コード例 #1
0
    //刷新批准申请
    private void UpdateApplyGrid(UIGridItem item)
    {
        if (item == null || item.mScripts == null || item.oData == null)
        {
            return;
        }
        applyinfo = item.oData as GuildApplyInfo;
        UITexture portrait_texture = item.mScripts[0] as UITexture;
        UILabel   name_label       = item.mScripts[1] as UILabel;
        UILabel   post_label       = item.mScripts[2] as UILabel;
        UILabel   level_label      = item.mScripts[3] as UILabel;
        UILabel   applytime_label  = item.mScripts[4] as UILabel;
        UILabel   state_time       = item.mScripts[5] as UILabel;
        UISprite  agree_btn        = item.mScripts[6] as UISprite;
        UISprite  reject_btn       = item.mScripts[7] as UISprite;

        post_label.text  = TextManager.GetUIString("UIOffical" + applyinfo.offical);
        name_label.text  = applyinfo.playerName;
        level_label.text = applyinfo.level.ToString();


        DateTime utcdt = DateTime.Parse(DateTime.UtcNow.ToString("1970-01-01 00:00:00")).AddSeconds(applyinfo.applyTime);
        //转成本地时间
        DateTime localdt    = utcdt.ToLocalTime();
        string   timeformat = localdt.ToString("yyyy-MM-dd HH:mm:ss");

        applytime_label.text = timeformat;
        state_time.text      = "";

        UIEventListener.Get(agree_btn.gameObject).onClick  = OnApplyClick;
        UIEventListener.Get(reject_btn.gameObject).onClick = OnApplyClick;
    }
コード例 #2
0
    public override void SetInfo(object data)
    {
        _info = (GuildApplyInfo)data;

        _txtName.text       = _info.Name;
        _txtLevel.text      = _info.Level.ToString();
        _txtFightScore.text = _info.FightScore.ToString();
    }
コード例 #3
0
ファイル: GuildProxy.cs プロジェクト: liuyongsz/bmobdemo
    //申请数据转换
    private GuildApplyInfo ChangeApplyData(Dictionary <string, object> data)
    {
        GuildApplyInfo apply = new GuildApplyInfo();

        apply.id         = GameConvert.IntConvert(data["dbid"]);
        apply.playerName = GameConvert.StringConvert(data["playerName"]);
        apply.offical    = GameConvert.IntConvert(data["offical"]);
        apply.level      = GameConvert.IntConvert(data["level"]);
        apply.applyTime  = GameConvert.DoubleConvert(data["applyTime"]);
        return(apply);
    }
コード例 #4
0
 //玩家等级
 private int CompareApplyLevel(GuildApplyInfo info1, GuildApplyInfo info2)
 {
     if (info1.level > info2.level)
     {
         return(-1);
     }
     else if (info1.level < info2.level)
     {
         return(1);
     }
     else
     {
         return(0);
     }
 }
コード例 #5
0
 //申请时间
 private int CompareApplyTime(GuildApplyInfo info1, GuildApplyInfo info2)
 {
     if (info1.applyTime > info2.applyTime)
     {
         return(-1);
     }
     else if (info1.applyTime < info2.applyTime)
     {
         return(1);
     }
     else
     {
         return(0);
     }
 }
コード例 #6
0
ファイル: GuildProxy.cs プロジェクト: liuyongsz/bmobdemo
    //公会申请信息
    public void onGuildApplyList(List <object> list)
    {
        MyGuildInfo info = GuildMainMediator.mMyGuild;

        info.applyList.Clear();
        for (int i = 0; i < list.Count; i++)
        {
            Dictionary <string, object> data = list[i] as Dictionary <string, object>;
            GuildApplyInfo apply             = ChangeApplyData(data);
            info.applyList.Add(apply);
        }

        if (GUIManager.HasView("guildofficepanel"))
        {
            GuildOfficeMediator.guildOfficeMediator.SetApplyGridData();
        }
    }
コード例 #7
0
    private void OnApplyClick(GameObject go)
    {
        UIGridItem     item = go.transform.parent.GetComponent <UIGridItem>();
        GuildApplyInfo data = item.oData as GuildApplyInfo;


        bool isPower = GuildMainMediator.guildmainMediator.IsPowerEnough("10");

        if (!isPower)
        {
            GUIManager.SetPromptInfo(TextManager.GetSystemString("ui_system_guild_err11"), null);
            return;
        }
        switch (go.transform.name)
        {
        case "agree_btn":
            ServerCustom.instance.SendClientMethods(GuildProxy.OnClientAgreeJoin, data.id);
            break;

        case "reject_btn":
            ServerCustom.instance.SendClientMethods(GuildProxy.OnClientRejectApply, data.id);
            break;
        }
    }