public void Clear(bool RaiseChangedEvent) { if (RaiseChangedEvent) { GuildHalls.Clear(); } else { guildHalls.Clear(); } }
public void UpdateFromModel(GuildHallsInfo Model, bool RaiseChangedEvent) { if (RaiseChangedEvent) { GuildHalls.Clear(); foreach (GuildHall obj in Model.GuildHalls) { GuildHalls.Add(obj); } IsVisible = false; } else { guildHalls.Clear(); foreach (GuildHall obj in Model.GuildHalls) { guildHalls.Add(obj); } isVisible = false; } }