コード例 #1
0
ファイル: Gun.cs プロジェクト: niloy32/AVA
    private void Awake()
    {
        guiManager = FindObjectOfType <GUIManager>();
        playerAim  = GetComponentInParent <PlayerAim>();
        gunEffect  = GetComponent <GunEffect>();

        AddAmmo(0);
    }
コード例 #2
0
    private void EffectTools_OnEffectCreated(AnimationEffect animationEffect)
    {
        timeOfDraw = Time.time;

        GunEffect   gunEffect      = animationEffect.effect.GetComponent <GunEffect>();
        EffectTools gunEffectTools = gunEffect.GetComponent <EffectTools>();

        gunEffect.transform.position   = transform.GetChild(0).position;
        gunEffect.transform.rotation   = transform.rotation;
        gunEffect.transform.localScale = transform.localScale;

        gunEffect.dispatcher.OnDispatch += Dispatcher_OnDispatch;
    }