public override void updateItem(GameObject item, int index) { GuildBuildView button = item.GetComponent <GuildBuildView> (); GuildBuildSample sample = GuildBuildSampleManager.Instance.getGuildBuildSampleBySid(buildSidList[index]); button.initBuild(sample.sid, true, () => { (fatherWindow as GuildBuildWindow).updateInfo(sample); MaskWindow.UnlockUI(); }); }
public override void initButton(int i) { if (nodeList [i] == null) { nodeList [i] = NGUITools.AddChild(gameObject, (fatherWindow as GuildBuildWindow).buildItem); } nodeList [i].name = StringKit.intToFixString(i + 1); GuildBuildView button = nodeList [i].GetComponent <GuildBuildView> (); button.transform.localScale = new Vector3(0.7f, 0.7f, 0.7f); button.fatherWindow = fatherWindow; GuildBuildSample sample = GuildBuildSampleManager.Instance.getGuildBuildSampleBySid(buildSidList[i]); button.initBuild(sample.sid, true, () => { (fatherWindow as GuildBuildWindow).updateInfo(sample); MaskWindow.UnlockUI(); }); // if (i == 0) { // (fatherWindow as GuildBuildWindow).init (sample); // } }