private void AjouterNewGun(Player player, int index) { GunManager gm = player.GetComponentInChildren <GunManager>(); foreach (Transform weapon in gm.transform) { Gun g = weapon.gameObject.GetComponent <Gun>(); if (g.modele == gunInShop.GetComponent <Gun>().modele) { g.isOwned = true; } } gm.nbGunsOwned = index; gm.gunsOwned.Add(gunInShop.GetComponent <Gun>().modele); gm.ChangerDarme(index); }
public override void Interacting(Player player) { bool alreadyOwned = false; GunManager gm = player.GetComponentInChildren <GunManager>(); foreach (Transform weapon in gm.transform) { Gun g = weapon.gameObject.GetComponent <Gun>(); if ((g.modele == gunInShop.GetComponent <Gun>().modele) && g.isOwned) { alreadyOwned = true; } } if (player.money >= price && !alreadyOwned) { player.money -= price; if (gm.nbGunsOwned == 1 || (gm.nbGunsOwned == 2 && gm.muleKick)) { AjouterNewGun(player, gm.nbGunsOwned + 1); } else if ((gm.nbGunsOwned == 2 && !gm.muleKick) || gm.nbGunsOwned == 3) { foreach (Transform weapon in gm.transform) { Gun g = weapon.gameObject.GetComponent <Gun>(); if (g.modele == gunInShop.GetComponent <Gun>().modele) { g.isOwned = true; } if (g.inUse) { g.isOwned = false; g.inUse = false; weapon.gameObject.SetActive(false); } } gm.gunsOwned.RemoveAt(gm.inUse - 1); gm.gunsOwned.Insert(gm.inUse - 1, gunInShop.GetComponent <Gun>().modele); gm.ChangerDarme(gm.inUse); } } }