public static int __callBase_StartLoadCustomAssets(IntPtr l) { int result; try { GuildUITask guildUITask = (GuildUITask)LuaObject.checkSelf(l); Action onLoadCompleted; LuaObject.checkDelegate <Action>(l, 2, out onLoadCompleted); guildUITask.m_luaExportHelper.__callBase_StartLoadCustomAssets(onLoadCompleted); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_m_layerDescArray(IntPtr l) { int result; try { GuildUITask guildUITask = (GuildUITask)LuaObject.checkSelf(l); UITaskBase.LayerDesc[] layerDescArray; LuaObject.checkArray <UITaskBase.LayerDesc>(l, 2, out layerDescArray); guildUITask.m_luaExportHelper.m_layerDescArray = layerDescArray; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_CollectFxAsset(IntPtr l) { int result; try { GuildUITask guildUITask = (GuildUITask)LuaObject.checkSelf(l); string assetName; LuaObject.checkType(l, 2, out assetName); guildUITask.m_luaExportHelper.__callBase_CollectFxAsset(assetName); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { string name; LuaObject.checkType(l, 2, out name); GuildUITask o = new GuildUITask(name); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_OnNewIntent(IntPtr l) { int result; try { GuildUITask guildUITask = (GuildUITask)LuaObject.checkSelf(l); UIIntent intent; LuaObject.checkType <UIIntent>(l, 2, out intent); bool b = guildUITask.m_luaExportHelper.__callBase_OnNewIntent(intent); LuaObject.pushValue(l, true); LuaObject.pushValue(l, b); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int LoadRes(IntPtr l) { int result; try { GuildUITask guildUITask = (GuildUITask)LuaObject.checkSelf(l); List <string> assetList; LuaObject.checkType <List <string> >(l, 2, out assetList); Action onComplete; LuaObject.checkDelegate <Action>(l, 3, out onComplete); guildUITask.LoadRes(assetList, onComplete); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_EnableUIInput(IntPtr l) { int result; try { GuildUITask guildUITask = (GuildUITask)LuaObject.checkSelf(l); bool isEnable; LuaObject.checkType(l, 2, out isEnable); bool?isGlobalEnable; LuaObject.checkNullable <bool>(l, 3, out isGlobalEnable); guildUITask.m_luaExportHelper.__callBase_EnableUIInput(isEnable, isGlobalEnable); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }