public void Install() { if (_isInit) { return; } _isInit = true; if (FrameworkConfig.Instance.UseHotFixMode) { _hand = UnityHelper.GetTheChildNodeComponetScripts <Image>(LitFramework.HotFix.UIManager.Instance.TransPopUp, "Image_Hand"); _parentBG = LitFramework.HotFix.UIManager.Instance.MaskImage; } else { _hand = UnityHelper.GetTheChildNodeComponetScripts <Image>(LitFramework.Mono.UIManager.Instance.TransPopUp, "Image_Hand"); _parentBG = LitFramework.Mono.UIManager.Instance.MaskImage; } //加载新手引导所需各类资源 _circleMat = GameObject.Instantiate <Material>(Resources.Load <Material>("Shaders/Guide/Material/CircleMateria")); _rectMat = GameObject.Instantiate <Material>(Resources.Load <Material>("Shaders/Guide/Material/RectMateria")); _hand.sprite = GameObject.Instantiate <Sprite>(Resources.Load <Sprite>("Prefabs/UI/common_hand")); Assert.IsNotNull(_circleMat, "GuideShaderController circleMat 未加载成功"); Assert.IsNotNull(_rectMat, "GuideShaderController rectMat 未加载成功"); Assert.IsNotNull(_parentBG, "GuideShaderController parentBG 未加载成功"); Assert.IsNotNull(_hand, "GuideShaderController hand 未加载成功"); _parentBG.enabled = true; _parentBG.material = _initType == LitShaderType.Circle ? _circleMat : _rectMat; _isFocusing = false; _material = _parentBG.material; _guideConfig = GuideConfig.Instance; _guideDataModel = GuideDataModel.Instance; _ev = _parentBG.GetComponent <EventPenetrate>(); if (_ev == null) { _ev = _parentBG.gameObject.AddComponent <EventPenetrate>(); } _targetThreshold = _initType == LitShaderType.Circle ? _guideConfig.thresholdCircle : _guideConfig.thresholdRect; if (FrameworkConfig.Instance.UseHotFixMode) { _uiCam = LitFramework.HotFix.UIManager.Instance.UICam; _rootCanv = LitFramework.HotFix.UIManager.Instance.TransRoot.GetComponent <Canvas>(); } else { _uiCam = LitFramework.Mono.UIManager.Instance.UICam; _rootCanv = LitFramework.Mono.UIManager.Instance.TransRoot.GetComponent <Canvas>(); } _parentBG.enabled = false; ResetGuide(); HideHand(); GC.Collect(); }
public void Uninstall() { _circleMat = null; _rectMat = null; _parentBG = null; _hand = null; _material = null; _ev = null; _guideConfig = null; _guideDataModel = null; GC.Collect(); }
public void LoadConfig() { AnnouncementConfigData = new AnnouncementConfig(); BadgeAttrConfigData = new BadgeAttrConfig(); ConstStringConfigData = new ConstStringConfig(); CommonConfig = new CommonConfig(); AttrNameConfigData = new AttrNameConfig(); RoleBaseConfigData2 = new BaseDataConfig2(); AttrDataConfigData = new AttrDataConfig(); TeamLevelConfigData = new TeamLevelConfig(); RoleLevelConfigData = new RoleLevelConfig(); NPCConfigData = new NPCDataConfig(); SkillConfig = new SkillConfig(); GoodsConfigData = new GoodsConfig(); StoreGoodsConfigData = new StoreGoodsConfig(); BaseDataBuyConfigData = new BaseDataBuyConfig(); TaskConfigData = new TaskDataConfig(); AwardPackConfigData = new AwardPackDataConfig(); PractiseConfig = new PractiseConfig(); PracticePveConfig = new PracticePveConfig(); PractiseStepConfig = new PractiseStepConfig(); GameModeConfig = new GameModeConfig(); TrainingConfig = new TrainingConfig(); TattooConfig = new TattooConfig(); EquipmentConfigData = new EquipmentConfig(); TourConfig = new TourConfig(); GuideConfig = new GuideConfig(); FunctionConditionConfig = new FunctionConditionConfig(); RoleShapeConfig = new RoleShapeConfig(); FashionConfig = new FashionConfig(); FashionShopConfig = new FashionShopConfig(); VipPrivilegeConfig = new VipPrivilegeConfig(); pushConfig = new PushConfig(); presentHpConfigData = new PresentHpConfig(); LotteryConfig = new LotteryConfig(); starAttrConfig = new StarAttrConfig(); qualityAttrCorConfig = new QualityAttrCorConfig(); skillUpConfig = new SkillUpConfig(); RankConfig = new RankConfig(); signConfig = new SignConfig(); NewComerSignConfig = new NewComerSignConfig(); FightingCapacityConfig = new FightingCapacityConfig(); BodyInfoListConfig = new BodyInfoListConfig(); BadgeSlotsConfig = new BadgeSlotConfig(); GoodsComposeNewConfigData = new GoodsComposeNewConfig(); SceneConfig = new SceneConfig(); ReboundAttrConfigData = new ReboundAttrConfig(); CareerConfigData = new CareerConfig(); PotientialEffectConfig = new PotientialEffectConfig(); PVPPointConfig = new PVPPointConfig(); WinningStreakAwardConfig = new WinningStreakAwardConfig(); ArticleStrengthConfig = new ArticleStrengthConfig(); PhRegainConfig = new PhRegainConfig(); MatchAchievementConfig = new MatchAchievementConfig(); SpecialActionConfig = new SpecialActionConfig(); StealConfig = new StealConfig(); CurveRateConfig = new CurveRateConfig(); DunkRateConfig = new DunkRateConfig(); AIConfig = new AIConfig(); AttrReduceConfig = new AttrReduceConfig(); qualifyingConfig = new QualifyingConfig(); qualifyingNewConfig = new QualifyingNewConfig(); qualifyingNewerConfig = new QualifyingNewerConfig(); bullFightConfig = new BullFightConfig(); HedgingConfig = new HedgingConfig(); roleGiftConfig = new RoleGiftConfig(); DebugConfig = new DebugConfig(); shootGameConfig = new ShootGameConfig(); MapConfig = new MapConfig(); activityConfig = new ActivityConfig(); trialConfig = new TrialConfig(); gameMatchConfig = new GameMatchConfig(); shootSolutionManager = new ShootSolutionManager(); talentConfig = new TalentConfig(); ladderConfig = new LadderConfig(); matchSoundConfig = new MatchSoundConfig(); matchMsgConfig = new MatchMsgConfig(); MatchPointsConfig = new MatchPointsConfig(); AnimationSampleManager.Instance.LoadXml(); }