void SetInitRef() { gun_Master = GetComponent <Gun_Master>(); if (GetComponent <Animator>() != null) { _animator = GetComponent <Animator>(); } if (MCP_References._player != null) { player_Master = MCP_References._player.GetComponent <Player_Master>(); ammoBox = MCP_References._player.GetComponent <Player_AmmoBox>(); } }
void SetInitRef() { gun_Master = GetComponent <Gun_Master>(); _transform = transform; }
void SetInitialReferences() { gunMaster = GetComponent <Gun_Master>(); }
void SetInitRef() { gun_Master = GetComponent <Gun_Master>(); }
void SetInitialReferences() { gunMaster = GetComponent <Gun_Master>(); myTransform = transform; camTransform = myTransform.parent; }
void SetInitialReferences() { gunMaster = GetComponent <Gun_Master>(); myTransform = transform; gunMaster.isGunLoaded = true; //player can attempt shooting right away }
void SetInitRef() { gun_Master = GetComponent <Gun_Master>(); _transform = transform; camTransform = _transform.parent; }
void SetInitialReferences() { gunMaster = transform.GetComponentInParent <Gun_Master>(); }
void SetInitRef() { gun_Master = GetComponent <Gun_Master>(); _transform = transform; gun_Master.isGunLoaded = true; //player can attempt to shoot right away. }