private void storyboard_guleshou_Completed(object sender, object e) { gule1.Visibility = Windows.UI.Xaml.Visibility.Collapsed; gule2.Visibility = Windows.UI.Xaml.Visibility.Collapsed; gule3.Visibility = Windows.UI.Xaml.Visibility.Collapsed; gule4.Visibility = Windows.UI.Xaml.Visibility.Collapsed; gule5.Visibility = Windows.UI.Xaml.Visibility.Collapsed; Gule.Begin(); }
public GameLobbyPage() { this.InitializeComponent(); Gule.Begin(); maskPanel.Width = win_width; maskPanel.Height = win_height; Self.roomNum = 0; for (int i = 0; i < 17; i++) { for (int j = 0; j < 3; j++) { cards[i * 3 + j] = new Cards(); Canvas.SetLeft(cards[i * 3 + j], i * 100 + 20); Canvas.SetTop(cards[i * 3 + j], j * 150 + 50); Canvas_cards.Children.Add(cards[i * 3 + j]); } } for (int i = 0; i < currentPageTotalRoomNum * totalPage; i++) { roomCard[i] = new RoomCard(i + 1); roomCard[i].PointerEntered += roomCard_Entered; roomCard[i].PointerEntered += roomCard_Exited; roomCard[i].PointerPressed += roomCard_Enter; } for (int i = 0; i < totalPage; i++) { for (int j = 0; j < 4; j++) { Canvas.SetLeft(roomCard[i * 8 + j], j * 180 + 80); Canvas.SetTop(roomCard[i * 8 + j], 0); roomArea.Children.Add(roomCard[i * 8 + j]); } for (int j = 4; j < currentPageTotalRoomNum; j++) { Canvas.SetLeft(roomCard[i * 8 + j], (j - 4) * 180 + 350); Canvas.SetTop(roomCard[i * 8 + j], 180); roomArea.Children.Add(roomCard[i * 8 + j]); } } for (int i = 8; i < 120; i++) { roomCard[i].Visibility = Windows.UI.Xaml.Visibility.Collapsed; } storyboard_appear.Completed += storyboard_artWordBegin; storyboard_artWord.Completed += storyboard_artWord_completed; storyboard_visible.Completed += storyboard_visible_Completed; Gule.Completed += storyboard_guleshou_Completed; this.pageBox.SelectedIndex = currentPageNum - 1; }