コード例 #1
0
 /// <summary>
 /// 更新信息
 /// </summary>
 public void updateInfo()
 {
     buildSidList = GuildBuildSampleManager.Instance.getAllGuildBuild();
     if (!buildSidList.Contains(buildSid))
     {
         this.gameObject.SetActive(false);
         Debug.LogError("No GuildBuild By Sid =" + buildSid);
         return;
     }
     this.gameObject.SetActive(true);
     if (isShowTitle)
     {
         objTitle.SetActive(true);
     }
     else
     {
         objTitle.SetActive(false);
     }
     buildSample    = GuildBuildSampleManager.Instance.getGuildBuildSampleBySid(buildSid);
     buildLevel     = GuildManagerment.Instance.getBuildLevel(buildSid.ToString());
     labelName.text = buildSample.buildName;
     setBuildInfo();
     /**显示状态图标*/
     if (GuildManagerment.Instance.isUpGuildBuildState(buildSample.sid, buildLevel))
     {
         stateIcon.gameObject.SetActive(true);
     }
     else
     {
         stateIcon.gameObject.SetActive(false);
     }
     updateEffect();
 }
コード例 #2
0
    public override void copy(object destObj)
    {
        base.copy(destObj);
        GuildBuildSample dest = destObj as GuildBuildSample;

        if (this.costs != null)
        {
            dest.costs = new List <int> ();
            for (int i = 0; i < this.costs.Count; i++)
            {
                dest.costs.Add(this.costs [i]);
            }
        }
        if (this.hallLevel != null)
        {
            dest.hallLevel = new List <int> ();
            for (int i = 0; i < this.hallLevel.Count; i++)
            {
                dest.hallLevel.Add(this.hallLevel [i]);
            }
        }
        if (this.goods != null)
        {
            dest.goods = new List <GuildGood> ();
            for (int i = 0; i < this.goods.Count; i++)
            {
                dest.goods.Add(this.goods [i].Clone() as GuildGood);
            }
        }
    }
コード例 #3
0
    /// <summary>
    /// 建筑是否可以升级
    /// </summary>
    /// <returns><c>true</c>, if up guild build was ised, <c>false</c> otherwise.</returns>
    /// <param name="id">Identifier.</param>
    /// <param name="level">Level.</param>
    public bool isUpGuildBuild(int id, int level)
    {
        GuildBuildSample sample = GuildBuildSampleManager.Instance.getGuildBuildSampleBySid(id);

        if (level >= sample.levelMax)
        {
            UiManager.Instance.createMessageLintWindow(LanguageConfigManager.Instance.getLanguage("Guild_47"));
            return(false);
        }

        if (guild.livenessing >= sample.costs [level] && getGuildBuild(HALL).level >= sample.hallLevel [level] && level < sample.levelMax)
        {
            return(true);
        }
        else
        {
            if (guild.livenessing < sample.costs [level])
            {
                UiManager.Instance.createMessageLintWindow(LanguageConfigManager.Instance.getLanguage("Guild_45"));
            }
            else if (getGuildBuild(HALL).level < sample.hallLevel [level])
            {
                UiManager.Instance.createMessageLintWindow(LanguageConfigManager.Instance.getLanguage("Guild_46"));
            }
            return(false);
        }
    }
コード例 #4
0
    //解析模板数据
    public override void parseSample(int sid)
    {
        GuildBuildSample sample  = new GuildBuildSample();
        string           dataStr = getSampleDataBySid(sid);

        sample.parse(sid, dataStr);
        samples.Add(sid, sample);
    }
コード例 #5
0
    public override void  updateItem(GameObject item, int index)
    {
        GuildBuildView   button = item.GetComponent <GuildBuildView> ();
        GuildBuildSample sample = GuildBuildSampleManager.Instance.getGuildBuildSampleBySid(buildSidList[index]);

        button.initBuild(sample.sid, true, () => {
            (fatherWindow as GuildBuildWindow).updateInfo(sample);
            MaskWindow.UnlockUI();
        });
    }
コード例 #6
0
    //获得限制等级
    public int getOpenLevel(Goods good)
    {
        GuildBuildSample buildSample = GuildBuildSampleManager.Instance.getGuildBuildSampleBySid(StringKit.toInt(SHOP));
        List <GuildGood> list        = buildSample.goods;

        for (int i = 0; i < list.Count; i++)
        {
            if (getBuildLevel(SHOP) < list [i].level && list [i].sid == good.sid)
            {
                return(list [i].level);
            }
        }
        return(0);
    }
コード例 #7
0
    //判断物品是否开放
    public bool isOpenGood(Goods good)
    {
        GuildBuildSample buildSample = GuildBuildSampleManager.Instance.getGuildBuildSampleBySid(StringKit.toInt(SHOP));
        List <GuildGood> list        = buildSample.goods;

        for (int i = 0; i < list.Count; i++)
        {
            if (list [i].sid == good.sid && getBuildLevel(SHOP) >= list [i].level)
            {
                return(true);
            }
        }
        return(false);
    }
コード例 #8
0
    public bool isUpGuildBuildState(int id, int level)
    {
        GuildBuildSample sample = GuildBuildSampleManager.Instance.getGuildBuildSampleBySid(id);

        if (level >= sample.levelMax)
        {
            return(false);
        }
        if (guild.livenessing >= sample.costs [level] && getGuildBuild(HALL).level >= sample.hallLevel [level] && level < sample.levelMax)
        {
            return(true);
        }
        else
        {
            return(false);
        }
    }
コード例 #9
0
    /// <summary>
    /// 由建筑Sid获得对应等级建筑图标
    /// </summary>
    public string getBuildIcon(int sid)
    {
        GuildBuildSample buildSample = GuildBuildSampleManager.Instance.getGuildBuildSampleBySid(sid);
        int    buildLv    = getBuildLevel(sid.ToString());
        string spriteName = "";

        switch (buildSample.sid)
        {
        case 1:
            spriteName = "hall_";
            break;

        case 2:
            spriteName = "college_";
            break;

        case 3:
            spriteName = "shop_";
            break;

        case 4:
            spriteName = "altar_";
            break;

        case 5:
            spriteName = "area_";
            break;

        default:
            spriteName = "";
            break;
        }

        if (buildLv > 0)
        {
            return(spriteName + buildSample.getIconByLv(buildLv));
        }
        else
        {
            return(spriteName + 1);
        }
    }
コード例 #10
0
    //获得建筑的需求描述
    public string getBuildNeedsDesc(int sid)
    {
        GuildBuildSample buildSample = GuildBuildSampleManager.Instance.getGuildBuildSampleBySid(sid);

        if (getBuildLevel(sid.ToString()) < buildSample.levelMax)
        {
            if (sid == StringKit.toInt(HALL))
            {
                return(LanguageConfigManager.Instance.getLanguage("Guild_51", buildSample.costs [getBuildLevel(sid.ToString())].ToString()));
            }
            else
            {
                return(LanguageConfigManager.Instance.getLanguage("Guild_50", buildSample.costs [getBuildLevel(sid.ToString())].ToString(), buildSample.hallLevel [getBuildLevel(sid.ToString())].ToString()));
            }
        }
        else
        {
            return(LanguageConfigManager.Instance.getLanguage("Guild_47"));
        }
    }
コード例 #11
0
    public override void initButton(int i)
    {
        if (nodeList [i] == null)
        {
            nodeList [i] = NGUITools.AddChild(gameObject, (fatherWindow as GuildBuildWindow).buildItem);
        }
        nodeList [i].name = StringKit.intToFixString(i + 1);
        GuildBuildView button = nodeList [i].GetComponent <GuildBuildView> ();

        button.transform.localScale = new Vector3(0.7f, 0.7f, 0.7f);
        button.fatherWindow         = fatherWindow;
        GuildBuildSample sample = GuildBuildSampleManager.Instance.getGuildBuildSampleBySid(buildSidList[i]);

        button.initBuild(sample.sid, true, () => {
            (fatherWindow as GuildBuildWindow).updateInfo(sample);
            MaskWindow.UnlockUI();
        });
//		if (i == 0) {
//			(fatherWindow as GuildBuildWindow).init (sample);
//		}
    }
コード例 #12
0
 //初始化信息
 public void initInfo(GuildBuildSample build)
 {
     this.build = build;
     updateInfo();
 }
コード例 #13
0
    /// <summary>
    /// 更新建筑升级信息
    /// </summary>
    public void updateInfo(GuildBuildSample _buildSample)
    {
        if (_buildSample == null || (this.buildSample == _buildSample && buildLevel == instance.getBuildLevel(buildSample.sid.ToString())))
        {
            return;
        }
        descItem.clear();
        this.buildSample = _buildSample;
        Guild guild = instance.getGuild();

        buildLevel = instance.getBuildLevel(buildSample.sid.ToString());
        bool isMaxLv = buildLevel >= buildSample.levelMax;

        if (buildLevel > 0)
        {
            descItem.buttonBuild.textLabel.text = Language("Guild_34");
        }
        else
        {
            descItem.buttonBuild.textLabel.text = Language("Guild_35");
        }

        //标题部分
        descItem.spriteIcon.spriteName = instance.getBuildIcon(buildSample.sid);
        descItem.labelNameTitle.text   = Language("s0303") + buildSample.buildName + ":";
        descItem.labelOldLv.text       = "Lv." + buildLevel;
        descItem.labelNewLv.text       = isMaxLv ? "" : ("Lv." + (buildLevel + 1));
        descItem.objUpArrow.SetActive(!isMaxLv);
        descItem.labelLiveness.text     = guild.livenessing.ToString();
        descItem.labelCostLiveness.text = isMaxLv ? "" : buildSample.costs [buildLevel].ToString();

        //提升部分
        //是公会大厅就显示成员提升信息
        if (buildSample.sid == 1)
        {
            descItem.labelNeedHellLv.transform.parent.gameObject.SetActive(false);
            descItem.objHell.SetActive(true);
            descItem.labelOldMember.text = guild.membershipMax.ToString();
            descItem.labelNewMember.text = isMaxLv ? "" : (guild.membershipMax + 2).ToString();
            descItem.objMemberUpArrow.SetActive(!isMaxLv);
        }
        else
        {
            descItem.labelNeedHellLv.transform.parent.gameObject.SetActive(true);
            descItem.labelNeedHellLv.text = isMaxLv ? Language("s0070") : ("Lv." + buildSample.hallLevel [buildLevel]);
            descItem.objHell.SetActive(false);
        }

        //升级描述
        if (isMaxLv)
        {
            descItem.labelDesc.transform.parent.gameObject.SetActive(true);
            descItem.labelDesc.text = Language("s0070");
            descItem.buttonBuild.disableButton(true);
        }
        else
        {
            descItem.buttonBuild.disableButton(false);
            if (buildSample.sid != 3)
            {
                descItem.labelDesc.transform.parent.gameObject.SetActive(true);
                descItem.labelDesc.text = buildSample.getDesc(buildLevel).Replace("~", "\n");
            }
            else
            {
                descItem.labelDesc.transform.parent.gameObject.SetActive(false);

                if (buildSample.goods != null)
                {
                    List <GuildGood> goods = buildSample.goods;

                    List <Goods> tmpGoods = new List <Goods> ();
                    for (int i = 0; i < goods.Count; i++)
                    {
                        if (goods[i].level == buildLevel + 1)
                        {
                            tmpGoods.Add(new Goods(goods[i].sid));
                        }
                    }
                    GoodsView goodsView;
                    if (tmpGoods.Count > 0)
                    {
                        for (int i = 0; i < tmpGoods.Count; i++)
                        {
                            goodsView = NGUITools.AddChild(descItem.objBuildShow, goodsItem).GetComponent <GoodsView> ();
                            goodsView.fatherWindow = this;
                            goodsView.init(tmpGoods[i].getGoodsType(), tmpGoods[i].getGoodsSid(), 0);
                        }
                        descItem.objBuildShow.GetComponent <UIGrid> ().repositionNow = true;
                        descItem.objBuildShow.GetComponent <UIPanel>().clipOffset    = new Vector2(0, 10.0f);
                        descItem.objBuildShow.gameObject.transform.localPosition     = new Vector3(0, -100f, 0);
                    }
                }
            }
        }

        descItem.labelName.text = Language("guildBuildUp_" + buildSample.sid);
    }
コード例 #14
0
 public void init(GuildBuildSample _buildSample)
 {
     buildSample = _buildSample;
 }