/// <inheritdoc/> public void GuildKickResult(GuildKickSuccess successCode) { using (var writer = this.connection.StartSafeWrite(0xC1, 4)) { var packet = writer.Span; packet[1] = 0x04; packet[2] = 0x53; packet[3] = (byte)successCode; writer.Commit(); } }
/// <inheritdoc/> public void GuildKickResult(GuildKickSuccess successCode) { this.connection.Send(new byte[] { 0xC1, 0x04, 0x53, (byte)successCode }); }