/// <inheritdoc/> public void GuildJoinResponse(GuildRequestAnswerResult result) { using (var writer = this.connection.StartSafeWrite(0xC1, 4)) { var packet = writer.Span; packet[2] = 0x51; packet[3] = (byte)result; writer.Commit(); } }
/// <inheritdoc/> public void GuildJoinResponse(GuildRequestAnswerResult result) { this.connection.Send(new byte[] { 0xC1, 0x04, 0x51, (byte)result }); }