //direction = Vector3.Slerp(direction, lookDirection, Time.deltaTime); //SetArrowTransform(gameController); //} if (controller.GetButtonDown(GvrControllerButton.TouchPadButton)) { gameController.GetThrowController().SetDirection(direction); gameController.SetState(State.THROWING); } }
// Update is called once per frame void Update() { if (playVideo.startPlaying && !playVideo.videoPlayer.isPlaying && videoPlay) { videoPlay = false; playVideo.videoPlayer.enabled = false; playVideo.videoCanvas.SetActive(false); videoNum++; if (videoNum != videoFiles.Capacity) { playVideo.fileName = videoFiles[videoNum]; } audioPlay = false; //Debug.Log("Video hidden"); } if (!videoPlay && !audioPlay && !narratorAudio.isPlaying && audioNum != audioFiles.Capacity) { narratorAudio.clip = currAudio; narratorAudio.Play(); audioPlay = true; //Debug.Log("Playing audio"); } if (audioNum == 0 && audioPlay) { overlay.SetActive(true); } if (!narratorAudio.isPlaying && audioPlay && !videoPlay) { audioPlay = false; audioNum++; //Debug.Log(audioNum); videoPlay = true; if (audioNum != audioFiles.Capacity) { //Debug.Log("Switching tracks"); currAudio = Resources.Load <AudioClip>("Audio/Section1/" + audioFiles[audioNum]); } } if (videoPlay && !audioPlay && videoNum != videoFiles.Capacity) { if (videoNum == 0 && sceneStarted) { //Debug.Log("Scene starting"); playVideo.videoPlayer.enabled = true; playVideo.videoCanvas.SetActive(true); } if (videoNum == 1 && placed) { playVideo.videoPlayer.enabled = true; playVideo.videoCanvas.SetActive(true); } if (videoNum == 2 && markerReached && blocker) { playVideo.videoPlayer.enabled = true; playVideo.videoCanvas.SetActive(true); } } //Image disappears at correct time if (playVideo.videoPlayer.isPlaying && videoNum == 1 && playVideo.videoPlayer.time >= 39) { sceneObjects[1].SetActive(false); } //Make the plantation markers appear at the correct time if (playVideo.videoPlayer.isPlaying && videoNum == 1 && playVideo.videoPlayer.time >= 77) { sceneObjects[3].SetActive(true); sceneObjects[7].SetActive(true); } //Plantation markers disappear, cube showing user where to go appears if (!playVideo.videoPlayer.isPlaying && videoNum == 2) { sceneObjects[3].SetActive(false); sceneObjects[6].SetActive(true); } if (controller.GetButtonDown(GvrControllerButton.TouchPadButton)) { Debug.Log("Video: " + !playVideo.videoPlayer.isPlaying + " Video num: " + (videoNum == 2) + " Faded " + !faded); if (!playVideo.videoPlayer.isPlaying && videoNum == 2 && !faded) { markerReached = true; sceneObjects[6].SetActive(false); visionBlocker.SetActive(true); //visionBlock.FadeIn(); Debug.Log("Vision blocker fading in 1"); } } if (markerReached && visionBlock.image.color.a == 1 && !blocker && time == 10000.0f) { //Debug.Log("setting time"); faded = true; time = Time.time; } //Debug.Log("time " + time); //Debug.Log("Marker reached: " + (markerReached) + " Faded in: " + faded + " blocker: " + !blocker + " Time met: " + (Time.time - time >= 2.0f)); if (markerReached && faded && !blocker && Time.time - time >= 4.0f) { GvrBetaHeadset.SetSeeThroughConfig(GvrBetaSeeThroughCameraMode.Disabled, GvrBetaSeeThroughSceneType.Virtual); //visionBlock.FadeOut(); Debug.Log("Vision blocker fading out 1"); sceneObjects[0].SetActive(false); sceneObjects[3].SetActive(false); sceneObjects[6].SetActive(false); sceneObjects[4].SetActive(true); sceneObjects[8].SetActive(true); blocker = true; visionBlocker.SetActive(false); //visionBlock.FadeOut(); } if (playVideo.videoPlayer.isPlaying && videoNum == 2) { sceneObjects[6].SetActive(false); } if (playVideo.videoPlayer.isPlaying && videoNum == 2 && playVideo.videoPlayer.time >= 26) { sceneObjects[4].SetActive(false); sceneObjects[8].SetActive(false); sceneObjects[5].SetActive(true); sceneObjects[9].SetActive(true); } if (playVideo.videoPlayer.isPlaying && videoNum == 2 && playVideo.videoPlayer.time >= 38 && !sceneEnding) { Debug.Log("Vision blocker fading in 2"); visionBlocker.SetActive(true); time = Time.time; sceneEnding = true; } if (playVideo.videoPlayer.isPlaying && videoNum == 2 && playVideo.videoPlayer.time >= 38.5f && sceneEnding) { sceneObjects[5].SetActive(false); sceneObjects[9].SetActive(false); } if (sceneEnding && Time.time - time >= 4.0f && visionBlocker.activeSelf) { Debug.Log("Vision blocker fading out 2"); visionBlocker.SetActive(false); GvrBetaHeadset.SetSeeThroughConfig(GvrBetaSeeThroughCameraMode.RawImage, GvrBetaSeeThroughSceneType.Augmented); } /* * if(visionBlocker.activeSelf && videoNum == 2) * { * visionBlocker.SetActive(false); * } * * if(markerReached && videoNum == 2) * { * visionBlocker.SetActive(true); * GvrBetaHeadset.SetSeeThroughConfig(GvrBetaSeeThroughCameraMode.Disabled, GvrBetaSeeThroughSceneType.Virtual); * } */ if (imageOverlay.anchored && !placed) { placed = true; overlay.transform.position = player.transform.TransformPoint(Vector3.forward * 0 + Vector3.right * 0 + Vector3.down * 2); sceneObjects[0].SetActive(true); sceneObjects[1].SetActive(true); } }
// Update is called once per frame void Update() { //if (gvrController.) // Double Click Judge if (Input.GetMouseButtonDown(0) || gvrController.GetButtonDown(GvrControllerButton.App)) { IsDoubleClick = false; if (clickStartTime > 0) { if ((Time.time - clickStartTime) < 0.3f) { IsDoubleClick = true; } } clickStartTime = Time.time; } if (IsDoubleClick) { Pause(!pause); IsDoubleClick = false; } if (IsPause) { return; } HitText.text = HitCount.ToString(); BittenText.text = BittenCount.ToString(); if (currProg.status == WaniStatus.bye) { return; } elapsed += Time.deltaTime; span += Time.deltaTime; interval -= Time.deltaTime; if (span > currProg.time) { span = 0; counter = 0; currProg = WaniQ.Dequeue(); Debug.Log(elapsed + " status = " + currProg.status); switch (currProg.status) { case WaniStatus.eatyou: aud.volume = 1; aud.PlayOneShot(EatYouSE); StartCoroutine(PlayBGM(1)); break; case WaniStatus.angry: aud.Stop(); aud.volume = 1; aud.PlayOneShot(AngrySE); EnableDeadLine(true); StartCoroutine(PlayBGM(1, true)); break; case WaniStatus.finish: aud.Stop(); StartCoroutine(Result()); break; case WaniStatus.bye: aud.volume = 1; aud.PlayOneShot(SurrenderSE); break; default: break; } } else { if (interval > 0) { return; } switch (currProg.status) { case WaniStatus.wani1: if (counter == 0) { Wani[2].GetComponent <WaniController>().Forward = true; } else { Wani[Random.Range(0, 5)].GetComponent <WaniController>().Forward = true; } interval = 2; break; case WaniStatus.wani2: Shuffle(dat); Wani[dat[0]].GetComponent <WaniController>().Forward = true; Wani[dat[1]].GetComponent <WaniController>().Forward = true; interval = 2; break; case WaniStatus.wani3: Shuffle(dat); Wani[dat[0]].GetComponent <WaniController>().Forward = true; Wani[dat[1]].GetComponent <WaniController>().Forward = true; if (counter == 0 || counter == 2 || counter == 3) { Wani[dat[2]].GetComponent <WaniController>().Forward = true; } interval = 2; break; case WaniStatus.wani4: if (counter == 0) { Wani[0].GetComponent <WaniController>().Forward = true; Shuffle(dat); } else if (counter < 5) { Wani[counter].GetComponent <WaniController>().Forward = true; } else { Wani[dat[counter % 5]].GetComponent <WaniController>().Forward = true; } interval = 1; break; case WaniStatus.wani5: if (counter % 2 == 0) { Shuffle(dat); Wani[dat[0]].GetComponent <WaniController>().Forward = true; interval = 0.3f; } else { Wani[dat[1]].GetComponent <WaniController>().Forward = true; interval = 1.7f; } break; case WaniStatus.wani6: if (counter % 5 == 0) { Shuffle(dat); } Wani[dat[counter % 5]].GetComponent <WaniController>().Forward = true; interval = 0.3f; break; default: break; } counter++; } }