// ################# // ## Methods ## // ################# void Awake() { InitSingleton(); ValidateConfig(); LoadPrefabs(); cubesWallHandler.Initialize(); gunHandler.Initialize(); }
public void InitializeGun(GunHandler handler) { GunObject gun = handler.gun; handler.gameObject.SetActive(true); handler.Initialize(); if (gun.shootType == GunObject.GunType.rigidbody && gun.rigidbodyBullet) { ObjectPool bulletPool = getFromPool(gun, gun.rigidbodyBullet, ref bulletPools); handler.SetBulletPool(bulletPool.getPool); } if (gun.impactEffect == null) { return; } ObjectPool impactPool = getFromPool(gun, gun.impactEffect, ref impactPools); handler.SetImpactPool(impactPool.getPool); }