public static void AppendTo(this GumpImage g, IGumpWriter disp, List <string> strings) { disp.AppendLayout(GumpImage.LayoutName); disp.AppendLayout(g.X); disp.AppendLayout(g.Y); disp.AppendLayout(g.GumpID); if (g.Hue != 0) { disp.AppendLayout(GumpImage.HueEquals); disp.AppendLayoutNS(g.Hue); } if (!string.IsNullOrEmpty(g.Class)) { disp.AppendLayout(GumpImage.ClassEquals); disp.AppendLayoutNS(g.Class); } }
public static void AppendTo(this GumpImage g, IGumpWriter disp, List <string> strings) { disp.AppendLayout(Gump.StringToBuffer("gumppic")); disp.AppendLayout(g.X); disp.AppendLayout(g.Y); disp.AppendLayout(g.GumpID); if (g.Hue != 0) { disp.AppendLayoutNS(" hue="); disp.AppendLayoutNS(g.Hue); } if (!string.IsNullOrEmpty(g.Class)) { disp.AppendLayoutNS(" class="); disp.AppendLayout(Gump.StringToBuffer(g.Class)); } }