public async Task DefaultChannelAsync(SocketChannel channel) { GuildData g_data = GuildCenter.GetGuild(Context.Guild.Id); if (g_data.Id == 0) { g_data = new GuildData(Context.Guild.Id, Context.Guild.Name); } g_data.defaultChannel = channel.Id; GuildCenter.Guilds.Add(g_data); GuildCenter.SaveGuilds(); await ReplyAsync(Context.User.Mention + ", guild settings updated."); }
public async Task SaveAsync() { GuildCenter.SaveGuilds(); await ReplyAsync(Context.User.Mention + " guild settings have been saved."); }