internal PrefabLocalization(StringTableManager.GungeonSupportedLanguages lang, StringTable table, FormatType format = FormatType.Gungeon) { TargetLanguageID = GungeonLanguage.LanguageToID(lang); TargetStringTable = table; Path = GetPrefabPath(lang, table); Format = format; }
internal static void ChangeLanguage(StringTableManager.GungeonSupportedLanguages lang) { var id = Registry.Languages.ValidateExisting(GungeonLanguage.LanguageToID(lang)); ChangeLanguage(id); }