/// <summary> /// 同步枪位信息 /// </summary> /// <param name="unit_id"></param> /// <param name="gunark_id"></param> public static void syn_Gun_Position_Info(string unit_id, string gunark_id) { BLL.position_info gun_position_info_bll = new Gunark.BLL.position_info(); WebService.gunServices webService = SingleWebService.getWebService(); WebService.gunPositionInfo[] gun_position_info_list = webService.getGunPositionInfo(unit_id, gunark_id); for (int i = 0; i < gun_position_info_list.Length; i++) { if (!gun_position_info_bll.Exists(gun_position_info_list[i].gun_Position_Info_Id)) { Model.position_info gun_position_info = new Gunark.Model.position_info(); gun_position_info.GUN_POSITION_INFO_ID = gun_position_info_list[i].gun_Position_Info_Id; gun_position_info.UNIT_ID = gun_position_info_list[i].unitInfo.unitInfoCode; gun_position_info.GUNARK_ID = gun_position_info_list[i].gunArk.gunarkId; gun_position_info.GUN_POSITION_NUMBER = gun_position_info_list[i].gun_Position_Number; gun_position_info.GUN_POSITION_STATUS = gun_position_info_list[i].gun_Position_Status.ToString();; gun_position_info.GUN_INFO_ID = gun_position_info_list[i].gun_Info_ID; gun_position_info.GUN_BULLET_NUMBER = gun_position_info_list[i].gun_Bullet_Number; gun_position_info.GUN_TYPE = gun_position_info_list[i].gun_Bullet_Name; gun_position_info_bll.Add(gun_position_info); } } }
/// <summary> /// 同步枪位信息 /// </summary> /// <param name="unit_id"></param> /// <param name="gunark_id"></param> public static void syn_Gun_Position_Info(string unit_id, string gunark_id) { BLL.position_info gun_position_info_bll = new Gunark.BLL.position_info(); WebService.gunServices webService = SingleWebService.getWebService(); WebService.gunPositionInfo[] gun_position_info_list = webService.getGunPositionInfo(unit_id, gunark_id); for (int i = 0; i < gun_position_info_list.Length; i++) { if (!gun_position_info_bll.Exists(gun_position_info_list[i].gun_Position_Info_Id)) { Model.position_info gun_position_info = new Gunark.Model.position_info(); gun_position_info.GUN_POSITION_INFO_ID = gun_position_info_list[i].gun_Position_Info_Id; gun_position_info.UNIT_ID = gun_position_info_list[i].unitInfo.unitInfoCode; gun_position_info.GUNARK_ID = gun_position_info_list[i].gunArk.gunarkId; gun_position_info.GUN_POSITION_NUMBER = gun_position_info_list[i].gun_Position_Number; gun_position_info.GUN_POSITION_STATUS = gun_position_info_list[i].gun_Position_Status.ToString(); ; gun_position_info.GUN_INFO_ID = gun_position_info_list[i].gun_Info_ID; gun_position_info.GUN_BULLET_NUMBER = gun_position_info_list[i].gun_Bullet_Number; gun_position_info.GUN_TYPE = gun_position_info_list[i].gun_Bullet_Name; gun_position_info_bll.Add(gun_position_info); } } }