// Update is called once per frame void Update() { ChartEditor editor = ChartEditor.Instance; if (editor.currentState == ChartEditor.State.Playing && !GameSettings.bot) { Chart.GameMode gameMode = editor.currentChart.gameMode; LaneInfo laneInfo = editor.laneInfo; if (gameMode == Chart.GameMode.Drums) { foreach (Note.DrumPad drumPad in EnumX <Note.DrumPad> .Values) { if (bannedDrumPadInputs.ContainsKey(drumPad)) { continue; } if (DrumsInput.GetPadPressedInput(drumPad, laneInfo)) { animations[(int)drumPad].Press(); } else { animations[(int)drumPad].Release(); } } } else { foreach (Note.GuitarFret fret in EnumX <Note.GuitarFret> .Values) { if (bannedFretInputs.ContainsKey(fret)) { continue; } if (GuitarInput.GetFretInput(fret)) { animations[(int)fret].Press(); } else { animations[(int)fret].Release(); } } } } else { for (int i = 0; i < animations.Length; ++i) { if (!animations[i].running) { animations[i].Release(); } } } }
void UpdateGuitarFretPresses() { foreach (Note.GuitarFret fret in EnumX <Note.GuitarFret> .Values) { if (bannedFretInputs.ContainsKey(fret)) { continue; } if (GuitarInput.GetFretInput(fret)) { animations[(int)fret].Press(); } else { animations[(int)fret].Release(); } } }
// Update is called once per frame void Update() { ChartEditor editor = ChartEditor.Instance; if (editor.currentState == ChartEditor.State.Playing && !GameSettings.bot) { Chart.GameMode gameMode = editor.currentChart.gameMode; LaneInfo laneInfo = editor.laneInfo; if (gameMode == Chart.GameMode.Drums) { foreach (Note.DrumPad drumPad in EnumX <Note.DrumPad> .Values) { if (bannedDrumPadInputs.ContainsKey(drumPad)) { continue; } bool lanePressed = false; switch (GameSettings.drumsModeOptions) { case GameSettings.DrumModeOptions.ProDrums: { lanePressed = DrumsInput.GetTomPressedInput(drumPad, laneInfo) || DrumsInput.GetCymbalPressedInput(drumPad, laneInfo); break; } default: { lanePressed = DrumsInput.GetPadPressedInput(drumPad, laneInfo); break; } } if (lanePressed) { animations[(int)drumPad].Press(); } else { animations[(int)drumPad].Release(); } } } else { foreach (Note.GuitarFret fret in EnumX <Note.GuitarFret> .Values) { if (bannedFretInputs.ContainsKey(fret)) { continue; } if (GuitarInput.GetFretInput(fret)) { animations[(int)fret].Press(); } else { animations[(int)fret].Release(); } } } } else { for (int i = 0; i < animations.Length; ++i) { if (!animations[i].running) { animations[i].Release(); } } } }