public async Task Should_retrieve_guild_information() { GuildRequest request = new GuildRequest(1805, members: true); GuildResponse response = await bgg.GetGuildAsync(request); Assert.True(response.Succeeded); }
private void OnGuild(object sender, GuildResponse message) { Debug.LogFormat("OnGuild: {0} {1}:{2}", message.Result, message.guildInfo.Id, message.guildInfo.GuildName); GuildManager.Instance.Init(message.guildInfo); if (this.OnGuildUpdate != null) { this.OnGuildUpdate(); } }